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Guild Wars 2 |OT4| The only subscription you need is this thread.

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LiveSpartan235

Neo Member
A bunch of waypoints around Tyria now have those thorn vines trying to touch them and theres even one in Brisban that has one of the vines wrapped around it and there are new books added to the Durmand Priory about Scarlet, Leylines, and Waypoints.
 

Thorgal

Member
A bunch of waypoints around Tyria now have those thorn vines trying to touch them and theres even one in Brisban that has one of the vines wrapped around it and there are new books added to the Durmand Priory about Scarlet, Leylines, and Waypoints.

Can you give a few names of those wp affected ?

I stilll have to see it .
 

Lunar15

Member
All the waypoints are going to be deactivated confirmed

Well, she did mention having a personal waypoint device in her notes.

Actually tying waypoints to the story is one of the weirdest and potentially coolest ideas i've seen. They're a necessary convenience in games that are rarely ever connected to lore.

The important question is: Who pays the waypoint fees for Mordremoth's vines?
 

CoffeeMan

Member
Well, she did mention having a personal waypoint device in her notes.

Actually tying waypoints to the story is one of the weirdest and potentially coolest ideas i've seen. They're a necessary convenience in games that are rarely ever connected to lore.

The important question is: Who pays the waypoint fees for Mordremoth's vines?

Under the ruling 8.0.0.8
8.0.0.8- Elder Dragons and their minions don't have to pay waypoint fees.
First time we tried charging them turned into a disaster.
 

nataku

Member
Am I the only one having so much trouble even getting to the diving goggles in Dry Top? Every time I'm in the broken ship my camera completely freaks out and I can't see where I'm going, or I hit some invisible barrier when jumping and fall to my death.
 

Trey

Member
Am I the only one having so much trouble even getting to the diving goggles in Dry Top? Every time I'm in the broken ship my camera completely freaks out and I can't see where I'm going, or I hit some invisible barrier when jumping and fall to my death.

I jump to the middle of it, then jump to the sticks just left, then jump onto the platform.
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
Am I the only one having so much trouble even getting to the diving goggles in Dry Top? Every time I'm in the broken ship my camera completely freaks out and I can't see where I'm going, or I hit some invisible barrier when jumping and fall to my death.

Retro showed me that if you are quick you can use the last jump crystal power to launch up the sail onto the diving platform.
 

Jira

Member
I really love the subtle hint stuff that ANet does.

In regards to levels and whatnot, originally GW2 had no levels but they didn't want to freak people out on top of all of the stuff they were doing that was a radical shift from what people expected in an MMO. Really though levels don't really matter much at all here considering that you're downscaled anywhere you go and no content is ever irrelevant to you. That and they are given to you for pretty much everything and at a breakneck speed really reinforces the idea that the levels were only added to appease those who MUST have a number they can increase.
 

Jira

Member
Well if that's their cup of tea, that's fine. Complaining about their personal preferences is better than attacking the game, unless you chose to omit that part.

Nah I didn't even respond to him, I just came here to bitch to you guys. <3

Hearts and world events are quests. You just don't have to talk to the npc. For some reason, that is enough to make some think that they aren't quests. God forbid that the damn npc's have eyeballs.

I'd say that you shouldn't start a discussion with those guys, tho. Only brings more attention to their posts.Unless you do something like welltall did. That was some ether.

Absolutely, it's all a matter of presentation and the way that Hearts are presented to the player is a natural evolution of the quest hub mechanic without being forced to do them. Not only are you not forced to ever do more than one Heart in the entire game, but you have multiple objectives for every one and they can be sped up due to DEs in the area. No traditional questing system in any MMO allows you to skip every quest, have multiple completion objectives that you can choose from, a way to speed up the quest completion, or allow you to not have to talk to anyone at all. As I said to Katoki, I didn't even respond to him cause it's pointless.
 
All the waypoints are going to be deactivated confirmed

I would be okay with this, if it was temporary. People quickly forget how big the world is, and how much stuff happens in it, when they just waypoint around to all the big events. I've been running around zones lately with the express purpose of not using waypoints to get around, and man, the game suddenly starts feeling a lot bigger when you do that.

