Jinxed
Member
I know, quite ironic
I know, quite ironic
This game is just a complete waste of my time. I'm actually offended. Arguably the weakest PlayStation exclusive this gen.
That is unfortunate. If you ended up liking part 1, I wonder what you (dis)like about this. Because to me, everything is improved. It's part 1 but better in every way when it comes to gameplay. Apart from 1 thing at least: The puzzle's in the Kitsune area are infuriatingly easy. Probably the biggest let down for me.I have to agree with the dull comments I think im 25 hours in or something and a couple of yotei 6 down and teh thought of going back to finish it is actually off putting.
What a huge let down.
Yeah I liked 1, I didnt think it was mind blowing, it was very good though. Sort of like a 8/10 overall.That is unfortunate. If you ended up liking part 1, I wonder what you (dis)like about this. Because to me, everything is improved. It's part 1 but better in every way when it comes to gameplay. Apart from 1 thing at least: The puzzle's in the Kitsune area are infuriatingly easy. Probably the biggest let down for me.
The infamous always felt too short to me, especially inf3, probably one of the shortest open worlds ever made.there... oh, well, another day, another 'sucker punch samurai game that so over-extends itself down the final stretch that it basically sours the entire experience & leaves a bad taste in your mouth'...
this never happened to me with the infamous games. i was hesitant going into yotei, & it was fun for a good while, but that's definitely it for me with sucker punch samurai games (not to mention, i've really enjoyed replaying all the infamous games, something i can't even imagine doing with the ghost games)...
Same. Money and resources are wayyyy too plentiful. 100 hours in and not once did I hit a wall, except for a few times that required me to travel to a new region to get new types of resources. Whoever thought through the economy for this game assumed people just follow the golden path. It's not designed for exploration, which is a bummer for sure.The game rewards me far too generously with crafting materials. Every time I found a new armour, quick weapon or throwable, I can pretty much immediately max it.
The progression balance feels way off and isn't as rewarding as in Tsushima. Anyone else had the same problem?
I thought 1 was ok but this one is much better and I'll be going for the plat. Just got to the last chapter and I'm working on cleaning up trophies.That is unfortunate. If you ended up liking part 1, I wonder what you (dis)like about this. Because to me, everything is improved. It's part 1 but better in every way when it comes to gameplay. Apart from 1 thing at least: The puzzle's in the Kitsune area are infuriatingly easy. Probably the biggest let down for me.
Yeah, I should need to work towards the upgrades. Getting something upgraded in these types of games is the main source of dopamine, so not getting that right is a huge bummer.Same. Money and resources are wayyyy too plentiful. 100 hours in and not once did I hit a wall, except for a few times that required me to travel to a new region to get new types of resources. Whoever thought through the economy for this game assumed people just follow the golden path. It's not designed for exploration, which is a bummer for sure.
The game is a strange one.
Open-world fatigue kicked in for me entering the 3rd area (snow level). Combat is still punchy and cool, but the repetitive, braindead puzzles and climbing sections slowly turned into a chore, ending the great honeymoon that lasted for the preceding summer and autumn world. Like every game nowadays, there is too much samey stuff to do for far too long, a bloated mess.
But... now and then, roaming the graphically mostly rather lackluster ice world, all of a sudden a spectacular vista occurs, and I'm just relishing the moment tinkering in photo mode to arrange the perfect shot.
In those instances, I'm fully immersed solely by the dreamy atmosphere the visuals create.
That alone makes the game worth every penny, IMO.
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Great photos. I feel like we had a similar experience where arriving at Teshio Ridge just took the wind out of the sails.The game is a strange one.
Open-world fatigue kicked in for me entering the 3rd area (snow level). Combat is still punchy and cool, but the repetitive, braindead puzzles and climbing sections slowly turned into a chore, ending the great honeymoon that lasted for the preceding summer and autumn world. Like every game nowadays, there is too much samey stuff to do for far too long, a bloated mess.
But... now and then, roaming the graphically mostly rather lackluster ice world, all of a sudden a spectacular vista occurs, and I'm just relishing the moment tinkering in photo mode to arrange the perfect shot.
In those instances, I'm fully immersed solely by the dreamy atmosphere the visuals create.
That alone makes the game worth every penny, IMO.
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The game is a strange one.
Open-world fatigue kicked in for me entering the 3rd area (snow level). Combat is still punchy and cool, but the repetitive, braindead puzzles and climbing sections slowly turned into a chore, ending the great honeymoon that lasted for the preceding summer and autumn world. Like every game nowadays, there is too much samey stuff to do for far too long, a bloated mess.
