Nah, unfortunately the devs of Grand Theft AUTO did not feel it was important to secure your car, even after spending 10s of 1000s on 1000s of upgrades and customizations, in a world where every mission ends in a joke where you don't get paid in game, if you wanted to get money, you had to go to an internet forum and exploit fake insider day trading.
To me, being able to keep a car was the one thing they HAD to be sure of. Even in original San Andreas on a damn PS, I could get 4 cars in a garage and somehow most of the time, they would stay. In Grand Theft AUTO, picking your own car of choice, pimping it out, turns out to be pointless. Since money is a joke, you can't even work around the issue.
Amazing world, okay story, shit dialogue, some decent comedy, overall the game is full of way too much bullshit.
Pretty sure someone meant to move this to community, as it's been 2 months since the thread was launched.
Wish we could go back to the original OT title.
I wish for many things.
Final-ish impressions of GTAV:
Positives:
Incredible game
Awesome world
The best missions of any GTA game ever made. There is a tremendous amount of mission replayability, either to do things you didn't do, play with characters you didn't play with, or to "Gold" every mission and do the side stuff. The variety is excellent and there were almost no bad missions in the game... I really can't think of a bad one.
Good writing like 90% of the time
Good dialogue like 90% of the time
They give you three possible endings. Only one of them is worth it's salt. The existence of the two others is a sham and they shouldn't have bothered.
The C ending is the only one that fits the game. I still can't even think of why they'd have A & B... they make no sense and they are stupid and ruin your replayability
Stranger missions and the ambient missions (driving along the road, spot something weird) were awesome. The unique ones were really great and gave a great sense of interaction to the world. Examples: The girl you pick up in a random car crash on the northern most highway, you could totally miss it, but if you do it, you drive her back home, she ends up becoming a member of your crew later on... and a very valuable one at that. ANother example, driving back down the west coast highway there's a guy who needs a lift to the airport at a certain time ebcause his car crashed. If you get him there in time he gives you a stock tip that nets you a huge profit if you time it right. THere were plenty of these that are all worth it and add A LOT to the game world.
Player special abilities. I didn't think I'd like this, but I did. Kudos videogame, kudos.
Negatives:
No real story. Seriously, there's no beginning/middle/end, there's no bad guy, it's weird. You've got a couple of annoying antagonists, but none that really make any lasting impact as a bad guy. About 80% of the way through the story I thought to myself and was like "wait.. there's no story in this game that you don't know from the first 5 minutes." I'm more or less convinced that Rockstar has forgotten how to make bad guys since Officer Tenpenny in San Andreas, because every game since San Andreas has had non-existent bad guys, or bad guys who you basically never interact with until it's too late... and then when you do it's sort of like ".. meh."
The car issues were annoying when it came out... surprised this simple thing did not work. They patched it but it's still annoying and confuses many people -- you should store all of your custom cars in your other garage, not the garage at your home. This is counter intuitive but that's how you keep your fancy cars.
Property ownership was definitely tacked on late in the game. Owning property is meaningless and more or less annoying. The pay to cost ratio makes no sense and it's a shame that doing missions for your properties do not give you any sense of progression. We calculated this out a couple months ago ... To make your initial investment back on even the cheapest properties, you'd have to play the SP game for 2 hours a day, every day, for over 2 years. For the more expensive properties, it's like 2 hours a day, every day, for 5 years. Just to make your investment back. R* could have fixed this by making the related missions add a pay multiplier, which they had in GTA:VC and San Andreas, but seemingly forgot how to implement for GTAV. Say you buy the Hen House for $87,000 and it pays out it's squalid $800/week or w/e it is...If you complete the Hen House's boring side missions, like the restocking missions or the protection missions, it should double that payout. Eventually, if you do enough of them, say 10, the payout is worth it. 800 without doing any missions, 1600 after doing 2, $3200/week after doing 4, $6400/week after doing 6, etc. It would make property ownership something useful and valuable. Just maxed out Hen House? Use your profits to go buy another property and do the same. Eventually you end up owning almost every property in the game, feel like a property mogul, and you're accumulating a ton of money.. you own the city.
