Guys I am not gunna be on for the next 11 days, just letting ya know so you know why I am inactive.
- Friogeror Skullroar ;-)
Just did CoF P1-3.
Had no idea what was going on, everyone ran as fast as they could to the boss, killed it and moved on to the next.
I guess this is what it's like in the end-game dungeons![]()
I'm nervous, but not because I'm afraid they'll nerf my precious warrior. Of skills I use, I would guess they might only nerf Eviscerate and Pin Down. Hell if anything they may buff mace/shield. I may be able to squeeze in a live viewing.Excited about tomorrow's Ready Up! DEM WARRIOR CHANGEZ
Use LFG tool and write that you want to go slow and watch all the cutscenes. I am sure you will get like-minded people who won't rush through it.
I really hope you can play with us one day :/Just did CoF P1-3.
Had no idea what was going on, everyone ran as fast as they could to the boss, killed it and moved on to the next.
I guess this is what it's like in the end-game dungeons![]()
He's stuck in EU-zone ;_;Either that or ask for Gaf people to help out .
I really hope you can play with us one day :/
if you are using the LFG tool, make sure to make your own group and say "First time, good listener" or something and you at least won't just get dragged along without any explanation
He's stuck in EU-zone ;_;
Slighty off topic but I was wondering if someone could help me... This problem occurs in every game but I'll use GW2 as my example:
If you're wondering why the images are taken from a phone, well because apparently this issue is not caught in screenshots.
Windowed Fullscreen:
![]()
![]()
Fullscreen:
![]()
![]()
Not sure how many of you will notice, but in the Fullscreen images, the text and character seem... rounded and almost fading at the edges.
I have an AMD Radeon HD 7900 Series card, and this issue has been annoying me for a while. Wondering if anyone in the guild is a tech guru and could explain how to fix this...
Dell Latitude D620/630? The other one I know of has like a 15" screen so it's way too big to fit the description though it depends on what your definition of tiny screen is.
Just did CoF P1-3.
Had no idea what was going on, everyone ran as fast as they could to the boss, killed it and moved on to the next.
I guess this is what it's like in the end-game dungeons![]()
I hope so too!
I was going to transfer, but then I thought about time differences, what events would be like and stuff like that. And to make it "worse", it seems like when I began playing, I reignited a friends urge to play the game. I would get him to transfer with me, but he plays a lot with his younger brother.
I wish they had guesting cross-realms. :|
Which time zone are you in and what kind of times do you typically play? Specifically at the weekend. I'm an EU player but I don't sleep so it doesn't affect me hehe.
Was preparing to fly down to Texas next week to testify at a corporate contract trial and now we've apparently settled. So glad I don't have to spend a week in the middle of nowhere, Texas...
Slighty off topic but I was wondering if someone could help me... This problem occurs in every game but I'll use GW2 as my example:
If you're wondering why the images are taken from a phone, well because apparently this issue is not caught in screenshots.
Windowed Fullscreen:
![]()
![]()
Fullscreen:
![]()
![]()
Not sure how many of you will notice, but in the Fullscreen images, the text and character seem... rounded and almost fading at the edges.
I have an AMD Radeon HD 7900 Series card, and this issue has been annoying me for a while. Wondering if anyone in the guild is a tech guru and could explain how to fix this...
CEST/GMT+2. Maybe it's not that bad? I play around 20:00-24:00, 8-12PM if you prefer. (This is weeks where I have my daughter, every other week I play more)
Was preparing to fly down to Texas next week to testify at a corporate contract trial and now we've apparently settled. So glad I don't have to spend a week in the middle of nowhere, Texas...
Korten , are you runing Sweetfx on your game by any chance ?
Was it the East District Court aka the notorious patent troll court?Was preparing to fly down to Texas next week to testify at a corporate contract trial and now we've apparently settled. So glad I don't have to spend a week in the middle of nowhere, Texas...
my circuits are pristineat least hawkian-bot's personal processing computronics never seem to give out
@Retro/Jira, you guys doing a new thread for the 2nd Anniversary of GW2?
"where's the expansion?"
hah, the motherboard really was totally shot. most likely defective (unable to flash BIOS at all). not that I'm gonna try again. should be all computational again tonight anyway![]()
@Retro/Jira, you guys doing a new thread for the 2nd Anniversary of GW2?
@Retro/Jira, you guys doing a new thread for the 2nd Anniversary of GW2?
Ooh, what date is it's anniversary?
All times should be given relative to reset, the One True Constant.
Dat warrior nerfbat.
All the changes are now in, apologies for any incorrect stuff in the previous iteration.
Thief
Traits
Weapons
- Panic Strike duration of immobilization too long (5.25s baseline), reduced it to 2.5 s. Reduced the cooldown from 30s to 20s so you will be able to use it more often.
- Invigorating Precision Increased from 5% to 8% of your crit dmg returned as health to you.
- Ricochet In addition to bouncing your pistol shots, this trait now Increase the range of your pistol shots. From 900m to 1050m range increase. Also some bug fixes to how Ricochet works, it will bounce more reliability.