But... now and then, roaming the graphically mostly rather lackluster ice world, all of a sudden a spectacular vista occurs, and I'm just relishing the moment tinkering in photo mode to arrange the perfect shot.
In those instances, I'm fully immersed solely by the dreamy atmosphere the visuals create.
That alone makes the game worth every penny, IMO.
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I haven't played Yotei, but really liked Tsushima despite its boring sidecharacters(except for the Mongolian and the uncle) and repetetive missions. What the first game had going for it was the feeling of things happening on a very grand scale. Right from the start you're thrust into the chaos of a big and bloody battle. You really feel like you need to do all you can to fight back the Mongols and help save the land.Yeah I liked 1, I didnt think it was mind blowing, it was very good though. Sort of like a 8/10 overall.
2nd one, I like the setting and main chracter, everything individually is very good but I just find the whole thing very boring like I cant bring myself to play more of it.
I feel like I have seen and done everything within the first 5 hours.
I dont find the story or characters gripping enough to keep going either.
The quality is there its just I think the first game was a bit of a novelty and had some really interesting aspects to it when I first played it. This one as I have seen the majority of it all before and the story isnt really gripping me, I know how this will likely all play out, is it enough to keep me playing? I dont think so.
So I respect the qualities it has I just think the over-all product is a bit forgettable and ultimately a bit dull in my opinion.
yes, i luckily came across thisIs there a way to use lower tier armor visuals after you've upgraded? I prefer some of the more simpler designs but the game seems to force me to always use the top level armor.
Nice! Thanks a lotyes, i luckily came across this
when you go into to change color of your armor, you can use R2/L2 to switch the armor level visuals
yes, i luckily came across this
when you go in to change color of your armor, you can use R2/L2 to switch the armor level visuals
for me, it was their ps3 games i last enjoyed. with the exceptions of second son, zero dawn, & spidey 1, pretty much all sony's ps4 games left me behind, & the ps5 games have just extended that. they've all come to feel somewhat rigidly, methodically structured, & strangely uninspired...Anyway this is a bit off topic but for m I am quite disappointed with Sony in general. This generation has been a disaster for them. On ps4 I was super excited for all their games but then they decided to go full woke and their last games really showed the decline in quality when it comes to writing and innovation (Spiderman 2, GOW Ragnarok and this one).
This should help. I suspect you are likely missing the last one in the list:I really struggled through the 1st few hours of this game but now 60 hours in I've found I am completely engrossed. Best game in a while for me. I'm at the point I only have Sakai to fight but I'm stuck at 96% on the complete all bounties trophy. Anyone else have this? I've travelled to every bounty board and they are clear. I must be missing one but I've no idea how I can check which one.
Thanks. I was missing Iron Chuta. Got my plat now. Enjoyed the game a lot more than I expected.This should help. I suspect you are likely missing the last one in the list:
https://gamerant.com/ghost-of-yotei-final-bounty-last-hunt-master-bounty-hunter/
How much is the female samurai angle you dislike though? Dropping a game after 10 minutes does not give it a chance at all, it took me far longer to drop Spawn: Eternal on PSOne and it was a tre train wreckI keep wanting to get into this game but just can't and I dont know why. I turned it on the other evening, played for about 10 minutes, and switched over to Pokemon ZA.
I think maybe it's just boring and way too similar to GoT. Plus the story is essentially AC Shadows. I don't know maybe pretty visuals + girl boss omg just doesn't do it for me.
How much is the female samurai angle you dislike though? Dropping a game after 10 minutes does not give it a chance at all, it took me far longer to drop Spawn: Eternal on PSOne and it was a tre train wreck.
It also helps that Atsu is a way more charismatic character compared to Jin.
She is 100% more charismatic to me, for example at the beginning of every duel she's so badass.
Definitely better character than flat robot Jin but that wasn't hard at all ;d
I have to admit: Yotei story start well but end worse than Tsushima, and just for the opinable narrative "design" choice of the game. Let me explain better: the story also in the prequel is nothing of special but it appears well paced and feel satisfying when you complete the main story. In Yotei with the excuse of the free roam nature of the game, they put too many narrative elements "hide" in the side missions and if you disgracefully just play the main "quest", you find the whole experience incomplete and rushed because you missed many important pieces of the story. I discovered that, replaying it after ended the main campaign; it's the second game experience (together with GOW Ragnarok) which feel burned for my impatience to see the rest of the storyHonestly, I think both Atsu and Jin are dull as doorknobs. It's like comparing brown and beige.
Atsu does have her moments with some NPC strangers though. But her writing in the mainline story is as one-note vanilla as they come. At least so far at around 85% completion.
