that's the intention. you may run into this guy:
or worse. (it definitely gets worse)
I am the only person who find curious that praticaly EVERY SINGLE indie kickestarter/indiegogo has a WiiU strech goal ?
For the insect/bug aliens, you should look up some of the "scariest bugs" lists, some of them may be great inspiration. I would love to see enemy variety kinda reflect the variety of "bugs" in the real world, though I know that's not a realistic expectation hahaha.
This is GAF, so really every enemy should just be some sort of spider.what's the scariest bug to you? what did you have in mind?
oh FUCK! the nightmares I'm gonna have.
As Jobbs already explained, the problem isn't Sony or MS, the problem is that Unity for those platforms is very expensive, whereas the Wii U version is free.Damn, really amazing to see your work being a success on Kickstarter, you deserve it! Been lurking the indie topic for a while
Have you thought about contacting Sony and see if you could launch it on the PS3/4/Vita? Considering how well Sony's been dealing with Indie developers I think u got a chance.
In the interview you mention hiring a dedicated background artist for even more variety. How well would things have to go for this to be considered. I have produced an indie feature film but i have no idea how much labor costs are for a digital artist, care to elaborate as it would be very interesting.
Honestly, I'm not sure what the labor costs would be, either. He seemed interested in knowing if I'd bring more people on if funding went high enough, so -- theoretically, maybe.
I anticipate doing the art all myself, as I have been. But in some crazy scenario where we got an otherworldly amount of money -- Which doesn't appear to be likely to happen -- Then, yeah, I'd consider putting the money to use to make the game better/faster, and since doing good environment art is time consuming (well, doing any good art is) this would be a logical place to look for help.
Obviously the film industry is different, but I would think that there are plenty of guys out of school that need more stuff in their portfolio that wouldn't break your bank. It will be interesting where the final tally ends up. It's not trending towards 60k anymore, but it can't be terribly accurate either.
That's why I'm confident you will get that last stretch goal. Kicktrack can't predict stuff like how much people would want a game in Wii U, or how much of a boost you'll get when you post a video or reveal a new feature you had hidden away, or you just get more exposure via podcasts and specialized websites.Speaking generally, you tend to see bursts of excitement around the beginning and again around the ending, with a relative boring zone in the middle area.
Long story short.. anything could happen, but regardless of what happens, I'm gonna be happy.
OMG those mockups are so cool.That's the one.
I made a post talking a little bit about what I plan to do for the pet system.
(this sketch is a mockup, it does not contain final designs or every design)
If you're already familiar with PSO, you pretty much know what I'm talking about. Merging this general concept with a side scrolling metroidvania is something I've wanted to do -- literally for years.
Looks great, sad that this wont co e to Wii U by the looks of the Kickstarter :/
Can't wait to play this on Wii U.
Naaah.You should make a NeoGaf version of Dizzy (At least the color scheme)
Looks great, sad that this wont co e to Wii U by the looks of the Kickstarter :/
By the by, Jobbs, I appreciate the backer exclusive Dizzy skins for, well, backers, but... I think it's a waste of perfectly good work. I like rewards, and I love that you're always trying to give us something nice, but I think this time you're about to spend much love and sweat on a feature only a few of your customers will ever see, and some might even resent you for it.
Just tell us backers a "secret" cheat code or something like that. (Will love you long time if it's ↑↑↓↓←→←→BA)
Sure, it will be up on gamefaqs a minute later, but that way all of us gamers can appreciate your work in its entirety.
Again, thank you for the thought, but please implement it in a way that allows for sharing. Or unlock the skins at a later patch. That's good too.