Major areas on the map left unexplored. Feels like they built these things in to add content to them but never got around to it. The massive jail in the dessert, the huge casino just north of Los Santos, many, many other areas that add realism to the world and are good that they appear.. but are never used?
Side missions, like collecting the UFO parts, finding the letters, and other things like that, do not contribute in any way to the game. This was confusing to me. RDR had such awesome ambient activities that added to the game by giving you perks and upgrades... GTAV's didn't do anything. Spend hours collecting all of the UFO parts? Congrats. You get nothing. Collect all the letters? Same thing.
Player stats. Again, seemed tacked on with no discernible impact on the game.
Mission payouts / rewards. They had this wrong for almost all of the game. Too many missions give you nothing. And, sure, maybe they're making some commentary or somthing about that, but it's bad game design. One Heist in particular, I am sure everybody will be aware of it and it's not much of a spoiler... You have to steal some very precious cargo, it's generally a good heist with plenty of fun. But, after completing this heist you get no reward... and it's kind of comical, but it's bad game design. I can understand not getting money and that's fine, but this should have given you
access to the cargobob whenever you want it or access to the sub or the raft/dive equipment
. GTA:SA got this. There are plenty of missions that do not give you a big payout but DO give you unique access to something, like the harrier jet, the stunt plane, or the jet pack. GTAV does not give you any rewards for missions other than cash and the cash is hard to come by for 80% of the game. This is weird because the big motivating factor for the characters is cash... Yet almost no missions pay out except for a handful of "big ones." It was poorly done.
I'm sure I have a lot more positives and negatives. Still a great game, probably my top game from this generation or up there at least, but some elements they just completely whiffed on.
Also GTA Online is a mixed back, but I'm determined to not let that get in the way of my enjoyment of GTAV (although in many ways, it already has)
Pretty sure someone meant to move this to community, as it's been 2 months since the thread was launched.
Wish we could go back to the original OT title.
I wish for many things.
Final-ish impressions of GTAV:
Positives:
Incredible game
Awesome world
The best missions of any GTA game ever made. There is a tremendous amount of mission replayability, either to do things you didn't do, play with characters you didn't play with, or to "Gold" every mission and do the side stuff. The variety is excellent and there were almost no bad missions in the game... I really can't think of a bad one.
Good writing like 90% of the time
Good dialogue like 90% of the time
They give you three possible endings. Only one of them is worth it's salt. The existence of the two others is a sham and they shouldn't have bothered.
The C ending is the only one that fits the game. I still can't even think of why they'd have A & B... they make no sense and they are stupid and ruin your replayability
Stranger missions and the ambient missions (driving along the road, spot something weird) were awesome. The unique ones were really great and gave a great sense of interaction to the world. Examples: The girl you pick up in a random car crash on the northern most highway, you could totally miss it, but if you do it, you drive her back home, she ends up becoming a member of your crew later on... and a very valuable one at that. ANother example, driving back down the west coast highway there's a guy who needs a lift to the airport at a certain time ebcause his car crashed. If you get him there in time he gives you a stock tip that nets you a huge profit if you time it right. THere were plenty of these that are all worth it and add A LOT to the game world.
Player special abilities. I didn't think I'd like this, but I did. Kudos videogame, kudos.
Negatives:
No real story. Seriously, there's no beginning/middle/end, there's no bad guy, it's weird. You've got a couple of annoying antagonists, but none that really make any lasting impact as a bad guy. About 80% of the way through the story I thought to myself and was like "wait.. there's no story in this game that you don't know from the first 5 minutes." I'm more or less convinced that Rockstar has forgotten how to make bad guys since Officer Tenpenny in San Andreas, because every game since San Andreas has had non-existent bad guys, or bad guys who you basically never interact with until it's too late... and then when you do it's sort of like ".. meh."
