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Guild Wars 2 |OT5| We've got fun and games

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Moondrop

Banned
I said almost. Engineers remove boons too. One skill isn't as impressive as all the ways mesmer/necro have to do it. :p
My zergbusting gadgeteer uses that ability and it's actually two skills- you get boon strip on the toolbelt as well. And technically any class can remove boons with sigil of nullification.

I'd place boon stripping into these tiers:
A) Mesmers- you can expect all good ones to have it and it's vicious.
B) Thieves and Necros- you can't expect all necros to have it, but when they do it's vicious. Whereas almost all thieves will have the trait but it's very situational in its application. For example, a good thief with the right build can interrupt a stability stomp. Plus sword thieves steal boons.
C) Engineer- but no one seems to run gadgeteer except for me.
Z) Sigil of nullification.
 

Zeroth

Member
Interested in how this will affect Stand Your Ground. It's one of the better (if not THE, ignoring WoR) guardian utilities, and what pretty much guardians are know for (access to group stability).
 

Mxrz

Member
Stability change makes me unhappy as I currently imagine it. What's the point of stuff like Rampage if people can knock you out of it?

I guess we'll have to wait and see how they decide to adjust each of the skills.

How often do people use rampage though? I've used it for a very gimmicky duo setup with a guildie in unranked. About it. My guess is the other effects wont end once the stability stacks are gone. Otherwise, its a great time to rebalance some skills.

I'm not sure how many folks here are MMO vets (and honestly, it's kind of a good thing if you aren't), but expansions are when most major shake-ups happen. GW2 is kind of unique in that the feature packs have made big changes too (Torment is something most devs would have saved for an expansion), so I would expect bigger changes from here on out. Some pretty established builds may even disappear, and there's always the chance they use this opportunity to rein in stuff like the zerker meta.

Folks who have been through the process before can tell you how drastic the changes can get (TBC practically made paladins viable overnight, for example).

Be prepared for potentially drastic changes, that's all. This Stability change is going to touch on every single class, so everyone is gonna get a solid once-over.

Yeah, I want that "Everything is different!" feel with GW2. PvE especially needs a big shake up. And Defiance, Stability and Resistance are going to impact everything. Specializations have the potential to really shake up things up too. A druid might play totally different than a ranger and all that.

The Zerk pve meta probably going to stick around so long as active defenses are so strong. But they could still amp unavoidable effects and things to make passive defenses a lot more appealing. Control effects being stronger (taunt) with stability being reworked could make it impractical to stack. Making positioning finally pve relevant. A lot of the Rev's skill based around that too.

In a way, more hyped about this stuff than the rest of it.
 
How often do people use rampage though? I've used it for a very gimmicky duo setup with a guildie in unranked. About it. My guess is the other effects wont end once the stability stacks are gone. Otherwise, its a great time to rebalance some skills.

Rampage was just the first example to come to mind, since a large point of using it is that you're super tough to kill. If you could easily lose stability and get ping-ponged around the entire time, it sort of loses its theme.

I can count on one hand the number of times I've attempted to use Rampage to do something I couldn't do otherwise, so I'm not super worried about it specifically getting a nerf. Just using it as an extreme case.
 

Mxrz

Member
Its a long shot, but I am quietly hoping a lot of skills like it get reworked to be more useful. Its a cool idea, but just doesn't hold up in actual gameplay outside some rare circumstances. But a giant skill overhaul on top of everything else might be asking a bit much.
 
I'm not sure how many folks here are MMO vets (and honestly, it's kind of a good thing if you aren't), but expansions are when most major shake-ups happen.

Yup. Traditionally (always), expansions have equalled They Changed It, Now It Sucks and Ruined FOREVER type attitudes from friends and foes of the game alike (from those who generally are very vocal about loving the game so much they hate to see it "ruined", or people who "quit two weeks after launch but still post about it").

So everyone be prepared for extreme salinity, millions of reddit/posts about how this proves it's all downhill from here, and a deafening cacophony all to the tune of:

tumblr_nk1mezxMLr1u69woko2_500.gif


All of which will likely be either a) overblown drama or b) a minority vocal outcry from the same people who've insisted the game's been dead since a week after launch.

Meanwhile, except for the usual bugs, issues, missteps and general rough patches (pun intended) following an xpac launch, the reality is more like:


Ya gotta believe.
 

Coolwhip

Banned
Just a question as someone that might start playing GW2 again.

What is the endgame like? You don't raid or do anything to get gear right? How do you spend your time at level 80?
 

Ashodin

Member
Just a question as someone that might start playing GW2 again.

What is the endgame like? You don't raid or do anything to get gear right? How do you spend your time at level 80?

"endgame" is basically deciding what you want to work towards.

Ascended gear? Money? Legendary? Achievements? Fractals? These are all things you can do.

Right now one of the two biggest timesinks are Mawdrey (a backpiece) and the Luminescent gear, shiny gear.
 

Zeroth

Member
Just a question as someone that might start playing GW2 again.

What is the endgame like? You don't raid or do anything to get gear right? How do you spend your time at level 80?

As pointed out, it's up to you. Legendaries are a common goal, but it's up to you. There's a lot of liberty, and we in the guild would love to get ya started, if you are up to it!
 
Just a question as someone that might start playing GW2 again.

What is the endgame like? You don't raid or do anything to get gear right? How do you spend your time at level 80?

Content!

At 80, you do all the content you've yet to do on your trip to 80. Getting to 80 is not the goal of the game: playing the game is.

