1. Promoting your current game on a casual live show is almost universally dull, which is predominantly what indie do devs do.
2. People are interesting because of their years of built up experiences and interactions. People working in one-two man studios out of someone's apartment are not interesting.
Yeah, you couldn't be any further off the mark.
Just watch the recent Bombin with Mike Bithell. He goes into so much more detail about the finances around development and how Steam/PS+ arrangements work than you'd ever get from a studio dev.
Not saying they can't be great too, but dismissing indie devs like that is insane when they generally have far looser tongues. Are you completely forgetting Blow going at the MS shills? Or Phil Fish being....well, Phil Fish.
Unless all you want is JV/Barnette style craziness, which can be great, but could apply to any industry and are the types of funny anecdotes you hear from friends all the time.