The car issues were annoying when it came out... surprised this simple thing did not work. They patched it but it's still annoying and confuses many people -- you should store all of your custom cars in your other garage, not the garage at your home. This is counter intuitive but that's how you keep your fancy cars.
Property ownership was definitely tacked on late in the game. Owning property is meaningless and more or less annoying. The pay to cost ratio makes no sense and it's a shame that doing missions for your properties do not give you any sense of progression.
Major areas on the map left unexplored. Feels like they built these things in to add content to them but never got around to it. The massive jail in the dessert, the huge casino just north of Los Santos, many, many other areas that add realism to the world and are good that they appear.. but are never used?
Side missions, like collecting the UFO parts, finding the letters, and other things like that, do not contribute in any way to the game. This was confusing to me. RDR had such awesome ambient activities that added to the game by giving you perks and upgrades... GTAV's didn't do anything. Spend hours collecting all of the UFO parts? Congrats. You get nothing. Collect all the letters? Same thing.
Player stats. Again, seemed tacked on with no discernible impact on the game.
Mission payouts / rewards. They had this wrong for almost all of the game. Too many missions give you nothing. And, sure, maybe they're making some commentary or somthing about that, but it's bad game design. One Heist in particular, I am sure everybody will be aware of it and it's not much of a spoiler... You have to steal some very precious cargo, it's generally a good heist with plenty of fun. But, after completing this heist you get no reward... and it's kind of comical, but it's bad game design. I can understand not getting money and that's fine, but this should have given you
access to the cargobob whenever you want it or access to the sub or the raft/dive equipment
. GTA:SA got this. There are plenty of missions that do not give you a big payout but DO give you unique access to something, like the harrier jet, the stunt plane, or the jet pack. GTAV does not give you any rewards for missions other than cash and the cash is hard to come by for 80% of the game. This is weird because the big motivating factor for the characters is cash... Yet almost no missions pay out except for a handful of "big ones." It was poorly done.
I'm sure I have a lot more positives and negatives. Still a great game, probably my top game from this generation or up there at least, but some elements they just completely whiffed on.
Also GTA Online is a mixed back, but I'm determined to not let that get in the way of my enjoyment of GTAV (although in many ways, it already has)
I agree completely. Unfortunately all the cash comes to late and after I've pretty much finished everything, modded up all the cars I feel no desire to go back and play it again.
How the fuck would anyone ever afford to buy the golf course? 150 million? What? Who is ever going to play the game for that to turn a profit? It's pointless! Got to say I bought a lot of properties just cause, but they should be turning way more profit.
I've got all the cars that I want (purchased and stolen) modded to the top level but I never drive them in fear of losing them forever because once you take them out of any garage and if you get out of the car and don't go back to the garage to save it you lose it. There really should have been a better way to save your cars. The impound system does not work. They shouldn't impound cars for you that are STOLEN until you've put your own plate on it or something... I find this so annoying. A couple of times I've modded a car, started a mission or a person on the side of the street or chased after someone and left the car and then boom, bye bye money.
I agree completely. Unfortunately all the cash comes to late and after I've pretty much finished everything, modded up all the cars I feel no desire to go back and play it again.
How the fuck would anyone ever afford to buy the golf course? 150 million? What? Who is ever going to play the game for that to turn a profit? It's pointless! Got to say I bought a lot of properties just cause, but they should be turning way more profit.
I've got all the cars that I want (purchased and stolen) modded to the top level but I never drive them in fear of losing them forever because once you take them out of any garage and if you get out of the car and don't go back to the garage to save it you lose it. There really should have been a better way to save your cars. The impound system does not work. They shouldn't impound cars for you that are STOLEN until you've put your own plate on it or something... I find this so annoying. A couple of times I've modded a car, started a mission or a person on the side of the street or chased after someone and left the car and then boom, bye bye money.
at 99%, the only thing i need for 100 is par or better in a round of golf
i'm playing a round now and it starts pouring on hole 3. feels just like that scene in caddy shack. on pace to get it, but only on hole 7.
edit: fuck yes got par on my second round, that rainy one. golf was a great thing to save for the last tick in 100%. it probably would have just been irritating and unfun if i played it earlier, but being all i needed for completion it felt like the last round at the fuckin majors.
editedit: is buying property glitched??
i bought the hangar, marina, and helipad with franklin. when i go to purchase any of these with michael or trevor it says press right to buy, then right to confirm, but that second part never works. so i can never buy them. which makes no sense as those are the properties everyone should be able to own. anyone ran into this?
