That's handy, I haven't touched any of those missions besides the first.
At the same time it really shows the problem with the game, I never cared much about having a lot of money in previous games because there was always a way to make some and nothing really cost a whole lot of money, and at worst you would make it back on properties. That isn't the case in GTA5, a lot of stuff is expensive and the game can glitch out cars so you can lose up to a hundred thousand depending on what you did to certain vehicles.
Hopefully R* take note of how much people want more heist like things to do and in either DLC or the next GTA they actually build some sort of dynamic mission structure so we can actually do more than just story based ones that are worth doing.
I for one am very happy there is something to spend money on.
A complaint I've had about all open world games is that you always have too much money and nothing to spend it on. In GTAIV, there was
nothing to spend money on (probably made, what, $750,000 throughout the SP missions, and spent maybe... $5000 - $10,000)... And even other open world games, from Fallout to Skyrim, and almost everything else, you accumulate a ton of money and can't spend it on anything.
So I'm glad that R* included some hugely aspirational purchases. Now, that being said, I don't really like how long it'll take to make some of that back. Someone estimate that at the rate the golf course pays out, you'd have to play the game for something like 8 hours every day for the next 2 years to make back that $150m investment... Which just doesn't make much sense for why you'd ever
want to buy it (unless it gives you access to something else that you wouldn't otherwise get).
So, kudos to R* for giving you something to spend your money on in GTAV. Right now I'm feeling the squeeze though. I lost a modded car and so I haven't modded anythign until that's patched... But I'm still working off of my money from the first heist.
I also don't really think that the properties pay back enough.
The Hen House is $80,000... the cheapest property I think. It pays back $920/week. That's $920 every 5.6 hours of game time. That's just not enough of a pay back.. unless you hit a lot of missions that "pass the time" for you (a much appreciated new mechanic in GTA, btw!). It would take some 87 in-game weeks to get back your initial investment... 87 * 5.7 is 487 hours. 487 hours is 20 continuous days leaving the game plugged in or on to make back the smallest investment in the game. For a game that will probably give, at the most, 100 hours of gameplay ... It just seems really inbalanced.
Maybe there is something balancing this out that I'm not thinking of, but unless a property
gives you something, there is no reason to buy it. Like, an airfield gives you access to various vehicles and storage of additional vehicles. The Hen House, as far as I know, gives you nothing but some occassional protective missions... you can't even walk into it once you buy it (a major bummer IMO). WIthout giving you something, I don't get the incentive.