Making all players suddenly have to trek, even if many will grumble, will ultimately do a lot of good I feel. Plus, it'd look pretty cool.

I always have fond memories of playing Ryzom (bet you've not heard that name in a while), in which newbies are trekked across the vast deserts by guilds, since they would never make it alone. Upwards of thirty or more players, all huddled together, with the higher level guild members running escort around the perimeter, as they're taken on a twenty minute trip from the city to the first desert outpost.
 
I really love the subtle hint stuff that ANet does.

In regards to levels and whatnot, originally GW2 had no levels but they didn't want to freak people out on top of all of the stuff they were doing that was a radical shift from what people expected in an MMO. Really though levels don't really matter much at all here considering that you're downscaled anywhere you go and no content is ever irrelevant to you. That and they are given to you for pretty much everything and at a breakneck speed really reinforces the idea that the levels were only added to appease those who MUST have a number they can increase.

Y'know, the game would probably be better without levels and with even quicker ways to attain bandit's exo gear of your choice. A most likely immediate side-effect would be the death of the eotm xp train, and another would be far more wvw fighting, given that then gear and uplevels aren't concerns.

Wouldnt surprise me if they some day moved wvw and eotm to the pvp system. Would certainly like to see it happen, even if only for a limited time, just to see the results (besides tp going absolutely crazy).
 

Thorgal

Member
Chelmo found a wp in brisbane that was completely entangled in Brisbane Skritt tunnels .

gw22014-07-0920-15-21g1sup.jpg


gw22014-07-0920-15-48i3sx7.jpg
 

Retro

Member
In other news I think I prefer shield to pair with axe and bow for warrior sPvP. You're ridiculously well-rounded: burst, soft cc, hard cc, channeled block, aoe condi pressure, party might stacking. And you can still get thieves to say, "WTF did that warrior hit me with?" in map chat.

I don't sPVP, but this sounds like something I want to try. I'm a big fan of versatility on my Warrior and this sounds solid. Mind linking a build or posting the details?

3) no obvious "fixed" total bear asses to collect, merely an abstract bar.

I love that the universal terminology for "junk you have to collect for a quest" is "Bear Asses"

Don't get me wrong, I loved this game. But there are a lot of things in it that are the result of two minds: One wanting to be really innovative and one being really afraid to move forward. While there are hundreds of brilliant ideas in the game, there are dozens of half-baked ones. It's strange, but to be expected given the scale of the project.

It feels like ArenaNet was in the middle of a leap forward when they realized concessions needed to be made to the LCD or their ability to sustain the game over the long term would be impacted. The good news is, I see them walking the game back from that with each update. When was the last time you saw a new heart quest added? I wouldn't be shocked if one of their goals is to quietly bring Guild Wars 2 back to their original concept over the life of the game, with the 'old stuff' serving as an extended tutorial.

I was initially against making Dry Top a level 80 zone (given that it borders low level zones and Living World content has always upscaled), but maybe they're just going to add all of the new content at 80. Then it's kind of the Guild Wars 1 effect; you level really quickly and then just go do stuff. For all intents and purposes, the game becomes 'Level-less" at 80. Bet people will still claim it has no Endgame.

Also, to get around the "need" for levels, you guys can ask Ash what I suggested for his game. I dunno if he's going to use it or not, if he does I don't want to just post it.

I, personally, would prefer the version of GW2 that goes all the way to the action-platformer end of the spectrum. No levels, no hearts, no stats. You unlock skills/traits over time but could take on the toughest enemy in the game in the first 10 minutes if you had the skill for it.

I knew there was a reason I liked you.
JUWnj.gif


A bunch of waypoints around Tyria now have those thorn vines trying to touch them and theres even one in Brisban that has one of the vines wrapped around it and there are new books added to the Durmand Priory about Scarlet, Leylines, and Waypoints.

Yeah, Jira mentioned this and we got on and ran around a bit. The one that's completely entangled is in Skrittsburg. Which means the vines will hit hardest here, the skritt will join forces with the Pact and we'll have Playable Skritt. YAY!

