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Grand Theft Auto V |OT2| <Title available for purchase>

Majine

Banned
Each character has a haircut and a facial hair option that only become unlocked once you join the Rockstar Social club. You also get a bonus SMG and a bonus car, and access to 4-car garages, and some other stuff.

Basically, they really want you to join the Rockstar Social club.

No problems here, Social Club is pretty neat.
 

Fjordson

Member
I absolutely cannot stand the general negativity and or just apathy towards this game on most podcasts. "yeah it's probably the best game in the series but really, I think I'm past GTA." "GTA V doesn't do anything particularly well" "GTA is hateful towards women." "I think I've grown too old too play GTA."

Meanwhile, the other games these people play are no more intelligent or cultured and they haven't 'outgrown' those. I know I'm being very general here but I just had to vent a little. Tom Chick on the Quarter to Three podcast is about the only person who has fully embraced GTA V and really wholeheartedly loves it. Thank goodness for that.
This sort of thing happens a lot with R*. Their games seem to really get people riled up. I guess R* kinda goes for that on purpose sometimes, but some people go way overboard with it.

Like Andrea Rene on Weekend Confirmed this week said "Oh, that's just how Rockstar is" or something similar to that when someone mentioned that there are no great or memorable female characters in GTA V. She said that's just "their style" if I'm remembering correctly.

Totally ignoring of course characters like Bonnie MacFarlane. Or the fact that the entire 3D era of GTA was kicked off by the player getting outsmarted and outmaneuvered by his girlfriend like five minutes into GTA III.
 
Did you get the text saying it was delivered? if so, go into your garage, drive a car out, put it back, and then it should spawn in there.

I tried this and it didn't work. The car never appeared in Michael's 4-car garage or his safehouse garage.

Ooh and now Michael's safehouse garage is locked cool
 

MormaPope

Banned
It renders the properties useless, and the whole thing happens through menus and random chaos. It's unfocused, unclear, and unbalanced. You "easily" made tens of millions in one day. That's the problem. It's breaks the game's economy in a few days, or a few missions depending on how you go about it.

I like the feeling of building my net worth through the game and sitting on a stash at the end with money continuing to flow in knowing "Yeah, I did all that." There's none of that in GTAV.



My point isn't that the narrative has to be literally rags to riches, but the economy has to have that kind of pacing. You should be struggling in the beginning and gradually building your wealth through missions and side business so that by the end you've become a rich bastard through good old fashion illegal hard work. GTAV starts off differently, but the end goal is the same: MAKE SOME PAPER AND NOT GET KILLED. The problem is the businesses barely get you any paper, the missions sporadically make you paper, the side activities and randoms makes you miniscule amounts of paper, then you just throw the entire thing into some Assassinations missions, or a few stocks on BAWSAQ and BANG you're rich beyond your wildest dreams. It's not satisfying, and it makes money pointless.

Your criticism of GTA V's economy and money progression applies to every mainline GTA. Lets take a look at GTA San Andreas, you start out with barely any cash. You're a low level gangbanger with a family home and that's about it.

Right after the first mission or two, Los Santos is your oyster. If you find a fire truck you can make $80,000 for twenty minutes of easy work. You then could gamble your money on horse races or do more activities that rake in easy cash. Such as vigilante missions, you start one up and then run in a fast food joint. Boom, the target is killed.

So after an hour of work in San Andreas you could potentially have a few hundred thousand dollars or more. Without exploits, doing activities and then betting on horse races may take a bit longer, but its still easy money.

Without being an entrepreneur early in the game, you can wait until Las Venturas opens up. Bet on blackjack tables, raise your gambling skill so you can go to the million dollar table. Better yet, you don't actually need a million dollars to bet that amount, if you lose you go into debt.

Fortunately the Japanese Yakuza casino has a save point right at the entrance. So any time you lose, you can reload your last save and try becoming a millionaire instantly once again.

GTA Vice City has similar exploits and oddities. GTA has never been a series where money has to be earned earnestly with tons of effort, if you find a way to make money, and a lot of it, in a timely manner, more power to you.
 
