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Genshin Impact |OT| 5.0 (Natlan) - Everything Changed When the Fire Nation Arrived

Miyazaki’s Slave

Gold Member
Other than faster load times, I don't think it will add anything else. Lod times are already better than PS4 on the PS5 right now.
I have a ridiculous amount of slow down in Leiyu and Mondstat on the PS5 currently. The entire screen is jittery and in general just a mess. Its odd because all other areas of the game have no issues at all, just in those two cities.
 
I have a ridiculous amount of slow down in Leiyu and Mondstat on the PS5 currently. The entire screen is jittery and in general just a mess. Its odd because all other areas of the game have no issues at all, just in those two cities.

I had framerate drop in the Leiyu harbor only on my PS4 Pro. On my PS5 I have absolutely no issues on slowdown or framerate drop anywhere. Are you running the game from SSD or external HDD?
 

Miyazaki’s Slave

Gold Member
I had framerate drop in the Leiyu harbor only on my PS4 Pro. On my PS5 I have absolutely no issues on slowdown or framerate drop anywhere. Are you running the game from SSD or external HDD
Installed on the internal nvme
I don’t think it’s an FPS issue (My post was poorly worded) it feels more like rendering issue related to how the post-process effects are drawn to the screen buffer before they are composited as an output/what you see on your screen.

I will try to get a video of it as I would be very interested to know if anyone else has a similar issue.
 

Yamisan

Member
Thanks to all the help with team building a few days ago I'm having so much more fun, no longer stuck at lvl 40 with my waifus unable to kill mobs for accession\weapon leveling. 3 of my 4 people are now lvl 50 with lvl 40 weapons except mova is lvl 40 until I can farm her materials tomorrow. I can actually beat all the mobs needed to lvl my characters and battles are over within seconds using Razor to shred everyone.
 

Fake

Gold Member
Thanks to all the help with team building a few days ago I'm having so much more fun, no longer stuck at lvl 40 with my waifus unable to kill mobs for accession\weapon leveling. 3 of my 4 people are now lvl 50 with lvl 40 weapons except mova is lvl 40 until I can farm her materials tomorrow. I can actually beat all the mobs needed to lvl my characters and battles are over within seconds using Razor to shred everyone.

Just don't rush AR. If you desire make sure you have all the materials to ascend before level up AR.
 

BlackM1st

Banned
Thanks to all the help with team building a few days ago I'm having so much more fun, no longer stuck at lvl 40 with my waifus unable to kill mobs for accession\weapon leveling. 3 of my 4 people are now lvl 50 with lvl 40 weapons except mova is lvl 40 until I can farm her materials tomorrow. I can actually beat all the mobs needed to lvl my characters and battles are over within seconds using Razor to shred everyone.
Yeah, you can say that Razor is a beast ;D
 
  • Praise the Sun
Reactions: Fuz

BlackM1st

Banned
So when the next character will release and who is?
Is Ayaka or that pyro spear girl?
Ayaka is a Princess of Inazuma, I can't imagine MiHo releasing her before the island itself. I think Ayaka is very faraway. I'm afraid they pushed Inazuma to 2.0. And after Ayaka, we should get Raiden(electric God). Also, that Fatui boy in a giant round hat can be around the corner too.

I know a lot of people like this tower defense minigame, but I find it insufferable. I'm just going to do the minimum that I have to to get the good stuff from shops and never look at it again.

I think the concept is really fun, but they gutted it with stupid drip feeds and point limits. All my runs are almost perfect with 2 or 3 mobs escaping, but it still very tedious to repeat same stage over and over just to replenish the points. I'm not feeling like I'm doing any progress, I'm just running around arena using same towers in the same positions.
 

Fuz

Banned
I know a lot of people like this tower defense minigame, but I find it insufferable. I'm just going to do the minimum that I have to to get the good stuff from shops and never look at it again.
I love it and wish they'd make it permanent.
 