This is me. I got from 1-70% in like a week and I haven't played it in over a month now.
I will finish the game, though. Gameplay is phenomenal and easily the best in the series, but the story fucking sucks and is disappointing as hell. This is not my game of the year.
Having a problem with 100% checklist, i am at 99% all main missions, hobbies, random events and misc are done, strangers and freaks however are at 19/20 and i checked social club, im missing paparazzo reality check..
The problem is the mission doesnt show up no matter what! Anyone knows what i can do?
Anyone having problems with the strangers mission where you have to destroy the real estate signs? I have all but one and it doesn't show up no matter what?
Anyone having problems with the strangers mission where you have to destroy the real estate signs? I have all but one and it doesn't show up no matter what?
Does the impound system actually work? I've lost yet another car. I was Michael, I took my expensively modded car around the city, noticed I could do a therapy mission, and went to it. Of course the car disappeared when I left the psychiatrist's apartment, so I went to the impound. I could only retrieve the last 2 vehicles I had used before using my modded one from Michael's garage.
Money isn't really a big deal anymore but it's annoying how often I lose a car that I spent time modding. Now if I want it back I have to go and randomly find that model driving around somewhere.
Side missions have stopped showing up for me completely for all characters. I have 6 story missions left and the last side mission I did was Excersizing the demons with Trevor but after that nothing shows up. Is this yet ANOTHER fucking glitch?
Edit: Never mind just looked at the requirements to get the other side quests to show up and they are not worth it.
Not too happy by 1.05 patch ...
since i downloaded it , i have way too many pop-ups ... it's just annoying to see part of the scenary and suddenly realise thatsomething popped out of thin air ..
I realise that the consoles aren't powerfull for such an huge game BUT those issue weren't there in 1.00 and only started with patch 1.01 .
I thought 1.04 corrected it , but here am i again with them in 1.05.
Since 1.05 i've been stucked Twice into texture-less buildings as trevor and i even had the magnificent bug of starting an event , having the first 2 ligne of voice but not the rest , the game hanged on me. WHAT THE HELL ?
Anyway since the bug in my first save that prevented me from reaching 100% in SP , i've restarted the game from square 1.
The game itself is clearly better the second time because you can see the touches they made to the world and how it changes across the game. There was actually a lot of stuff that is totally missable that properly forshadow a lot of events in the game ... it made me enjoy the ride a second time .
Ps: the walking across the desert part is bullshit.KIFFLOM !
I wanted to buy tinkles share as party of "that quest" but for some reason franklin refused to buy the share despite having 251,000,000 money on hand..
i struglled several minutes untill i decide to buy 5,000$ worth of share first and THEN the game let me buy the rest.
This is me. I got from 1-70% in like a week and I haven't played it in over a month now.
I will finish the game, though. Gameplay is phenomenal and easily the best in the series, but the story fucking sucks and is disappointing as hell. This is not my game of the year.
Still, probably in my top 5 this year for the world and missions alone, but goddamn the plot goes in 17 different directions after about 30% through and not a single one of them is interesting. Sure am glad I'm not playing this for the story, but lord the direction and dialog of the game in the back half really doesn't get you interested in continuing.
I honestly think the game could have been trimmed down to nothing but Franklin and Trevor and Lamar driving around together, with side missions involving only the imaginary Lassie Franklin can understand, and Mary Anne, and the entire experience would have improved tenfold.
Last week everything glitched out for me. All icons on the map disappeared, I couldn't access the phone, or switch characters. Is this common? It worked when I reloaded the save but it scared me for more than a bit.