I absolutely cannot stand the general negativity and or just apathy towards this game on most podcasts. "yeah it's probably the best game in the series but really, I think I'm past GTA." "GTA V doesn't do anything particularly well" "GTA is hateful towards women." "I think I've grown too old too play GTA."

Meanwhile, the other games these people play are no more intelligent or cultured and they haven't 'outgrown' those. I know I'm being very general here but I just had to vent a little. Tom Chick on the Quarter to Three podcast is about the only person who has fully embraced GTA V and really wholeheartedly loves it. Thank goodness for that.

wtf is a podcast?

I just had a crazy encounter with a Gruppes Truck and police. Ended up having ditch the truck in the Ocean after losing 3 tires to police snipers and repeatedly dive under water to avoid chopper search cones with little more than a sliver of health.
 
This sort of thing happens a lot with R*. Their games seem to really get people riled up. I guess R* kinda goes for that on purpose sometimes, but some people go way overboard with it.

Like Andrea Rene on Weekend Confirmed this week said "Oh, that's just how Rockstar is" or something similar to that when someone mentioned that there are no great or memorable female characters in GTA V. She said that's just "their style" if I'm remembering correctly.

Totally ignoring of course characters like Bonnie McFarlane. Or the fact that the entire 3D era of GTA was kicked off by the player getting outsmarted and outmaneuvered by his girlfriend like five minutes into GTA III.

Also I think it's the old "it's fashionable to dislike something popular". Aside from internet sources such as these, I have yet to meet a single human being in actual life that isn't enjoying the game. Well, if they play games. Not everyone does. You know what I mean.

If your whole thing is critiquing games and you have a podcast, you stand to gain nothing by just being like "This game's great." Blinking twice, and ending the podcast. I would recommend ignoring all of these things and to just enjoy the game. This isn't directed at you, I'm just speaking generally.
 
Your criticism of GTA V's economy and money progression applies to every mainline GTA. Lets take a look at GTA San Andreas, you start out with barely any cash. You're a low level gangbanger with a family home and that's about it.

Right after the first mission or two, Los Santos is your oyster. If you find a fire truck you can make $80,000 for twenty minutes of easy work. You then could gamble your money on horse races or do more activities that rake in easy cash. Such as vigilante missions, you start one up and then run in a fast food joint. Boom, the target is killed.

So after an hour of work in San Andreas you could potentially have a few hundred thousand dollars or more. Without exploits, doing activities and then betting on horse races may take a bit longer, but its still easy money.

Without being an entrepreneur early in the game, you can wait until Las Venturas opens up. Bet on blackjack tables, raise your gambling skill so you can go to the million dollar table. Better yet, you don't actually need a million dollars to bet that amount, if you lose you go into debt.

Fortunately the Japanese Yakuza casino has a save point right at the entrance. So any time you lose, you can reload your last save and try becoming a millionaire instantly once again.

GTA Vice City has similar exploits and oddities. GTA has never been a series where money has to be earned earnestly with tons of effort, if you find a way to make money, and a lot of it, in a timely manner, more power to you.

You just proved how shitty GTA V's economy is.

I can choose to do whatever activity I want in the old GTAs to make money, while the only viable method to make money here is to exploit the stock market. The old GTAs were infinitely more fun and interesting when it came to making money.
 
You just proved how shitty GTA V's economy is.

I can choose to do whatever activity I want in the old GTAs to make money, while the only viable method to make money here is to exploit the stock market. The old GTAs were infinitely more fun and interesting when it came to making money.

Kind of agree here. can't remember the last mission that payed me anything. Sucks.
 

duckroll

Member
I don't have any problems at all with the story missions not giving much money outside of the heists and some special stuff. I feel it fits with the theme of the story really, really well. Most of the story in GTA5 is about people dealing with their personal problems. When the missions are actually about getting rich, the payoff is big and that makes it more consistent with the risk the characters take for the money. Otherwise, the only times they risk their lives is when there's something they actually care about at stake - their own lives, their freedom, the lives of their friends and family, their passions, etc. It's a great narrative.