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Pejo

Member
Ayaka is a Princess of Inazuma, I can't imagine MiHo releasing her before the island itself. I think Ayaka is very faraway. I'm afraid they pushed Inazuma to 2.0. And after Ayaka, we should get Raiden(electric God). Also, that Fatui boy in a giant round hat can be around the corner too.



I think the concept is really fun, but they gutted it with stupid drip feeds and point limits. All my runs are almost perfect with 2 or 3 mobs escaping, but it still very tedious to repeat same stage over and over just to replenish the points. I'm not feeling like I'm doing any progress, I'm just running around arena using same towers in the same positions.
Yea i should have clarified, the game mode is fun enough, but the shit around it like managing points and upgrades outside of the actual gameplay part of it is stupid. It could have been simplified and been so much more enjoyable. It's way too much work as is to keep track of everything.
 

Pejo

Member
Thats where I'm screwed from doing dailies with my waifus for months leveling AR =\ Tomorrow no matter what I do I just need 1 xp and my AR is gonna go up increasing world level
If you need some help clearing bosses to get upgrade materials for your characters, I don't mind joining your world and helping out. Especially the water boss, when you're underleveled for your AR, can be a bitch.
 

Saber

Member
I think the concept is really fun, but they gutted it with stupid drip feeds and point limits. All my runs are almost perfect with 2 or 3 mobs escaping, but it still very tedious to repeat same stage over and over just to replenish the points. I'm not feeling like I'm doing any progress, I'm just running around arena using same towers in the same positions.

I feel a touch of lazy in them.
They could have changed the view to a perspective from above, remove your characters, allow you to build towers(and other things) with a cursor, similar to strategy games. That would look like a chess mini-game of sources, but nah that requires work.
 

BlackM1st

Banned
I feel a touch of lazy in them.
They could have changed the view to a perspective from above, remove your characters, allow you to build towers(and other things) with a cursor, similar to strategy games. That would look like a chess mini-game of sources, but nah that requires work.
Yeah, would be great to have a proper mini game. I always enjoy side activities in Yakuza and GTA. Customization / base building/ side activities are the biggest things we are missing in GI imo. After GTA Online added casino, satellite laser, strategic bombers and Russian nuclear submarine, I hope we can have more that 1 category of customization in GI...
 
That would look like a chess mini-game of sources, but nah that requires work.
I'm sure the way it is, is on purpose. Honkai has tons of minigames and games within games where everything changes, so I doubt moving the camera perspective would be "too much work".
Having the characters on screen means, that even though they can't do damage, they can still help slowing the minions down, sucrose and venti are excellent for stopping the regular mobs near a tower; it's definitely by design.
 

YukiOnna

Member
I feel a touch of lazy in them.
They could have changed the view to a perspective from above, remove your characters, allow you to build towers(and other things) with a cursor, similar to strategy games. That would look like a chess mini-game of sources, but nah that requires work.
This. I like it, but it's pretty barebones and braindead with additional grinding for the event. Ah well, guess that's what feedback is for.
 

Saber

Member
I'm sure the way it is, is on purpose. Honkai has tons of minigames and games within games where everything changes, so I doubt moving the camera perspective would be "too much work".

I would like to believe in this but we have a sole dungeon for both hydro and cryo sets, when it should be like the other ones.
Not to mention that the later cube challenges were nothing but the challenges we knew with a few extras behaviours, when they could pull new elemental cubes.

I'm being completelly real, I don't buy this. A chess looking type of mini-games sounds way better in this context than one you have to walk around the stage with your character building things. I could really picture this something like Disgaea in terms of gameplay, each player with their cursor seeing almost the entire stage from above.
 

Larxia

Member
I love this game and it's nice to have an event with some different activities but damn... It's really frustrating how this game always reminds you that it's a mobile game at its core.
You're constantly being limited in the amount of stuff you can do, usually by the resin, but even when it's not the resin, it's other stuff during the events like how you have to wait for the different stages to unlock everyday. We wanted to play the tower defense mode in coop with a friend, but it just results in 20 minutes session max and that's it.

