wild wild rice
Member
Oh great, thanks. Just heading there now
Auto save. But you can use + menu for quit and save.
Its auto.
Oh I didn't notice an icon or anything.
Oh great, thanks. Just heading there now
Auto save. But you can use + menu for quit and save.
Its auto.
Do you have the digging wedge equipped?
You cannot. The game has a set, male protagonist (sadly).
I might have reached the end of the game for me
the bounce off a turtle thing is brutal for me it bounces too hard
Aim at a closer point to you. It will bounce just as hard but wont overshoot the target.
Do we have a rough idea on the length of the game?
The game teaches you about top and bottom spinwhen you get to the point where you need it. Until that point you can get away with not using it at all.in a video on the computer in the club house
Help me: how do i spot the location of a? Found the first, now I need to find 5 more.cacher's coin
Found my first clue, thanks.I think people will give you clues. I found someone in world 3 who gave me a clue.
The club you choose determines distance. (You can hold down ZL or ZR to do a short shot) use Irons/Wedges when hitting out of rough/bunkers.
If you don't hit the ball in the sweet spot then it will either hook (go left) or Slice (go right). Level up your Purity stat to keep the ball going straight.
The wind also plays a factor so watch for that.
Press Y to precision aim at shorter distances. Press X to apply spin. Put the red circle at the bottom for backspin (stops faster) or top for overspin (rolls more)
Hope that helps.
L is for a chip (around the green) and R is for an approach shot. The approach shot works well for high loft when you are closer than a full iron shot and you don't want to end up rolling off the green. When putting, it changes the power of the club for more finesse.
Don't shoot the messengerI guess I'm annoyed at the implication that I don't "need it" before whenever you're talking about?
I needed it as soon as I needed to get the ball into the hole (or in a specific spot) and it bounced too far.
Don't shoot the messenger
I agree the game would benefit from a controls/help screen where it describes each technique, button and power up.
Actually, wait. This literally can't be right. I think Schnozberry misunderstood the question and is talking about the Z buttons? Or otherwise the game's lying.
The controls (pressing -) label ZL and ZR as approach (though obviously they do different distances), and L and R are top and back spin respectively.
So what does applying spin vertically via X do? Is it the same as L and R? Or...
Flight pathI could be wrong. I thought adjusting with X made it spin, but it is possible that it just adjusted the flight path and i misjudged it as spin. Will need to test.
Raises and lowers the trajectory of the ball.So what does applying spin vertically via X do?
Actually, wait. This literally can't be right. I think Schnozberry misunderstood the question and is talking about the Z buttons? Or otherwise the game's lying.
The controls (pressing -) label ZL and ZR as approach (though obviously they do different distances), and L and R are top and back spin respectively.
So what does applying spin vertically via X do? Is it the same as L and R? Or...
Think of those as modifiers.And how the stat descriptions seem to mean stuff but like, accuracy goes like in the minus % (like -3%) and then into positives. Like, wouldn't 0 be the base for accuracy? If less than 0 is giving you negatives then why is there positives? Is 0 not accurate?
Actually, wait. This literally can't be right. I think Schnozberry misunderstood the question and is talking about the Z buttons? Or otherwise the game's lying.
The controls (pressing -) label ZL and ZR as approach (though obviously they do different distances), and L and R are top and back spin respectively.
So what does applying spin vertically via X do? Is it the same as L and R? Or...
The minus button should tell you the controls. But I agree with a simple tutorial being available from the menu after the first course.This is what I was originally asking about, yes. L and R appear to be different than applying spin to the ball with the X button.
This game could use a tutorial section that is always available to the player.
Jesus christ that is impressive as hellPeer Schneider of IGN reached out to the devs and it's only a 2-person team. They made the game in a year and were originally making it for the Wii U.
They have 8 years game dev experience between them.
So that explains the bugs and lack of multi-language support.
The IGN NVC guys all really like it so far.
Peer Schneider of IGN reached out to the devs and it's only a 2-person team. They made the game in a year and were originally making it for the Wii U.
They have 8 years game dev experience between them.
So that explains the bugs and lack of multi-language support.
The IGN NVC guys all really like it so far.
Glad I'm not the only one that immediately found all the buttons and went straight to mini-golf! Couldn't agree more about the learning curve, the gradual pace of introducing mechanics seemed pretty much perfectJust got started on this and cleared the first area. I love all the speed-running lingo in the mini-golf gamean inspired touch. Pity I'm nowhere near able to afford the clubs unlocked as the reward yet, though.
I'm glad some of you are on the ball (so to speak) in reverse-engineering the mechanics. It was nice to see the challenges in the tutorial area, like the last one at the driving range, teach mechanics (or rather, give you a chance to figure out mechanics, like what X and Y do) without spelling them out for you any more than necessary. It would be nice to have a reference for the stats, though, and also a way in the UI to try out allocations of points without locking them in until you hit Confirm, or really any way to cancel out of changes in case you didn't punch the right ones in.
The minus button should tell you the controls. But I agree with a simple tutorial being available from the menu after the first course.
What am I doing wrong? So I am at the 3rd area, Cheakybeak Peak, doing the mission whereAny help would be appreciated.you have to help 5 npc with the Cheakybeak problem. I have helped everybody except for one and that is the girl who is having her approach shots stolen by the birds. I can't figure out how it expects me to putt into that hole. Do I need a higher strength stat?
Team Cherry (Hollow Knight) is also a 2-man team from Australia.Peer Schneider of IGN reached out to the devs and it's only a 2-person team. They made the game in a year and were originally making it for the Wii U.
They have 8 years game dev experience between them.
So that explains the bugs and lack of multi-language support.
The IGN NVC guys all really like it so far.
I just look at it as additional spin. With X you an also give it a curve. To apply L or R, keep one held down (you will see a slight shadow on the ball) as you press A and the effect should hold.Yeah, I'm aware of the control layout in-game, but it's not really enough. No one has been able to explain the difference between applying top spin or back spin with L and R versus using the X button to apply it to a specific point on the golf ball.
The game is a delight, regardless.
What are they feeding the devs over there, god damn
Hold down the ZR button for a longer distance putt.
Sausage rolls.
I just look at it as additional spin. With X you an also give it a curve. To apply L or R, keep one held down (you will see a slight shadow on the ball) as you press A and the effect should hold.
What are they feeding the devs over there, god damn
Peer Schneider of IGN reached out to the devs and it's only a 2-person team. They made the game in a year and were originally making it for the Wii U.
They have 8 years game dev experience between them.
So that explains the bugs and lack of multi-language support.
The IGN NVC guys all really like it so far.
Is tennis big down there? I wouldn't mind am early 00's era Swim Story.The one year dev time is the most shocking part to me.
It also gives me hope that we might see a sequel or Tennis Story in a timely fashion.
Its bigger than golfIs tennis big down there? I wouldn't mind am early 00's era Swim Story.
Actually, wait. This literally can't be right. I think Schnozberry misunderstood the question and is talking about the Z buttons? Or otherwise the game's lying.
The controls (pressing -) label ZL and ZR as approach (though obviously they do different distances), and L and R are top and back spin respectively.
So what does applying spin vertically via X do? Is it the same as L and R? Or...
I dont think a "Tennis story" would work.
1. Golf is turn based and individual which suits the JRPG framework better. Tennis is basically a fighting game with a ball and stick
2. The culture that surrounds golf is much more ridiculous then Tennis. Golf has far more inherent sillyness/stupidity which makes it easy to tell jokes about.