But what I do have a serious problem with, is the way properties are handled in the game. The stock market is fantastic. It works the way its supposed to, and there's a high risk when playing with the system outside of the scripted stock movements due to missions. On the other hand, the property management in the game is nonsense. It's poorly designed and balanced, and feels like the weakest link in the game's optional content.

The price you pay for most of the properties don't match up with the returns, and even worse, there's no way to influence the returns or get a refund. You can't sell properties back, you're stuck with them. You can't do optional stuff to improve the returns of the property, even though that makes sense and would have added depth to the game system. If you buy a cinema or a bar, why aren't there missions which you can do to improve the popularity of those businesses? Why can't you invest further into the business by paying for upgrades, marketing, or renovations?

Instead all you get are crappy ass missions from time to time which only serve to punish you if you don't do them by reducing your already low earnings. It's really awful. First you pay lots of money for something that doesn't get you much in the way of returns. Then you have to do garbage filler missions which add zero benefit to your returns. And if you fail those missions or don't want to do them, you end up making even LESS money that week.

Aside from the properties which do give you huge benefits like the Nuclear Waste Disposal Facility and Los Santos Customs, it's actually a bad idea to buy any of the properties in the game. You get no simulation enjoyment out of it, you lose money, and there isn't even good gameplay unlocked. Truly a terrible system which was rushed in at the last moment. Disappointing.

With regards to there being a lack of ways to make good money, I think I agree too. They should really have considered having more sports tournaments too, which are challenging but offer good rewards for those who want to take part in them. A golf tournament, a tennis tournament, doing daredevil stunts for a TV show, etc. The gameplay systems are already there, might as well make use of them right?
 

MormaPope

Banned
You just proved how shitty GTA V's economy is.

I can choose to do whatever activity I want in the old GTAs to make money, while the only viable method to make money here is to exploit the stock market. The old GTAs were infinitely more fun and interesting when it came to making money.

What could you actually buy in San Andreas and Vice City anyway though? In San Andreas you buy weapons, clothes, tattoos, haircuts, and safehouses littered throughout the state. In Vice City you have to buy rackets and store fronts to progress through the game, besides storefronts and safehouses you can buy weapons.

After Fire Trucking for 20 minutes in San Andreas I had enough money to buy anything expect safehouses for more than half the game. That one activity paid for any clothes or weapons I could want or need.

Money only has meaning when there's shit to buy. And the shit to be bought in GTA V requires the player to not just rely on traditional means to get those things, sorta like real life.
 
Your criticism of GTA V's economy and money progression applies to every mainline GTA. Lets take a look at GTA San Andreas, you start out with barely any cash. You're a low level gangbanger with a family home and that's about it.

Right after the first mission or two, Los Santos is your oyster. If you find a fire truck you can make $80,000 for twenty minutes of easy work. You then could gamble your money on horse races or do more activities that rake in easy cash. Such as vigilante missions, you start one up and then run in a fast food joint. Boom, the target is killed.

So after an hour of work in San Andreas you could potentially have a few hundred thousand dollars or more. Without exploits, doing activities and then betting on horse races may take a bit longer, but its still easy money.

Without being an entrepreneur early in the game, you can wait until Las Venturas opens up. Bet on blackjack tables, raise your gambling skill so you can go to the million dollar table. Better yet, you don't actually need a million dollars to bet that amount, if you lose you go into debt.

Fortunately the Japanese Yakuza casino has a save point right at the entrance. So any time you lose, you can reload your last save and try becoming a millionaire instantly once again.

GTA Vice City has similar exploits and oddities. GTA has never been a series where money has to be earned earnestly with tons of effort, if you find a way to make money, and a lot of it, in a timely manner, more power to you.