It will probably be better once the Festive Fever will be reached and we unlock most difficulties, but even then, the market from the event is quite disappointing. It's really great that there is a special market during the event where you can spend this special event currency to buy stuff you usually have to grind for, but... we're only limited to 6 of each boss' stone, so it's really nothing actually. And it's always like that, maybe most people will find it fine and think I complain too much and maybe that's because I'm not used to mobile games, but it's quite frustrating.

This is a temporary event with special conditions, and with a temporary game mode that will soon be gone. It would have been really cool if we could have really taken advantage of this event to grind a lot of the usual stuff but in a different game mode and without resin, to save ourself the pain from what it usually is to get such stuff. And I know you're probably going to say it would be too easy and not profitable for the publisher, they wouldn't get money from people refilling resin, but... I don't know, it's a special event, I feel like it could do a bit more, if not infinite, more than just 6.

Sorry for the little rant, I still really enjoy this game and all, but it sometimes feels quite too skinflint, they could let us have a bit more fun during a temporary special event is what I mean :messenger_grinning_sweat:
 
I'm being completelly real, I don't buy this. A chess looking type of mini-games sounds way better in this context than one you have to walk around the stage with your character building things.
The amount of mini games that completely change everything in honkai would make your head spin.
It seems obvious to me that what we have now is what they designed it to be; a top down view with just a cursor building stuff is simply not what they wanted to do, they want you to use your characters to help the towers.
 

Pejo

Member
I love this game and it's nice to have an event with some different activities but damn... It's really frustrating how this game always reminds you that it's a mobile game at its core.
You're constantly being limited in the amount of stuff you can do, usually by the resin, but even when it's not the resin, it's other stuff during the events like how you have to wait for the different stages to unlock everyday. We wanted to play the tower defense mode in coop with a friend, but it just results in 20 minutes session max and that's it.

It will probably be better once the Festive Fever will be reached and we unlock most difficulties, but even then, the market from the event is quite disappointing. It's really great that there is a special market during the event where you can spend this special event currency to buy stuff you usually have to grind for, but... we're only limited to 6 of each boss' stone, so it's really nothing actually. And it's always like that, maybe most people will find it fine and think I complain too much and maybe that's because I'm not used to mobile games, but it's quite frustrating.

This is a temporary event with special conditions, and with a temporary game mode that will soon be gone. It would have been really cool if we could have really taken advantage of this event to grind a lot of the usual stuff but in a different game mode and without resin, to save ourself the pain from what it usually is to get such stuff. And I know you're probably going to say it would be too easy and not profitable for the publisher, they wouldn't get money from people refilling resin, but... I don't know, it's a special event, I feel like it could do a bit more, if not infinite, more than just 6.

Sorry for the little rant, I still really enjoy this game and all, but it sometimes feels quite too skinflint, they could let us have a bit more fun during a temporary special event is what I mean :messenger_grinning_sweat:
For what it's worth, anyone with sense wouldn't disagree with you about the constant gating, whether it be time or resin or whatever the gating is. Clearly there is some value to get people to log in every day, because everything MHY does is structured around that. Log in, do your shit, then GTFO of our servers. There are outliers like those redditors that will literally grind every "elite" enemy on the map every single day, which is like a 4-8 hour grind depending on how fast you are. That's not normal.

It's frustrating to not be able to build out all of your characters right now and play them at max strength right now, but that's just never going to be the case. It's a marathon, not a sprint, if you're in this game for the long run. This is also why everyone with good sense sticks to 1-2 main DPS characters that they fully build out and the rest of the teams they fill in as they go. I wish I was capable of playing that way, but I always build everyone, always have since my alt-o-holic days back in WoW.
 

