Hovering, descending, and then landing on the ground stood out to me. Maybe it’s nostalgia creeping in on me that’s doing it. First Light was out 5+ years ago, and that’s the last time I played the franchise. I think what they did could have transitioned real well into a super hero game.
You’re right about the combat. I have fond memories of blasting away at enemies, sending explosive bombs within a group of enemies, summoning a twister, and then running up and hitting them with his weapon (sending them flying back).
what you describe is fine, it's just that sometimes tha chara magnetize on the wrong platform in mid air or when you are trying to climb in a tight higher place to get a blue fragment.
yesterday i wasted like 3 minutes to get a fragment because the camera was a bit iffy and the character continue to climb on the wrong place, i lolled to be honest.
also maybe i'm a little rust with the game, but there is no buttons to fall down during climbing (like if you are a little higher that where you want to be), because X is for jump and O for the evade\run power move, so if the chara is a little bit higher you have to jump again and re-adjust in mid-air with this weird magnetize system they have.
like i said, i'm probably the biggest infamous fan on the board, but climbing in all 3 games is iffy and not ultra-precise most of the time, the third one has the neon run that put a patch on the problem (not always tho), but with the other 3 power you have to climb manually.
another minor flaw is the camera, when you don't aim, the lateral movement is painfully slow, and i can't find an option to make it more faster in teh settings, there is only an option for when you aim with the trigger (still a bit slow even on the faster setting)
my memory is shit because i didn't remember the game having this problem at launch and my pad is perfectly fine with every other game.
tsushima parkour and climbing seems far better from the gameplay video.
Edit: i started infamous a few minutes ago and now the camera is fine, maybe yesterday it was a strange bug, lol.