I never said any of the games did it perfectly, but literally everything you just posted is more gameplay heavy, "in game," and satisfying than the stock market of GTAV. And even without those exploits or quick cash ins you can become filthy rich at a decent pace through missions + properties. something that would take AGES in V because missions barely pay for 80% of the game, and properties are terrible sources of income.
 

Fjordson

Member
If your whole thing is critiquing games and you have a podcast, you stand to gain nothing by just being like "This game's great." Blinking twice, and ending the podcast. I would recommend ignoring all of these things and to just enjoy the game. This isn't directed at you, I'm just speaking generally.
That's probably true. And honestly, it doesn't bother me. I couldn't care less about people on the internet not enjoying something. It's their opinion.

It's just when people start spouting shit that's patently false (like the stuff about Rockstar's "style" being terrible female characters) that it starts to get kind of annoying.
 

No Love

Banned
Driving at night in a sports car while high in real life is GODLIKE.

Yes it is! I have been getting high as fuck lately while playing this game and it makes driving so much fun. You know what's even better? Grabbing a fast motorcycle and going top speed on the freeway seeing how long you can go without getting smashed to bits by some knucklehead in a car.

I can drive for like an hour straight just racing around being crazy while high in this game. Such a great experience.
 

duckroll

Member
I don't exactly see how there's any kind of risk in the stock market when you could just roll-over a previous save lol.

You can load saves to recover a loss, but you'll still be at the mercy of the Social Club for all BAWSAQ listings. The risk is that if you buy too late or sell too early, you're missing out on making even more money. That's what makes it fun.
 
What could you actually buy in San Andreas and Vice City anyway though? In San Andreas you buy weapons, clothes, tattoos, haircuts, and safehouses littered throughout the state. In Vice City you have to buy rackets and store fronts to progress through the game, besides storefronts and safehouses you can buy weapons.

After Fire Trucking for 20 minutes in San Andreas I had enough money to buy anything expect safehouses for more than half the game. That one activity paid for any clothes or weapons I could want or need.

Money only has meaning when there's shit to buy. And the shit to be bought in GTA V requires the player to not just rely on traditional means to get those things, sorta like real life.

This is exactly why I feel like Rockstar missed the point with the criticism of GTAIV's economy. Okay, there's stuff to buy that's incredibly pricey, but the ONLY way to make enough to buy it is through the stock market. The boring, menu based stock market where you either hold off on Lester's missions until post-game and instantly become a billionaire (which nobody does unless they read it online), or join in on whatever's trending up on BAWSAQ and, again, instantly become a millionaire/billionaire through the boring menu based stock market.

The theme of the game is robbery. You can buy businesses. Let me do heists, and become rich through legit businesses. It's all right there:

- There's a strip club in the game, there's a car dealership, there's an impound lot; there's a weed shop = Franklin.

- There are upscale clubs, there are movie theaters, there are banks, there are country clubs + a golf course = Michael

- There's a meth lab, there are bounties, there are airports/airfields, there's an animal ecosystem, there are farms that can be used for Mary Jane TO SUPPLY FRANKLIN = Trevor

It's all right there. Why didn't they use any of it?
 

MormaPope

Banned
I never said any of the games did it perfectly, but literally everything you just posted is more gameplay heavy, "in game," and satisfying than the stock market of GTAV. And even without those exploits or quick cash ins you can become filthy rich at a decent pace through missions + properties. something that would take AGES in V because missions barely pay for 80% of the game, and properties are terrible sources of income.

In Vice City that isn't the case. My recent playthrough of Vice City meant me driving around all over Vice City to collect cash from my rackets. Vice city amounts to either being extremely patient and collecting what you own, or doing side activities to make time go faster and to earn extra cash. Using exploits is also an option.

If someone doesn't want to be a cab driver or a pizza delivery man, the only choice is to drive around Vice City and wait for money to be amassed. Get enough money, buy another racket, do the racket missions, and repeat.

In my recent playthrough of San Andreas I didn't need to do other activities after the firefighter missions. $80,000 to start with almost breaks the game early on. Why would I do any other activities when I have enough cash to cheese any scenario in the game? Why be semi truck driver when the cash I earn won't change anything?
 

duckroll

Member
It's all right there. Why didn't they use any of it properly?