Retro showed me that if you are quick you can use the last jump crystal power to launch up the sail onto the diving platform.

I... thought that was how you had to do it. You can actually get up there with regular jumping? No thanks.
 

markot

Banned
Deactivate wps. Activate new feature.... Mounts! I think it'd be awesome. New way to customise your character. And maybe some form of mounted combat!

Spears could be useful.
 

Thorgal

Member
Who the heck told you that? o_ô

No. It is not true. It most certainly is not true.

Not sure where i heard it ( might have been map chat ) but i heard that warriors excel at PVE because of high damage output and fighting ai mobs .

The warrior would be at a disadvantage in pvp because of the fact that his attacks are more easily dodged by real players than other classes .

I took it with a grain of salt but i thought id ask to be sure .
 

Ashodin

Member
tumblr_n8g6u5TPPH1qg4j52o2_400.gif


Yooooo. We gonna be fucked on teleporting. Grab yo walking sticks

I love this. Tying the waypoints into the events, it's like in a wow like MMO if the mounts all got diseased or something. This is huge.
 

Shiokazu

Member
Not sure where i heard it ( might have been map chat ) but i heard that warriors excel at PVE because of high damage output and fighting ai mobs .

The warrior would be at a disadvantage in pvp because of the fact that his attacks are more easily dodged by real players than other classes .

I took it with a grain of salt but i thought id ask to be sure .

nah, pve warriors use different weapons than PVP ones, take for exemple in PVP dual wielding axes proves to be very good for offensive players, and there are so many toolkit combinations they are very versatile.

also great damage output. a wide range of CC, a good suportive class, can play both ranged and close combat, add that to the heavy armor factor and good mobility.

they are basically made to PVP, and they dont even have to use dirty tricks.
 

Hawkian

The Cryptarch's Bane
I would be okay with this, if it was temporary. People quickly forget how big the world is, and how much stuff happens in it, when they just waypoint around to all the big events. I've been running around zones lately with the express purpose of not using waypoints to get around, and man, the game suddenly starts feeling a lot bigger when you do that.
On my mesmer, almost all the way to 80, whenever I wanted to adventure I'd go to LA, then the closest racial city to wherever I was trying to explore, and just wander out from there. I saw so much stuff I had never seen before despite already having seen the same zones on my first character (and even 100%ed some of those).
Chelmo found a wp in brisbane that was completely entangled in Brisbane Skritt tunnels .
Whoa damn. Can you use the waypoint?
Also a question , is it true that Warriors are one of if not the worst class to take into pvp ?
If anything, and I say this having warrior as the single class I haven't played myself, they are the most consistently viable class across all forms of content in the game. There really isn't a whole lot you can't spec a warrior to do well (except reflection, though I think they can even get a little of that with a trait?).
That is one of the coolest assets/effects I have seen in the game since launch...
 

Jira

Member
The sound it makes is really cool. Retro and I are currently working on a project in regards to the vines. Will post it later.
 

Moondrop

Banned
In fact, it would be nice if this game took some ideas from MonHun, like better boss fights.
They already took underwater combat; that didn't satisfy you? ;)

I don't sPVP, but this sounds like something I want to try. I'm a big fan of versatility on my Warrior and this sounds solid. Mind linking a build or posting the details?
Here's what I'm running. Axe/shield + bow with basic hambow utilities. I choose valkyrie amulet and exploit it with sigil of intelligence. The only issue with axe/shield is it's difficult to optimize the traits. Burst Mastery and Cleansing Ire are the only must haves. Right now I'm going 20606, taking 1500 more health in the first line and shield master in the third.

The warrior would be at a disadvantage in pvp because of the fact that his attacks are more easily dodged by real players than other classes.
There's a little something to this. Warriors are not the best at 1v1, but fortunately that's not the heart of sPvP. The problem is dodging a giant fire field or repeated Earthshakers in a 3v3 middle point fight.

There really isn't a whole lot you can't spec a warrior to do well (except reflection, though I think they can even get a little of that with a trait?).
Nope, warriors are great at this too, but personally not party-wide. My gimmick build had 3 channeled reflects with the longest CD at 24 seconds.
 

