So the magazines have released their multiplayer impressions and today the websites do the same. Please post any new previews in this thread so we can have one place to see the latest info. This is not a sales, console warz, texture comparison, pissing contest thread so leave all that stuff in the 20 other threads that have devolved into that.
In an attempt to not clutter the OP I will just link to the rest of the previews and not quote stuff since alot of it is similar.
MTV
Gamesradar
CVG
Gamespot
Teamxbox
Gamedaily
Gametap
IGN
Kotaku
Destructiod
Kikizo
In an attempt to not clutter the OP I will just link to the rest of the previews and not quote stuff since alot of it is similar.
MTV
Gamesradar
CVG
Gamespot
Teamxbox
Gamedaily
Gametap
In Team Deathmatch, you can set up an equally balanced eight-on-eight battle or a lop-sided two on 14 fight. You can pick a custom or quick game, and if you're the party leader, tweaking options alters each game significantly. You can change weapon types (all handguns for instance or only snipers), add or subtract police, traffic, pedestrians, or blips (i.e. enemy location).
AwesomeNew strategies are created by the addition of enemy blips and the cover system, enabled by pressing the right shoulder button. Enemies show on screen while moving and disappear when stationary. The amount of times I snuck up and shot an enemy dead was matched by the times opponents jumped from hiding to tan my behind. I also was able to tweak the reticule width, gamertag display, weather type, daytime, and control even voice chat options.
Cash is earned by winning levels, and it earns players more character customization options. More significantly, cash awards are accumulative throughout a persistent ranked career, which is how Rockstar "ranks" your skill level.
IGN
ZOMGWe weren't given a view of the lobby system, but from Rockstar's hints, it sounds like you will just run around going Bananarama in Liberty City until someone launches a game. The good news is that when a game is set up, the host has a myriad of options depending on the mode. This is everything from turning on cops (yes, you can have a wanted level in multiplayer), adjusting the density of traffic, selecting from several weather options (fog and heavy rain being the coolest), time of day, and even what radio station is playing. We counted sixteen options for one mode and the others had similar amounts.
Playing with eight people, we only had one instance of slowdown. And that was when all of us were firing RPGs into a crowd of cops.
My favorite is holding tight to Davey Clay on the back of a motorcycle. You get a clear view of all enemies and you're free to fire while your partner drives. Headshotting a would-be assassin while popping a wheelie: priceless.
:OHowever, with friendly fire off, I take no damage if an ally shoots a rocket at my feet to launch me in the air and onto a roof. Call it co-op rocket jumps. The only caution is that no one is immune to gravity. Jump over a building (instead of onto it) and the landing could kill you.
As predicted, Cops and Crooks is the absolute shit.While all of the multiplayer modes I played were good, C&C was far superior to the others. It's my new favorite type of entertainment.
Hangman's NOOSEIt's tougher to get through in the armored van, but far more fun. One crook drives, Kenny rides shotgun again and two others can ride in the back. Kick open the doors and you can fire outside. Your task is to try and shoot out the tires on other police cars, which sends them spinning off into other cars. Or put a few shots through the windshield and ace the driver. The more of a mess you can make on the road, the harder it will be for the cops to halt your escape.
In a few of the videos on our site you can see quick examples of how enemies move in GTA but it takes hands-on time to appreciate how the SWAT Team flanks, advances, and dives for cover. And when you have more than one police chopper and a sea of squad behind your getaway vehicle team tactics are required. The best part about the large scale fight was how it exemplified how much action can take place on the screen at once in multiplayer without any technical snags.
Kotaku
Very important infoWhile the game allows you to select parts of the map to play in, choosing specific boroughs, smaller neighborhoods, or areas like the airport, it doesn't prevent players from roaming the entire city during any given match. Instead the respawns and weapon drops only occur in those areas.
There were some really nice touches to the game that made this stand out from some of the other modes I've played in shooters. For instance as the bad guys, you can give each other waypoints on the live map, allowing one player to drive and another to navigate.
:lolIn another race, this one taking place at an airport complete with moving planes, I didn't bother trying to speed through the course and instead clamored on top of an airport gangway with a rocket launcher and just waited. When people came by I blew up their cars. Meanwhile Rockstar's Jeronimo Barrera was taking great pleasure trying to mow down Croal in what looked like a golf cart.
WOWWOWOWOW EpicA Rockstar developer took the wheel of the armored car again, and another rode shotgun. Croal hopped into the back to shoot at pursuing cops. I opted to swipe a helicopter that was on the runway and followed the wagon as it entered the interstate, trying to gun down the stream of cop cars in pursuit.
Then it happened: Croal was shot. The hit didn't kill him, but it did knock him from the truck which continued to speed toward the drop off point. Soon Croal was surrounded by cops on the middle of an interstate. I turned my chopper around and told Croal I was coming for him. Landing the copter in a nearby clearing, I got out to try and find Croal, but he had snatched a car and was already out of the police infested area.
I ran back to my copter only to find its rotors had been snapped off during my crap landing next to a copse of trees. The whole thing ended with me being gunned down by a phalanx of cops as I ran down the interstate toward the distant extraction point, and the whole team losing.
Destructiod
Visually, theres an obvious downgrade from the single-player game, but it doesnt really have a significant impact on the gameplay. The created avatars certainly arent as detailed as Niko or other single-player characters, and the textures and things like shadowing are ramped down noticeably. The trade-off, however, is a smooth multiplayer experience; we experienced no lag or framerate issues in our multiplayer sessions, which took place across Microsofts private Partnernet network.
Kikizo
If you're playing with just knives, things are going to become stealthy, so another useful option is to turn off player markers that appear over people's heads and also turn off people's locations on radar. You can also turn the Police on or off and toggle auto-aim on or off - useful as the auto-aim is very merciful and allows you to mow down moving targets with ease, particularly if you have a semi-automatic weapon.
Shoot bitches I shallHelicopter travel is brilliant - you can lean out of the side in an over-shoulder perspective and shoot bitches on the ground; the cinematic view as the chopper traverses the tangible cityscape is simply awesome.
Brilliant featuresIf the driver is killed, a passenger can simply press Y to take over the driving. And, straying from GTA IV singleplayer's physical world, each player can choose radio stations independently of everyone else in the car.