My guess is that they simply ran out of time. At some point you have to ship the game and stop expanding features even though they seem really cool. Rockstar's biggest mistake here is that they made a game with too much potential. In fact, putting properties in the game and not being able to flesh them out is probably the biggest mistake. They should have left the system out, and introduced it as part of a larger expansion later on imo.
 

Oozer3993

Member
ZVJohTq.png


Whew. Had a blast through the story, but then got really annoyed with some things while going for 100% (turbulence has no business being in the game). Now to make all three billionaires.

Random notes:

It spawns like this, and I don't know why:

vfP5czJ.jpg


Landed it!

8fZMSjw.jpg


My pimped out ride*:

EofIGrY.jpg


* I put it in the garage at Franklin's safehouse, but it disappeared almost immediately. I'd be sad, but it was inexplicably replaced with the
Space Docker
that had vanished from that same garage a couple days ago.
 
Was 13 nuclear wastes in when I crashed into a boat and my sub exploded.

Contemplating whether to go back in the water or not.

I mentioned it a few pages before, but I strongly advice to use a cargo helicopter (e.g. The Cargobob) to get your sub to your desired location. It might not safe much time, depending on your destination, but it's a fun way to do it. :)

Oh, and check the junkyard(?) right next to the Sandy Shores Hangar. At least in my safegame there is a submarine there. So you don't need to pick up the sub at the Sonar Dock, just to fly it all the way back to the east shore. ;)
 
You can load saves to recover a loss, but you'll still be at the mercy of the Social Club for all BAWSAQ listings. The risk is that if you buy too late or sell too early, you're missing out on making even more money. That's what makes it fun.

I'd rather do a firetruck mission or any of the activities from the previous games to make money than to use the dumb stock market.

I fail to see how watching numbers go up and down on R*'s glitchy servers with absolutely no player input and no way to affect it as being "fun".
 

MormaPope

Banned
I'd rather do a firetruck mission or any of the activities from the previous games to make money than to use the dumb stock market.

I fail to see how watching numbers go up and down on R*'s glitchy servers with absolutely no player input and no way to affect it as being "fun".

I'd rather have more places to rob, or plan side heists. I absolutely hate playing fictional police man or firefighter, never had fun doing any of that stuff in past GTA's. Only reason to do it was to earn money or some sort of perk, and with enough money you don't actually need to do the other activities.
 

duckroll

Member
Speaking of more places to rob, has anyone solved the mystery of the Fleeca bank yet? Why is there a bank out there with no mission attached to it which you can enter, with a vault door inside which can't be destroyed? Assets for GTA Online?
 
My guess is that they simply ran out of time. At some point you have to ship the game and stop expanding features even though they seem really cool. Rockstar's biggest mistake here is that they made a game with too much potential. In fact, putting properties in the game and not being able to flesh them out is probably the biggest mistake. They should have left the system out, and introduced it as part of a larger expansion later on imo.

If they ran out of time on an addition like that, that would tell me they weren't on the right track in the first place. A major complaint with GTAIV was that there was nothing to do with the money you got, especially after the bank robbery where you became rich for no reason all while Niko complained about being poor. Very early on in GTAV's hype cycle there was an interview with someone at Rockstar, and they acknowledged the criticism, and gave hints that they would be fixing it for this game. It's not fixed IMO, at all. Now we have super expensive properties (and vehicles), but mission payouts are rare, and business income takes longer than ever for a smaller percentage of what we need the money for. In the end people run to stocks because it's the only realistic way to buy everything.

I'd rather have more places to rob, or plan side heists. I absolutely hate playing fictional police man or firefighter, never had fun doing any of that stuff in past GTA's. Only reason to do it was to earn money or some sort of perk, and with enough money you don't actually need to do the other activities.

