You do realize Brad plays like that to portray the everyman, the median, the xXXBatman420Xx's of the world. He is method acting as the irrational player that has flashes of brilliance only to fail at the moments we expect him to.
Roleplaying as someone that learns nothing from past experiences, get greedy trying to get that extra attack, not reading text, he has helped game designers make text larger, buttons flash more intensely, take camera control away from players, set a arrow marker if you linger too long at one spot, make more checkpoints when you die, make lights more intense on the path that leads you to the main objective.
I salute you Brad. You are my canary in the deep mines of level design.