In other news I think I prefer shield to pair with axe and bow for warrior sPvP. You're ridiculously well-rounded: burst, soft cc, hard cc, channeled block, aoe condi pressure, party might stacking. And you can still get thieves to say, "WTF did that warrior hit me with?" in map chat.
I don't sPVP, but this sounds like something I want to try. I'm a big fan of versatility on my Warrior and this sounds solid. Mind linking a build or posting the details?
3) no obvious "fixed" total bear asses to collect, merely an abstract bar.
I love that the universal terminology for "junk you have to collect for a quest" is "
Bear Asses"
Don't get me wrong, I loved this game. But there are a lot of things in it that are the result of two minds: One wanting to be really innovative and one being really afraid to move forward. While there are hundreds of brilliant ideas in the game, there are dozens of half-baked ones. It's strange, but to be expected given the scale of the project.
It feels like ArenaNet was in the middle of a leap forward when they realized concessions needed to be made to the LCD or their ability to sustain the game over the long term would be impacted. The good news is, I see them walking the game back from that with each update. When was the last time you saw a new heart quest added? I wouldn't be shocked if one of their goals is to quietly bring Guild Wars 2 back to their original concept over the life of the game, with the 'old stuff' serving as an extended tutorial.
I was initially against making Dry Top a level 80 zone (given that it borders low level zones and Living World content has always upscaled), but maybe they're just going to add all of the new content at 80. Then it's kind of the Guild Wars 1 effect; you level really quickly and then just go do stuff. For all intents and purposes, the game becomes 'Level-less" at 80. Bet people will still claim it has no Endgame.
Also, to get around the "need" for levels, you guys can ask Ash what I suggested for his game. I dunno if he's going to use it or not, if he does I don't want to just post it.
I, personally, would prefer the version of GW2 that goes all the way to the action-platformer end of the spectrum. No levels, no hearts, no stats. You unlock skills/traits over time but could take on the toughest enemy in the game in the first 10 minutes if you had the skill for it.
I knew there was a reason I liked you.
A bunch of waypoints around Tyria now have those thorn vines trying to touch them and theres even one in Brisban that has one of the vines wrapped around it and there are new books added to the Durmand Priory about Scarlet, Leylines, and Waypoints.
Yeah, Jira mentioned this and we got on and ran around a bit. The one that's completely entangled is in Skrittsburg. Which means the vines will hit hardest here, the skritt will join forces with the Pact and we'll have Playable Skritt. YAY!
Retro showed me that if you are quick you can use the last jump crystal power to launch up the sail onto the diving platform.
I... thought that was how you had to do it. You can actually get up there with regular jumping? No thanks.