Jedge

Member
Thanks to all the help with team building a few days ago I'm having so much more fun, no longer stuck at lvl 40 with my waifus unable to kill mobs for accession\weapon leveling. 3 of my 4 people are now lvl 50 with lvl 40 weapons except mova is lvl 40 until I can farm her materials tomorrow. I can actually beat all the mobs needed to lvl my characters and battles are over within seconds using Razor to shred everyone.

I don't recommend building Mona as a DPS as she shine's as an ULT burst bot (with Widsith) and I would wait before pouring more stats into her. IMO she's super fun but very late game oriented.
If you really enjoy Ning's playstyle (if you get more constellations - there's 1 free one from the event) you can pair her with zhongli and do great damage.
I'd also recommend making xiangling a pyro support and leveling up your bennett quite a bit.

Some abyss comps:
Zhongli, Ningguang, Sucrose, Barbara
Xiangling, Bennett, Razor, Kaeya.
 

Pejo

Member
What's the festival reputation for? I see that I get it when completing the event fetch quests, but I don't see any metric for it or redemption screen for getting a bunch of it.
 
This is some serious tower defense, except that you now have your own player controlled unit you can do stuff with. You can create elemental reactions and break shields with your own unit, which helps your towers out and also gives you more to do than the average tower defense where you just sit there and watch the battle unfold.
 
S

SLoWMoTIoN

Unconfirmed Member
What's the festival reputation for? I see that I get it when completing the event fetch quests, but I don't see any metric for it or redemption screen for getting a bunch of it.
I thought you got it from the Arknights minigame.
 

Yamisan

Member
I have a ridiculous amount of slow down in Leiyu and Mondstat on the PS5 currently. The entire screen is jittery and in general just a mess. Its odd because all other areas of the game have no issues at all, just in those two cities.
I play on ps5 and have no slow down or jitters in either area 🤔
 

Pejo

Member
I thought you got it from the Arknights minigame.
Hm, maybe you do. I know you get 2 currencies from that already. I meant the actual story-ish fetch quests during the event though. They give a pittance of Primos, Mora, and some sort of festival reputation. I just can't figure out what it's for.

Also, saw this earlier. Too bad they didn't make Albedo's actual character model match this promo art. He doesn't look like such a softboi here.

1yrwedtqatg61.jpg

Well ok maybe a little soft, but not nearly as much as his in-game model.
 
For what it's worth, anyone with sense wouldn't disagree with you about the constant gating, whether it be time or resin or whatever the gating is. Clearly there is some value to get people to log in every day, because everything MHY does is structured around that. Log in, do your shit, then GTFO of our servers. There are outliers like those redditors that will literally grind every "elite" enemy on the map every single day, which is like a 4-8 hour grind depending on how fast you are. That's not normal.

It's frustrating to not be able to build out all of your characters right now and play them at max strength right now, but that's just never going to be the case. It's a marathon, not a sprint, if you're in this game for the long run. This is also why everyone with good sense sticks to 1-2 main DPS characters that they fully build out and the rest of the teams they fill in as they go. I wish I was capable of playing that way, but I always build everyone, always have since my alt-o-holic days back in WoW.

It's pretty much gatcha game in that.
 

BlackM1st

Banned
What's the festival reputation for?
Isn't it's required to unlock new quests and store pages?


they could let us have a bit more fun during a temporary special event is what I mean
Believe it or not, but this is the most generous event GI ever had. They're giving you 10 rainbow wishes, 1 crown and 10 items to change element of boss gems. Not much in terms of fun, but good enough to login and waste some of your time. That's probably their ultimate goal.
 

Fuz

Banned
Hm, maybe you do. I know you get 2 currencies from that already. I meant the actual story-ish fetch quests during the event though. They give a pittance of Primos, Mora, and some sort of festival reputation. I just can't figure out what it's for.
Press F5, there's a meter under "Lantern Rite Tales", when it's full you go to the second part.
Kinda pointless, tbh.
 

Saber

Member
What's the festival reputation for? I see that I get it when completing the event fetch quests, but I don't see any metric for it or redemption screen for getting a bunch of it.