- Assasins Equilibrium The amount of stability it grants increased from 1s to 1.5s
- Venomous Aura Previously, if you applied venom to an ally, they applied conditions using their own stats. You now will use your own condition stats. Other venoms like Leeching Venoms will use your own healing stat. Basilisk Venom, however, remains as an interrupt through the target you have applied the venom to.
- Dagger Strike/Wild Strike/Lotus Strike now hits up to 2 targets. Previous it only hit 1 target and became difficult for targets with pets etc. The defensive measures on these skills such as endurance gain from Wild Strike will only apply once.
- Black Powder interval of the skill increased from 1 to 2s while the duration of the blind applied decreased to 2s. The projectile still applies 2s of blind.
- Unload Cast time reduced from 1.75s to 1.5s for overall 20% reduction
- Choking Gas has a small strike when impacting the ground. If you are in stealth when this ability hits the ground, you will be revealed.In addition, you will be able to apply on crit procs or your venoms to enemies with this ability.
- Flanking Strike Initiative cost of Flanking Strike and Larcenous Strike have had their initiatives costs changed. Flanking cost gone up from 3 to 4 initiative while Larcenous Strike gone down from 2 to 1 initiative cost. Flanking Strike now requires a hit to turn into Larcenous Strike.
Warrior
Adrenaline
We reworked how the adrenaline works. Currently, your adrenaline is only consumed if you hit with your skill (i.e. if you miss with Eviscerate, your adrenaline is not consumed). Now If you miss your adrenaline dump skills, you will lose adrenaline. Additionally, Adrenaline will now decay when you leave combat so it is more beneficial for you to use the adrenaline skills rather than carrying them to the next fight.
Traits
Greatsword
- Rousing Resilience Giver you up to 8s of bonus toughness, increase from previous 4s.
- Brawlers Recovery Now remove a single condition on weapon swap rather than just blind.
Rifle
- 100% blade damage reduced by 5% for the first strike, final strike remains same.
- Whirlwind Attack also received 5% damage decrease
- Arcing Slice This ability is more executioner style, it will deal damage to 5 targets in an area and deal bonus damage to enemies below 50% HP.
Axe
- Bleeding Shot this ability no longer applies Bleed and renamed to Fierce Shot. Fierce Shot has a 20% damage increase and will give extra adrenaline against targets with vulnerability debuff.
Mace
- Whirling Axe Axe offhand #5 skill has its damage increased by 17%, cooldown reduced to 15s.
Sword
- Pulverize Third strike of your mace autoattack has its cast time reduced by 25%
- Impale This offhand sword skill previous had over 100% upcoming on Torment, we felt this was too much. We have reduced torment duration from 12s to 8s.
Utilities
- Signet of Rage boon duration of this ability reduced by 5s (might/fury etc will only last for 25s base), adrenaline gain increased by 50%
- Signet of Might You now have 6s to deliver unblockable attacks instead of 5 attacks.
- Berserker Stance Previous this skill gave just under 5 full bars of Adrenaline which was a lot. Adrenaline gain reduced by 40%, you can only get a full 3 bar of adrenaline.
- Banners Sprint ability no longer give an attack, will remove crippled/chilled and sprint a short instance
- Rampage We want this elite to make you feel more like a juggernaut when you enter this transform. Reduced the amount of incoming physical damage by 25% meaning that all strikes you take will be reduced. All incoming chilled/crippled/immobilize conditions will be reduced by another 33%. If you have dogged march and this ability you gonna be suffering from almost no movement impairing abilities
Increased the velocity of Throw Boulder so it is easier for you to stun ranged moving enemies.
As someone running a tanky Hammer/Mace+Shield Warrior, the reduced cast time for the mace pleases me.
Does anyone think ANet is trying to nerf pure DPS builds in general?
Black Powder is the most deliciously broken thief skill I've found in my two-week thief career. It ruins 5/8 downed states, as well as warriors in general. You'll still be able to use it against downed states, but you'll have to pay more attention against good players.None of the thief changes affect me other than the dagger autoattack which is a huge buff, black powder which whatever, I once had someone tell me thief was a boring class because of how that skill worked, and Flanking Strike for PvP which was really not being used as intended. I never run Ricochet or Panic Strike and I didn't even know you could use choking gas from stealth :-X
It's a fine nerf, it was even more broken in PvE.Black Powder is the most deliciously broken thief skill I've found in my two-week thief career. It ruins 5/8 downed states, as well as warriors in general. You'll still be able to use it against downed states, but you'll have to pay more attention against good players.
I mean I've literally done this in WvW, I just never realized it wasn't unstealthing meAnd c'mon Hawkian, poisoning fools while stealthed is great fun; I was trolling an EotM zerg with this just last night.![]()
Black Powder is the most deliciously broken thief skill I've found in my two-week thief career. It ruins 5/8 downed states, as well as warriors in general. You'll still be able to use it against downed states, but you'll have to pay more attention against good players.
And c'mon Hawkian, poisoning fools while stealthed is great fun; I was trolling an EotM zerg with this just last night.
Edit: that Dulfy list is wrong on Berserker's stance; you get 3 bars of adrenaline post-patch (aka "a full bar").
I never had much of a grievance with stealth, and now that I actually play thief I find the criticisms entirely unfounded. Thieves would be grease spots without stealth and there are plenty of counters.Stealth remains the biggest fun killer. blah.