Ghost of Yotei |OT| Jin there, done that

Just opened YouTube and was spoiled by an upcoming event on Yotei with on of it's thumbnails.
I'm sick of this shit, considering closing my YouTube account, gaming news is absolutely screwed and honestly consider Neogaf to be my only source from now on.
Amazing game though.
 
Lol, Amen. I had that on for the first 15 hours of gameplay and it got me killed so much. Toggle for selecting weapons and taking out and putting my bow away. Trying to put the bow away once I got charged turned into a series of unfortunate events for me.
I had it turned on from the start, wondering why in the hell they'd do such a change (I think this would have ruined the experience for me were it not able to be turned off), until I remembered Tsushima had the exact same issue. Adding an extra mechanical step to swap weapons in the heat of a fight where rapid adaptability and quick reaction is needed is entirely nonsensical. It's too bad such an accessibility feature which is really helpful in other aspects of the game is negated by a core compromise to the central core of it.....its combat.
What funcion does the occasional flying piece have in bamboo strikes?
I think mostly just cool factor, haven't seen any benefits from it.
 
Just unlocked the first new weapon and this doesn't even really feel like an open world game in the traditional sense at the moment. I'm not sure if this is because I'm still in the very early stages of the game, but it's refreshing to see this kind of approach. I was moving towards a hot spring, came across a bunch of bad guys and after killing them, there was a short scene with one that gave me information on another villain.

It feels like it is supposed to happen as part of the story, but it's actually just an in world event that you could completely miss by the looks of it. The more I play the less it feels like GoT. Outside of the combat and a couple of other things, it feels like a very different game in my opinion.
 
I'm 42 hours in and only now got to chapter 2. I've been no-lifeing this game since it came out 3 days ago. This game is fucking *huge*. Easily double of the time I spent in Tsushima and that game is one of my favourite games. I've done a metric shit ton of side content and I'm sure I still missed some. This game is absolutely fantastic and a worthy successor to the original. Atsu might not nearly reach Jin's level, but I'm still invested in her story and how it all unfolds. I was very iffy on the concept of this game during its marketing phase, but they knocked it out of the park. Jin driving back the Mongol invasion will forever be the most badass idea to me, but hunting down the murderers of your family in the lawless Ezo does work better than I thought.

Everything else is defintely a huge improvement, even the removal of the stances which I was worried about. Combat really *clicks* when you manage to pull it off and it feels crisp and badass. I also really like how they designed the world, not just from an art perspective but moreso in the fact that there's always something going on, the content comes *towards* you and it all feels organic. So much to discover, so many places to see, so many "systems" reacting to your hunt of the Yotei Six. It's not quite the checklist feeling that happens in Ubi games, mostly because a lot of content feels "hidden". That one time I hit up a random bamboo stand, some old woman came to me and warned me about a thief trying to steal my sword. Moments later I happened to stumble across that same dude and Atsu was like "hey, I heard about you". It's little things like that that make the world feel more alive to me. The quality of the content is also better. That spider lily legend was cool as shit.

I'm glad that that Sucker Punch still has it. Banger of a video game. There was a random NPC in an inn that mentioned how he would like to go to China. I'm sure this is just some random chatter, but man, the idea of a "Ghost of China"? That would be crazy.
 
Going on top of this mountain is fun. Nice camera changes when climbing to show scale of mountain and world

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Finally managed to beat Takezo on Lethal.
My hands..i barely feel them currently

It took a while and i did it with the Bounty Master Armor which is the best way to do it on lethal bc the ice effect that limits ur to 20% or so doesnt matter cause he 1shots you anyway without second chance ring.

Had to learn every single attack especially the parry after the red attack and the dodge after the red disarm combo.

Absolutely insane fight.
Oh yeah my Atsu still cant parry red attacks.
 
I'm 42 hours in and only now got to chapter 2. I've been no-lifeing this game since it came out 3 days ago. This game is fucking *huge*. Easily double of the time I spent in Tsushima and that game is one of my favourite games. I've done a metric shit ton of side content and I'm sure I still missed some. This game is absolutely fantastic and a worthy successor to the original. Atsu might not nearly reach Jin's level, but I'm still invested in her story and how it all unfolds. I was very iffy on the concept of this game during its marketing phase, but they knocked it out of the park. Jin driving back the Mongol invasion will forever be the most badass idea to me, but hunting down the murderers of your family in the lawless Ezo does work better than I thought.

Everything else is defintely a huge improvement, even the removal of the stances which I was worried about. Combat really *clicks* when you manage to pull it off and it feels crisp and badass. I also really like how they designed the world, not just from an art perspective but moreso in the fact that there's always something going on, the content comes *towards* you and it all feels organic. So much to discover, so many places to see, so many "systems" reacting to your hunt of the Yotei Six. It's not quite the checklist feeling that happens in Ubi games, mostly because a lot of content feels "hidden". That one time I hit up a random bamboo stand, some old woman came to me and warned me about a thief trying to steal my sword. Moments later I happened to stumble across that same dude and Atsu was like "hey, I heard about you". It's little things like that that make the world feel more alive to me. The quality of the content is also better. That spider lily legend was cool as shit.

I'm glad that that Sucker Punch still has it. Banger of a video game. There was a random NPC in an inn that mentioned how he would like to go to China. I'm sure this is just some random chatter, but man, the idea of a "Ghost of China"? That would be crazy.

Nice write up! I agree. SP cooked. I think the fact that they were able to use the same engine they capitalized on the extra time they had to flesh out the world the way it flows and it shows. I also had a dialogue with a trainer(for the Yari) that wouldn't have happened if I didn't save his student before I found him. I like when the NPC dialogue changes depending on what you did before meeting them. It's something I'd expect from CD Project Red but not Ubisoft.

I saw some one make a comment that they hope SP is done with this type of game but I'd also love another based in China. Sign me up!
 
Why did they remove "distance to destination" indicator? Also can't find in settings how to enable it.
 
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Man, what a game, honestly

I was expecting it to be more of the same, had no hype before release, but the game is pretty amazing. Best sequel Sony has made this gen by far. Marketing department should be fired.

Anyone that says Sony games are cinematic and have no gameplay should play this one. Its one gamey ass game. On Lethal its no joke.

What is really surprising me the most is the world. Encounters are so organic. The way you can extract info from enemies you fight randomly. Everything feels so rewarding and fun.

Its to the first game what TotK was to BotW. Makes the first game look like a demo, imo.
 
Nice write up! I agree. SP cooked. I think the fact that they were able to use the same engine they capitalized on the extra time they had to flesh out the world the way it flows and it shows. I also had a dialogue with a trainer(for the Yari) that wouldn't have happened if I didn't save his student before I found him. I like when the NPC dialogue changes depending on what you did before meeting them. It's something I'd expect from CD Project Red but not Ubisoft.

I saw some one make a comment that they hope SP is done with this type of game but I'd also love another based in China. Sign me up!
Yeh could not agree more.This is a big step above GoT imo. Everythink feels just so much better. Im 29h in cleaned out the first 2 areas and maps ,all bountys and Takezo and i wanted to keep playing but my hands suffered in the Takezo fight..
 
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