Hawkian

The Cryptarch's Bane
I was initially against making Dry Top a level 80 zone (given that it borders low level zones and Living World content has always upscaled), but maybe they're just going to add all of the new content at 80. Then it's kind of the Guild Wars 1 effect; you level really quickly and then just go do stuff. For all intents and purposes, the game becomes 'Level-less" at 80. Bet people will still claim it has no Endgame.
A birdie said that increasing the rate of leveling to be even a lower barrier it is that currently is actually something they're discussing in the office. It sounded a lot like there are two sort of schools of thought, one being the "omggggg who cares about endgame we just want cool stuff for everyone to play" and the other being the "yeah okay but we really need to position something specific as endgame for marketing purposes"

I do hope some new zones added are not level 80 zones. That is to say, Wayfarer Foothills connects to Frostgorge Sound, so it's not like there's no precedent for low-level zones leading straight through to high level ones, but it would be cool for some new, spiffy zones they wind up adding could be viable to explore and level in, even if the story instances themselves (and meta events, for that matter- that would be awesome!) would still be 80 across the board.

That said I bet Dry Top is mondo XP for level 70+.

edit: also this one
Overlooking prosperity.

I don't think you give an NPC the name Mysterious Figure without having intentions for them. If the plot is taking the turn I have in mind here I will be rather happy about it
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
That is one of the coolest assets/effects I have seen in the game since launch...

The Prosperity Waypoint in Dry Top seems to flicker like too. Maybe it will be attacked by thorns or something.
 
Not sure where i heard it ( might have been map chat ) but i heard that warriors excel at PVE because of high damage output and fighting ai mobs .

The warrior would be at a disadvantage in pvp because of the fact that his attacks are more easily dodged by real players than other classes .

I took it with a grain of salt but i thought id ask to be sure .

Here's the thing. You know how greatsword is considered by many to be the be all end all of the warrior in pve? Weeeell, a lotta people try to do the same thing with warriors in pvp. Get bolas, bull charge, lock a player down, pop frenzy and unleash.

That only really works against very new players or people caught with their pants completely down. Everyone else will be more than familiar with the GS toolset and how to avoid it. And then they're shafted. And then they complain about how warriors suck in pvp.

Now look at the hammer's toolset. That thing is freaking made for pvp. Same goes for mace, sword, axe mh or shield. Only way warriors really suck at it is if you insist on using GS, which a lotta people love using.

Or, to put it more succintly, this is the team that won the NA Tournament of Legends, and this is the team that won the european ToL.
 

KageZero

Member
So i have started to play the game again. I hope this time i will be able to keep it going since i droped after lvl 30 one year ago. But something is weird this time... Why are there so many people on the beginning area? Last time i played the numbers were much lower now wherever i go i encounter at least 5-6 people which is kind of weird, i expected to see lower numbers since a year has passed. So what it is the reason for this?
 

Hawkian

The Cryptarch's Bane
So i have started to play the game again. I hope this time i will be able to keep it going since i droped after lvl 30 one year ago. But something is weird this time... Why are there so many people on the beginning area? Last time i played the numbers were much lower now wherever i go i encounter at least 5-6 people which is kind of weird, i expected to see lower numbers since a year has passed. So what it is the reason for this?
megaservers
megaservers

MEGASERVERRRRS


Essentially, there is no such thing as a "home server" in PvE anymore. There are always only as many instances of a map (per Region, NA or EU) as needed to contain the number of players that are on that map. It will use an algorithm to try and place you into the best "version" intelligently, such as the one that contains your friends or guildmates or others from the same home server.

Long and short of it is- it's not just the starting areas, every zone in the game is more populated now.

Need an invite (back) to the guild? :) Post a character or account name?
 

Levyne

Banned
So i have started to play the game again. I hope this time i will be able to keep it going since i droped after lvl 30 one year ago. But something is weird this time... Why are there so many people on the beginning area? Last time i played the numbers were much lower now wherever i go i encounter at least 5-6 people which is kind of weird, i expected to see lower numbers since a year has passed. So what it is the reason for this?