Overall, the game has slightly more interesting villains, but less interesting side characters. So it's a wash. Sucker Punch needs better writers. I don't think that has ever been their strong suit after Sly Cooper.
Yeah. And even if you did explore thoroughly, like I've been doing, a lot of the story and exploration is front loaded. Towards midpoint, I ran out of side things to do, and the main plot just ain't hitting it. It's all so... vanilla. The excitement of duels is all that keeps me going at this point. Despite everything around it being mostly repetitive, the actual combat feels a good step ahead of GoT... and that was the best part of GoT!I have to admit: Yotei story start well but end worse than Tsushima, and just for the opinable narrative "design" of the game. Let me explain better: the story also in the prequel is nothing of special but it appears well paced and feel satisfying when you complete the main story. In Yotei with the excuse of the free roam nature of the game, they put too many narrative elements "hide" in the side missions and if you disgracefully just play the main "quest", you find the whole experience incomplete and rushed because you missed many important pieces of the story put in the secondaries missions. I discovered that when I finished my first gameplay session replaying it and it's the second game experience (together with GOW Ragnarok) that feel ruined to my impatience to see the rest of the main story![]()
? Just scroll through the cards with the d-pad and you can see them all. Selecting them will show them on the mapStarted this a couple days ago. It's a gorgeous game and plays well. It's been quite a while since I played Tsushima, but I can't remember if that game also lacked a journal to log your quests. Like accepting bounties or quests and the only way to view them is to pan around the map and find them on there is a bit annoying. If that was also in Tsushima, I would've found it annoying then too. But other than that, no real complaints.
The story although the many flaws in the first was miles better. There were a lot of interesting side characters. Yotei also has many side characters but their story are barely touched or interesting. I can definitely see the terrible hand of the writer of Dragon Age Valguard behind Yotei.Yeah. And even if you did explore thoroughly, like I've been doing, a lot of the story and exploration is front loaded. Towards midpoint, I ran out of side things to do, and the main plot just ain't hitting it. It's all so... vanilla. The excitement of duels is all that keeps me going at this point. Despite everything around it being mostly repetitive, the actual combat feels a good step ahead of GoT... and that was the best part of GoT!
If I were to rate the game, unless something absolutely mind blowing happens after the penultimate boss, it would be a 7.5 on 10. And I'd give GoT a 7. It's good and totally worth the $70, but I get why it didn't make the GOTY list. The first one could get away with the novelty factor that the second one simply can't escape.
I guess I missed this, still getting acclimated to the mechanics. Unless I misread and this isn't a dedicated mission tracker.? Just scroll through the cards with the d-pad and you can see them all. Selecting them will show them on the map
It is a mission tracker, just presented in the form of cards with hand drawn art. You would occasionally come across rare side stuff that is only on the map. But all bounties, main quests and significant side quests will be in the form of cards categorized by themes, like bounties, revenge etc. Then you can scroll through them left to right with the d-pad to choose what you want to pursue.I guess I missed this, still getting acclimated to the mechanics. Unless I misread and this isn't a dedicated mission tracker.
Nahhh. That's just trying to find a scapegoat. The buck should stop at the creative leadership. And the leadership is the same for both games. There's nothing woke here. Just mediocrity. The reason GoT has better side characters is because they actually have side characters with journeys of their own. They are non-existent in GoY. You encounter these people in your wolf pack who all have one line back stories. Nothing you can truly absorb or experience alongside them. So much potential with the Ainu storylines. But you just get some basic dialog and collectibles scattered all over. I had to read up on the tribes on Wikipedia to even gain basic insight.The story although the many flaws in the first was miles better. There were a lot of interesting side characters. Yotei also has many side characters but their story are barely touched or interesting. I can definitely see the terrible hand of the writer of Dragon Age Valguard behind Yotei.
I'm not talking of woke stuff but of the superficiality of the execution.Nahhh. That's just trying to find a scapegoat. The buck should stop at the creative leadership. And the leadership is the same for both games. There's nothing woke here. Just mediocrity. The reason GoT has better side characters is because they actually have side characters with journeys of their own. They are non-existent in GoY. You encounter these people in your wolf pack who all have one line back stories. Nothing you can truly absorb or experience alongside them.
Nate Fox and Jason Connell are just unable to hit the high notes that some of their peers in the industry can. It's all just video game filler with some twists. Nothing that stays with you after the moment has passed.
blog.playstation.com
Sure. And that's not coming from one or two writers. This stuff is brainstormed rigorously as a team. The leadership is the one that needs to direct the team on what to write about and find better writers if they can't deliver. It's the whole department that needs to step up imo.I'm not talking of woke stuff but of the superficiality of the execution.