People don't?
THey did this maybe a month ago and it was hilarious.
I keep getting the same fragment of Max Temkin eating something over and over again. And also by funny I mean it's not really a department of Giant Bomb over there right? I'm not up to speed with all these shenanigans with friends.
I keep getting the same fragment of Max Temkin eating something over and over again. And also by funny I mean it's not really a department of Giant Bomb over there right? I'm not up to speed with all these shenanigans with friends.
Max is a really intelligent and well-read guy. I always enjoy his stuff, especially in written form.
I keep getting the same fragment of Max Temkin eating something over and over again. And also by funny I mean it's not really a department of Giant Bomb over there right? I'm not up to speed with all these shenanigans with friends.
Didn't really feel the Chicago stream unfortunately. I don't mind any of them, but without the "normalcy" of someone from SF (and it's weird when the SF office is considered normal), it's just way too much.
Max is a really intelligent and well-read guy. I always enjoy his stuff, especially in written form.
Casually referencing Suits' Grasshopper and refuting the "that's no game"-bollocks on that basis got him some points in my book.
I've been playing that game today and I think it's quite tough, :-(Brad isn't very good at mercenary kings.
I heard from a friend that's Matt Kessler's uncle that Giant Bomb brought in Max as a way to curb the negative opinion on Patrick. Sort of like a lightning rod for hate.
That's why they used his laugh in popular media before:Max laughs like a cackling witch.
ok what was the tweet, surely someone saved it
He could have easily mentioned who the guy was without linking directly to the WhoIs details. Yes, anyone could go look them up themselves if they really wanted. Just seems kinda messy to me.
Even then, as Patrick said there is no mention of the game on his Twitter/Facebook. So who is to say he had any direct involvement in it going up and not someone else at the company?
I enjoy a lot of your work, but in honesty I didn't find the Threes story compelling. I mentioned this earlier in the thread, but I don't think what happened was new or unique, nor did it shed any light other than a bunch of people trying to make some money in a fucked up marketplace.I would have posted the tweet if I still had a copy of it.
Anyway, appreciate you guys keeping my feet to the fire on this one. I had deep reservations about writing about Threes, and knew the disclosure was not going to get met out of the way on anything that smelled funny.
I still think what happened with Threes opens up a complex set of issues that were worth exploring, and the Interview Dumptruck going up on Monday with Greg Wohlwend has a bunch of stuff that didn't make it into the story itself (i.e. patenting mechanics). The story was going to get killed for lack of an interesting angle, but then both the 1024 developer and 2048 developer got back to me.
But as someone that takes this job really seriously, I'm only able to keep perspective when other people tell me "hey, this doesn't pass the smell test." We may disagree on that, but I appreciate everyone bringing it up. I don't check this thread often, but you can always reach me at patrick@giantbomb.com or Twitter or Tumblr or a billion other places.
I enjoy a lot of your work, but in honesty I didn't find the Threes story compelling. I mentioned this earlier in the thread, but I don't think what happened was new or unique, nor did it shed any light other than a bunch of people trying to make some money in a fucked up marketplace.
Have you considered writing a similar story with a larger scope? Maybe try to contact a spokesperson for Apple App Store or Google Play to see if they have any guidelines on cloning? The latter must have some internal, unpublished regulations because they stopped accepting Flappy Bird clones. Maybe try to track down any legal team who've tried to bring some order to the wild west that is mobile apps? Even if it's not gaming related, maybe devs could learn a thing or two.
So glad you recognized and wrote about the tweet Patrick. People in this thread need to realize that when others call out things like that or other things the crew does its because we care about Giant Bomb and its staff. Instantly labelling people who criticize the crew's actions sometimes as "haters" need to realize we wouldn't be in the Giant Bomb thread if we didn't like the site!
While it's a good and comprehensive apology for the tweet part, I find it baffling that this story was something that he spent so much of his time on. Almost every single majorly successful iOS game is a blatant rip-off of previously successful game(s), and yet it's Three's that's what inspired him to track down those responsible for cloning these things?
Everything's got to start somewhere, and here's as good a place as any.
Really?
It's broken here.
Everything's got to start somewhere, and here's as good a place as any.
Thanks for taking the time to reply. I'd really love to see you get something out of Apple/Google. There's a good chance you'll waste a lot of time and get completely stonewalled, but I think it's definitely worth it. The mobile marketplace is simply too big and making too much money for the complete lack of scrutiny it gets away with.The 1024 guy didn't really make that much money ($1000) and made it because he liked Threes, and made a game for his fiancee. With 2048, the guy didn't even know what Threes was, and was naive about the consequences of open sourced code. We'll have to disagree on whether those are interesting pieces of information, but neither person is the "money hungry" cloner that we often think of.
Yeah, absolutely. Apple and Google have policies that allow developers to remove games that infringe upon named copyright--it's why you don't see anything actually called Threes. But, yeah, there is absolutely room for a story that explores some of the larger questions.
While it's a good and comprehensive apology for the tweet part, I find it baffling that this story was something that he spent so much of his time on. Almost every single majorly successful iOS game is a blatant rip-off of previously successful game(s), and yet it's Three's that's what inspired him to track down those responsible for cloning these things?
When you ignore a situation that's been ongoing for several years, but only start when it's someone you're working close to, it's rightly going to be criticized as the writer being personally involved, as well as distract from the main point of the piece.
I've been playing that game today and I think it's quite tough, :-(
I can understand it, Threes is a good example of both a high profile game getting ripped off and the swiftness at which it was ripped off.
Threes is reasonably popular, got a good amount of media attention (including giant bomb) and came out only a month before 2048 came out. The fact that 2048 is now way more popular than Threes, and stealing sales from the devs of a Threes who worked a hell of a lot harder than the 2048 dev, disgusts me.
"Stealing sales"? That's some extremely loaded language.
Thanks for taking the time to reply. I'd really love to see you get something out of Apple/Google. There's a good chance you'll waste a lot of time and get completely stonewalled, but I think it's definitely worth it. The mobile marketplace is simply too big and making too much money for the complete lack of scrutiny it gets away with.
Regarding motivations: honestly, I insinuated and read between the lines a bit there. I could be completely wrong (and I would hope I'm wrong), but I felt those developers knew you were writing a story anyway and didn't want to admit to just financial motivation. Felt a bit too naive.
When you ignore a situation that's been ongoing for several years, but only start when it's someone you're working close to, it's rightly going to be criticized as the writer being personally involved, as well as distract from the main point of the piece.