Then you AGREE with me. The point isn't firefighter and police missions, the point is giving the player work to make money to buy things to make more money to buy bigger things to make more money. The loop in GTAV feels half finished.

I'd sacrifice GTAOnline, and all of the activities we have now for a real economy revolving around the heists + side heists + the businesses/activities I mentioned above. It would be a much stronger, more focused game because of it.
 

Restrain This

Neo Member
Whew. Had a blast through the story, but then got really annoyed with some things while going for 100% (turbulence has no business being in the game). Now to make all three billionaires.

Random notes:

It spawns like this, and I don't know why:

Landed it!

My pimped out ride*:

* I put it in the garage at Franklin's safehouse, but it disappeared almost immediately. I'd be sad, but it was inexplicably replaced with the
Space Docker
that had vanished from that same garage a couple days ago.

How'd you get that much money? Was that solely from the Lester stock tips?
 
The only thing that bothers me is the graphics in the actual game look nothing like the trailers. Jaggies everywhere and it looks PS2 quality at night.

Other than that, I'm having fun with this.
 

maneil99

Member
Major Ending Spoilers

So Pissed off, literally quit playing because of this



Thought Deathwish meant Franklin would die so I killed trevor, now because I have no save game I am forced to be locked out of both the trophy for 3 man wanted rating and all of Trevors Side Missions. Dumb move R*
 

Symphonia

Banned
Speaking of more places to rob, has anyone solved the mystery of the Fleeca bank yet? Why is there a bank out there with no mission attached to it which you can enter, with a vault door inside which can't be destroyed? Assets for GTA Online?
I've come across 3 or 4 Fleeca banks while playing. I enter every one of them, expecting to be able to rob them, but I always leave disappointed. I expect/hope Rockstar has plans for them in either future DLC or GTAO.

Question, where do I find the 'Bugatti' in this game. I need it badly.
 

MormaPope

Banned
Then you AGREE with me. The point isn't firefighter and police missions, the point is giving the player work to make money to buy things to make more money to buy bigger things to make more money. The loop in GTAV feels half finished.

I'd sacrifice GTAOnline, and all of the activities we have now for a real economy revolving around the heists + side heists + the businesses/activities I mentioned above. It would be a much stronger, more focused game because of it.

I just want more heists, and more chances to pillage and steal. Money has never been a motivator for me in GTA, I just want money to buy the tools I need to have fun in the sandbox. You aren't wrong, a stronger emphasis on earning money and how earning it could be captivating are great ideas.

For what GTA V is though I've had a blast, still am actually.
 

beastmode

Member
I started playing on one TV, and am now using another. Blacks look weird and saturated. Is there a way to redo the beginning calibration test?
 
Stopping in to say the story has been such a fun ride. Two missions left (according to the stats screen) and I don't want it to ever end.

We need more heists! I can't wait to run in our GAF crews!


Indeed! Awesome feeling of prepping for a heist and the thrill of carrying out the plan. Wish there was at least 50% more heists.
 

TTG

Member
So, when I buy a vehicle, I only have that one "copy" of it? I thought it would just come up in the menu at the garage, like the Elegy. I guess I should start keeping track of save files if that's the case.
 
I started playing on one TV, and am now using another. Blacks look weird and saturated. Is there a way to redo the beginning calibration test?

Yeah. Start -> Settings -> Display (think its called display) -> Brightness.

Choose brightness and it shows the calibration picture.
 
I just want more heists, and more chances to pillage and steal. Money has never been a motivator for me in GTA, I just want money to buy the tools I need to have fun in the sandbox. You aren't wrong, a stronger emphasis on earning money and how earning it could be captivating are great ideas.

For what GTA V is though I've had a blast, still am actually.

It's not that I'm not having fun (a lot of the missions are really good), just that the metagame is broken and isn't engaging. Buying "tools for the sandbox" doesn't appeal to me anymore, especially not in this game where you die in 2 seconds from everything. I want real content, and real goals, and real rewards from doing that content. Like duckroll said, there's so much potential on display that it's frustrating.