I think its a requeriment to obtain free characters, which are not tecnically free. You have to spend festival currency.
 

Larxia

Member
For what it's worth, anyone with sense wouldn't disagree with you about the constant gating, whether it be time or resin or whatever the gating is
Oh so gating is the word used for that, well now I can put a clear word on what I was talking about.

Believe it or not, but this is the most generous event GI ever had. They're giving you 10 rainbow wishes, 1 crown and 10 items to change element of boss gems. Not much in terms of fun, but good enough to login and waste some of your time. That's probably their ultimate goal.
I'm well aware, I've been playing since launch, which is in part why I'm saying this now, it feels a bit tiring after a while that everything keeps being so limited. The 10 wishes is actually pretty cool, it's the rest that I'm mixed with, the lack of ressources we can get and the lack of... gameplay we can do. It's still better than nothing, but we're always on the edge of "nothing" even during events.
 
I did the first day of the event but I'll wait until Saturday or Sunday on doing the quests and the Tower Defense for the sake of having content to do in one go. I understand the rush some feel to do it as the event quests get released, but then again, I understand that those generally are the same people complaining about not having enough content or that said content is being drip-fed to players. I don't like how Gachas do their own business model in many aspects but this is the most notorious part of their modus operandi, and surprisingly enough, it works very well with completionists and anxious gamers (and people with literal OCD). It's a dirty strategy but I can't blame them for having departments dedicated to the study of human behavior manipulation. As someone who actually worked as a legal consultant on a similar business, I feel disgusted at how they always ask for legal "loop-holes" before doing anything too extreme.

In other words, community feedback is essential in telling the needed changes and what the company can't get away with for much longer without creating a rift between their core players (and spenders), so I advise everyone to always speak up about their concerns with every survey. Anyways, don't expect MiHoYo to make any drastic changes in their way of doing things until later on in the game's life. I've heard the studio was having some internal conflicts about the future direction on how they deliver content and their production pipeline, explaining the possible and multiple delays of future regions (with the plus of getting to milk the wallet of heavy spenders and dolphins).

In conclusion, there is no need to rush things just yet. More content is on the way and the game will eventually get better, for now, you can do whatever you can (dailies, general farming, abyss, upgrading units) and bailout until the next update drops. Don't go forcing yourself on playing the game and getting burnout in the process. For the completionists, content rushers, and OCD collectors, there is nothing it can be done in your case in the long run, but you can redress by playing other games during content droughts and downtime. :)
 

BlackM1st

Banned
I've heard the studio was having some internal conflicts about the future direction on how they deliver content and their production pipeline, explaining the possible and multiple delays of future regions
iirc Inazuma was in development before 1.0 release. The real question is when and with how much content they will release regions after Inazuma. Then we will have a clearer perspective on MiHo plans and ideas about future of GI.
 

crumbs

Member
I'm probably just getting tired of this game, but the 1.3 update has been pretty disappointing so far. Xiao's story quest was better than Ganyu's, but I have no interest in pulling on his banner. His jump/slam play-style is unappealing and tiresome. The fetch quests for the lantern fest are even more low effort than normal (deliver this food to a person literally around the corner and take some orders for more food :messenger_expressionless: ) . Plus you earn currency for the Xiao market (and your "free" character) by repeatedly playing a boring-ass tower defense game. I wonder if the devs know this event is weak since they're providing a lot of free primogems.

I know that every update isn't going to be great, but comparing this to 1.2, it looks rough. 1.2 had an entirely new area to explore, better 5 star banners, 2 decent free weapons, new craftable weapons, and actual story content. I know the cube event wasn't everyone's cup of tea, but I prefer something where I can use and test the characters I've been building up in combat rather than cheesing elemental skills in a tower defense scenario.

Anyway, sorry for the rant. Hopefully the rest of the Lantern fest gets better and I'll look foolish for complaining :messenger_grinning_sweat: .
 