Introducing the Megaserver System

Also the recent sale might have some lower-leveled areas seeing a population bump at the moment.
 

Thorgal

Member
So i have started to play the game again. I hope this time i will be able to keep it going since i droped after lvl 30 one year ago. But something is weird this time... Why are there so many people on the beginning area? Last time i played the numbers were much lower now wherever i go i encounter at least 5-6 people which is kind of weird, i expected to see lower numbers since a year has passed. So what it is the reason for this?

Megaserver.

Edit damn i am slow .
 
Wow. Really liking the small changes to maps before next update.

It's like the next level of the beached whale stuff they did before Southsun update.
 
megaservers
megaservers

MEGASERVERRRRS


Essentially, there is no such thing as a "home server" in PvE anymore. There are always only as many instances of a map (per Region, NA or EU) as needed to contain the number of players that are on that map. It will use an algorithm to try and place you into the best "version" intelligently, such as the one that contains your friends or guildmates or others from the same home server.

Long and short of it is- it's not just the starting areas, every zone in the game is more populated now.

Need an invite (back) to the guild? :) Post a character or account name?

And all of GAF needs to remember that it was I, the Great Predictor, that saw this coming.
 

Hawkian

The Cryptarch's Bane
Wow. Really liking the small changes to maps before next update.

It's like the next level of the beached whale stuff they did before Southsun update.
I was just gonna say. stuff like this might not matter much to people (and I know there is a chunk of the playerbase who is all, "gg ANet, you should be spending time on x rather than this shit") but it gets me HYPED. No hints, no patch notes, no obvious indicators, just stuff for players to find and share... starting to feel like this next patch will be fuck-awesome.

I'm gonna be either in Saskatchewan or the air when it hits ;_;
And all of GAF needs to remember that it was I, the Great Predictor, that saw this coming.
Greater Fatter Predictor
 

Hawkian

The Cryptarch's Bane
New guild event idea: After 2 years of game Hawkian makes a warrior.
Every once in a while I flirt with it as a sort of "how can I have literally every class but 1?!" experiment, but ultimately just every other class appeals to me to some degree, Warrior doesn't at all. It's not a GW2 thing in particular whatsoever, I don't ever play Warriors/Tanks/Knights unless there's nothing I find more interesting.

There is no such thing as a melee character.
 

Moondrop

Banned
Every once in a while I flirt with it as a sort of "how can I have literally every class but 1?!" experiment, but ultimately just every other class appeals to me to some degree, Warrior doesn't at all. It's not a GW2 thing in particular whatsoever, I don't ever play Warriors/Tanks/Knights unless there's nothing I find more interesting.
I don't believe a word of this. I think you're afraid to play warrior because deep down you know it is the master class, and you won't be able to go back to your previous squishiness once you bathe in its transcendent glory.
 

Hawkian

The Cryptarch's Bane
haha, I mean, there is definitely a nugget of truth in that, I'm trepidatious about how survivable and effective the only class I have no interest in can obviously be.
 

Levyne

Banned
I should play my warrior more. I had planned to before I took a break. Got her T3 and an ascended hammer and everything
 

Hawkian

The Cryptarch's Bane
what are those green platforms
giants to kill
secrets about steam creatures
the texture work on the entrance to that cave
hyyyyppppe

edit: those must be the pistols... i believe I want one for my mesmer
 
Hope this story arc leads to a portal straight to Cantha with a 2year aniversary announcement of a Cantha+Ritualist expansion, or something like that. Feel this game could use a large injection of new content(non episodic content that is). Checked the game out at the start of the season after having not played for a year and a half and the amount of new stuff was fairly disapointing.
 

Levyne

Banned
Hope this story arc leads to a portal straight to Cantha with a 2year aniversary announcement of a Cantha+Ritualist expansion, or something like that. Feel this game could use a large injection of new content(non episodic content that is). Checked the game out at the start of the season after having not played for a year and a half and the amount of new stuff was fairly disapointing.

Hopefully since the "seasonal" events were constructed in year 1 and will repeat with minor changes will allow for ANet to focus more on bulk additions like those.
 
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