I had that once, it happened when I tried switching to my multiplayer character but somehow couldn't connect. So the game threw me back to singleplayer but didn't fully load in the HUD and stuff like that.
I have to say it was really, REALLY cool having no icons on the minimap. It made the experience way more immersive because I actually had to look around the world instead of just auto-pilot drive to the icon on my map.
I had been away on holiday for a month, leaving while roughly midway through the game, so am still not finished. Played 'Minor Turbulence' last night, that was *awesome*. Overall I think the game could have been much better; the story is kind of not there, too random, but a number of the missions themselves are really great. It's certainly a fun game if a bit transient.
I got the Japanese version and was amused to find out that certain contents got censored, mainly connected to Trevor.
The torture mission for example faded to black every I changed to Trevor and wouldn't let me deal with the dude who's getting interrogated. Not saying that I'm missing it, in fact me not being able to partake in the torture and especially and the following delivery to the airport made him look a lot more human.
Oh, and what the hell is up with the drivers recently? They seem way more aggressive than when I started the game... Also, cars break down too fast.
Okay, I just started playing, and got absolutely horrible pop-in throughout the whole intro credits. Every shot just barely managed to load its textures before going to the next shot. Is this because I'm playing version 1.05? Please help! (Playing disc on fat PS3 from 2008 that was bundled with MGS4.)
Also, I swear that this game is jaggier than GTA4 and RDR. Not a good first impression at all.
I had a dream Rockstar released a trailer for the GTA 5 expansion, and it was a completely updated Vice City. Neon lights everywhere, palm trees, pretty much everything in Vice City for ps2 was reimagined and it was glorious.
I'm sure you're right. Augh...reading online, seems like the patches have been screwing up as many things as they fix. Wondering if I should just wait it out for a next-gen definitive version. I've been getting my GTA fix from San Andreas anyway.
Then again, I should be good for single player if I just stick with 1.00, right?
Did anyone tried or manage to copy their savegame from the European version to a US (PSN) Version?
Don't want to start from scratch and hope that my european retail save in the PS+ cloud would work with the US PSN version i just bought. I'm signed in as my european psn account.
Game starts from the beginning with no sign that my PS+ save works.
Am I going crazy or does the game change little ingame details after each update?
I could've sworn I saw new billboards, and also new radio commercial. Especially one about the sequel to that Tiny Farmer social game, never heard that one before. I also saw this big red parasol in Michael's backyard next to the swimming pool, never noticed that before. But that just might be me.
That beach bum stuff is garbage. The cars are awful [beach buggy, offroader and some shitty hippie van] and the weapons are useless [broken bottle melee weapon and some kind of pocked pistol].
i have a question about the stocks: I tried to buy as much Betta Pharmaceuticals stocks before the mission where you're asked to kill the boss from the rival company. After I did the gig, I saw the actions went up 25% but had to leave my place. Tonight I'm booting the game and see the action is down to +8%.
i have a question about the stocks: I tried to buy as much Betta Pharmaceuticals stocks before the mission where you're asked to kill the boss from the rival company. After I did the gig, I saw the actions went up 25% but had to leave my place. Tonight I'm booting the game and see the action is down to +8%.
Just got this today (couldn't pass up the $33 price point) and I'm really impressed thus far as someone who quit playing GTA IV due to it being a chore and not really fun.
Lead characters that aren't annoying/stupid, missions are actually fun to play, gunplay is obviously tons better (it's a good sign when you want to practice in the shooting range to get a higher score), driving is improved. Also checkpoints during missions! Finally!
Dialog is fun and well-written while also knowing its role and not being overly serious or anything. It also seems a bit less talky than GTA IV thus far so I'm playing or at least driving/walking around instead of watching cutscenes.
I have the PS3 version and the game glitched out on me after I got a haircut and I couldn't move out of the Barber shop, so I had to reload an earlier save. Really that's my only complaint beyond waiting for the game to download the update, install the update, and then the mandatory install to the HD. Always good when you play a game for 2 1/2 hours and it seems like the time flies by.