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Pejo

Member
I'm probably just getting tired of this game, but the 1.3 update has been pretty disappointing so far. Xiao's story quest was better than Ganyu's, but I have no interest in pulling on his banner. His jump/slam play-style is unappealing and tiresome. The fetch quests for the lantern fest are even more low effort than normal (deliver this food to a person literally around the corner and take some orders for more food :messenger_expressionless: ) . Plus you earn currency for the Xiao market (and your "free" character) by repeatedly playing a boring-ass tower defense game. I wonder if the devs know this event is weak since they're providing a lot of free primogems.

I know that every update isn't going to be great, but comparing this to 1.2, it looks rough. 1.2 had an entirely new area to explore, better 5 star banners, 2 decent free weapons, new craftable weapons, and actual story content. I know the cube event wasn't everyone's cup of tea, but I prefer something where I can use and test the characters I've been building up in combat rather than cheesing elemental skills in a tower defense scenario.

Anyway, sorry for the rant. Hopefully the rest of the Lantern fest gets better and I'll look foolish for complaining :messenger_grinning_sweat: .
Totally agree, this update is ass. The whole Liyue region has been a letdown for me. Outside of a few nice vistas and the new turtle boss, maybe the 9 pillars questline, it's just been a lot of filler. It's funny that Mondstadt is like half the size, but was packed with good story content, got Dragonspine which was an amazing area (that they totally abandoned after the quest was over), and in general for me at least is a more appealing place to hang out. They really need to increase the output of character and story quests. 2 anemic "go fetch me some flowers" quests every 6 weeks is not a good plan. I'm surprised that China isn't more upset at them. "Not-China" Liyue's archon was so shit that he got buffed 3 times and buffed his entire element, the huge "festival" is a collection of meaningless fetch quests, the story ended up just being a "lol just a prank bro" by said shitty archon. I hope they're really planning on making Inazuma high quality.
 

BlackM1st

Banned
really planning on making Inazuma high quality
Inazuma was in development together with China and Snow Mountain regions, I doubt that they will drastically improve on it. Game is very wide, but not very deep.



Probably because any deep systems require time to develop and players will expect to get some kind of reward with new systems. No one is gonna bother with a new system that doesn't provide any resources/rewards. And MiHo is very stingy with rewards.


Look at snow mountain. I go there to kill boar king and collect my 3 dragon tooths (I can't be bothered with searching for the 4th one). That's it.


Same with new boss. (BTW you guys are totally off the mark, it's not a turtle, it's a mini Godzilla and we all know that Godzilla is a lizard). No one is gonna hunt it besides poor fuckers who used their wishes on Xiao. So for many, Snow Mountain and new boss is literally doesn't exist.
 
Inazuma was in development together with China and Snow Mountain regions, I doubt that they will drastically improve on it. Game is very wide, but not very deep.



Probably because any deep systems require time to develop and players will expect to get some kind of reward with new systems. No one is gonna bother with a new system that doesn't provide any resources/rewards. And MiHo is very stingy with rewards.


Look at snow mountain. I go there to kill boar king and collect my 3 dragon tooths (I can't be bothered with searching for the 4th one). That's it.


Same with new boss. (BTW you guys are totally off the mark, it's not a turtle, it's a mini Godzilla and we all know that Godzilla is a lizard). No one is gonna hunt it besides poor fuckers who used their wishes on Xiao. So for many, Snow Mountain and new boss is literally doesn't exist.
I'm grinding the shit Godzilla for Hu Tao because MiHoYo decided to change the materials to Xiao and her at the last second just to make it different from the 1.3 Beta Test. Having to grind two different bosses for one character is peak gacha game tactics on slowing players' progression down. I'd be more understandable if they were Geo Chars of anything like that, but it's an unwelcoming last-minute change.

1.3 isn't bad, I'm just not really invested in Xiao's gameplay and I already have Keqing C1 and I feel like her constellations are underwhelming, the only saving grace for me in this update is Hu Tao because I want to switch her with my Xiangling, who I only use for the pyronado.
 
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