Keep in mind that I've put >50 hours in and still have a number of missions to complete. Again, it's not like I dislike the game, I just wish what's mostly a very good game was better.
 
Best finale ever.
I chose C of course. Save my homies AND kill the motherfuckers who had me working for free the whole game? Hell yes. And just to put a capper on the whole thing, I kidnap Devin Weston as Trevor, taunting him like a psychopath should and Alan Parsons Project "I Wouldn't Wanna Be Like You" is playing on the radio.
Perfect.
 

cdkee

Banned
My point isn't that the narrative has to be literally rags to riches, but the economy has to have that kind of pacing. You should be struggling in the beginning and gradually building your wealth through missions and side business so that by the end you've become a rich bastard through good old fashion illegal hard work. GTAV starts off differently (with Michael at least), but the end goal is the same: MAKE SOME PAPER AND NOT GET KILLED. The problem is the businesses barely get you any paper, the missions sporadically make you paper, the side activities and randoms makes you miniscule amounts of paper, then you just throw the entire thing into some Assassinations missions, or a few stocks on BAWSAQ and BANG you're rich beyond your wildest dreams. It's not satisfying, and it makes money pointless.

Well, plot wise, the only one of the three trying to make money is Franklin. Michael doesn't really need money and neither does Trevor.
 

Ding-Ding

Member
Indeed! Awesome feeling of prepping for a heist and the thrill of carrying out the plan. Wish there was at least 50% more heists.

I am hoping for more heists to be added later. Rockstar have given the impression that heists will not be ready by Online's launch and will be added later. Maybe they had they idea of recurring heists for single player as well but it wasn't ready in time.

On the whole economy subject, it is pretty much the worst in GTA's history. Businesses are just money sinks and manipulation of the stockmarket is the only way to make above and beyond on the last heists take.

The single player market doesn't make sense. I have had headlines saying the price of a stock has crashed etc, when it has barely moved or gone the other way. Which leaves the online model as the only real way to make a ton of cash.

Not that any of it matters, as crap businesses are the only thing to sink the money into.
 

duckroll

Member
It's going to be interesting to see how different the economy is in GTA Online. The entire purpose in GTA Online seems to be money and reputation. So presumably all the jobs and missions in the mode will pay cash.
 

Dan

No longer boycotting the Wolfenstein franchise
The price you pay for most of the properties don't match up with the returns, and even worse, there's no way to influence the returns or get a refund. You can't sell properties back, you're stuck with them. You can't do optional stuff to improve the returns of the property, even though that makes sense and would have added depth to the game system. If you buy a cinema or a bar, why aren't there missions which you can do to improve the popularity of those businesses? Why can't you invest further into the business by paying for upgrades, marketing, or renovations?

I was/am really annoyed with this. When the game was first telling me there would be followup missions involving my properties, I had the impression I'd be improving the places or otherwise contributing to increased profitability. But nope.

My guess is that they simply ran out of time. At some point you have to ship the game and stop expanding features even though they seem really cool. Rockstar's biggest mistake here is that they made a game with too much potential. In fact, putting properties in the game and not being able to flesh them out is probably the biggest mistake. They should have left the system out, and introduced it as part of a larger expansion later on imo.

I vaguely recall Rockstar saying there wouldn't even be properties when the game was initially unveiled, which was really disappointing to me. I was pleased to hear about their reversal, but it's pretty half-hearted.
 
Well, plot wise, the only one of the three trying to make money is Franklin. Michael doesn't really need money and neither does Trevor.

Trevor is 100% trying to make money. Did you miss all the "Trevor Phillips Enterprises" talk, or the meth lab, or running guns, or him being the one to speak up when he isn't getting paid?

And anyway, the plot in a game this unfocused is irrelevant to this discussion (aside from wanting more side activities that match the theme of the narrative). Money can be the player's motivation if the main missions aren't dealing with it. Rockstar obviously made it a part of the game, however slight, by including insanely expensive things to buy. I just wanted it and the businesses to be a more substantial part of the game.
 
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