Explore the zones, see the dynamic events, do the dungeons you've never done (dungeons are all 100% optional), run the Fractals (optional dungeon-style content), see the World Bosses, Try World vs World, do Player vs Player, participate in the various open-world 'raids' like Wurm or Vinewrath, play the new Living World content as it happens, do all the jumping puzzles/hidden mini-dungeons, find all the diving goggle points, finish achivements for zones/bosses/world, work on crafting, play minigames, or start collecting resources for a Legendary, etc.

Think of it this way: getting to max prestige in Call of Duty multiplayer isn't "end game", nor does it lead to any. CoD MP is about playing CoD MP. GW2 is like that - you play it to play it, not to fill bars. Filling bars is a neat side-effect of playing. Along the way, you get new looks for your weapons, armour, toys to use, functional things like resource converters, and so on.

tldr: GW2 has no endgame. It just has plenty of game.
 

HowZatOZ

Banned
So I've come back from pretty much a year or more hiatus and boy am I loving all the changes. I'm actually having fun with the game again and its great to see all the little UI changes, makes it feel like a brand new game.

Question though, way back I bought that Molten Pickaxe that never ran out, however it seems to have been soulbound to a character instead of being account-wide like it was. How do I fix this?
 
So I've come back from pretty much a year or more hiatus and boy am I loving all the changes. I'm actually having fun with the game again and its great to see all the little UI changes, makes it feel like a brand new game.

Question though, way back I bought that Molten Pickaxe that never ran out, however it seems to have been soulbound to a character instead of being account-wide like it was. How do I fix this?

Talk to a Black Lion Weapons Specialist.
 
A boring hill?

Is that supposed to be meta-joke about how the camera's always pointed to the ground?

The off-screen waypoint?

All that clipping going around your character?
 

Complistic

Member
So I've come back from pretty much a year or more hiatus and boy am I loving all the changes. I'm actually having fun with the game again and its great to see all the little UI changes, makes it feel like a brand new game.

Question though, way back I bought that Molten Pickaxe that never ran out, however it seems to have been soulbound to a character instead of being account-wide like it was. How do I fix this?

Actually it was soulbound when you bought it, but they made them all account bound afterwards.
 

Wallach

Member
I don't really know what to do with my precursors, just kind of doing the KFC commercial dance. Maybe I should craft Twilight for my Necro, but then I have to sit and look at it in the bank until whenever HoT actually drops, which sounds wack. At least I could hold it until I get to see new legendaries and maybe just sell it if the new legendary greatsword is somehow more fitting (which I doubt).

Dawn on the other hand should probably go to the TP. I don't have the energy to make two legendaries, if I really want Eternity post-HoT for some reason (which I also doubt) it should be easier to get another Dawn by then.
 

nataku

Member
Get the gold while you can if you're not going to make them. Who knows what will happen when HoT releases. There's no way prices will remain where they are now at the very least.
 

Wallach

Member
What if the new precursors totally dwarf the old ones? What if Necro greatsword will be smeh?

I'm not real concerned with Necro greatsword being bad; Necro doesn't really have any stand-out weapons so it doesn't have intense competition regardless of what direction the weapon goes. I'm pretty confident that being tied to the specialization (and thus directly tied to a much higher quality iteration period) will make it a strong weapon relative to the other choices.

Already sold off Dawn and am back to having gold in my pockets. Now just to figure out if I want to actually make Twilight before HoT or not.
 

leng jai

Member
I'm not real concerned with Necro greatsword being bad; Necro doesn't really have any stand-out weapons so it doesn't have intense competition regardless of what direction the weapon goes. I'm pretty confident that being tied to the specialization (and thus directly tied to a much higher quality iteration period) will make it a strong weapon relative to the other choices.

Already sold off Dawn and am back to having gold in my pockets. Now just to figure out if I want to actually make Twilight before HoT or not.

Don't you have other characters that can use it in the mean time? It's basically a strong weapon for every single class that can use it.
 
As expected, HotW Troll is exactly the same as AC Troll.

Kind of boring.

I'm sure Zeroth remembers the enormous amount of trouble we had beating this guy a few months ago. I never would have believed at the time it could be so simple.
 

Zeroth

Member
Pretty sure hallowed ground will be much more significant after the stability change, I'm not concerned with it. I'm far more curious about Stand Your Ground since it's a much more used and simple skill. I expect no stab giving ability to give one stack (they mentioned using multiple CCs to counter common stab uses like enemy stomps), but I think we'll see 2-3 stacks as the more common distribution.

Also, due to the way revenant traits work, I'm now sure that specializations will replace the trait line they are improving. Revenant will only be able to pick 4 legends ever, with specs replacing one or another.
 
Stab change might be one of the most important changes in the game. New stab promotes skill play minimize 1/3 guardian zergs. Punishes followers rewards smart play, punishes dumb dumbs.

It might even shift combat from zerg vs zerg in WvW to siege warfare. It certainly will hopefully destroy "GvG", which is a bonus for me.
 

Zeroth

Member
I'm not sure what they nerfed on elementalists, but it is the top GW2 class. Any "nerf" to it helps the other classes get more proeminence, although there are other classes that should be tweaked too.
 

spiritfox

Member
The only recent nerf is to Might, which affects everyone even though Eles get hit the hardest. The only major nerfs Eles had were to its elites, which were more bug fixes than anything.
 

Levyne

Banned
One mostly sideways move (right?) on one attunement on one weapon? Seems like being dramatic to whine about that. Reminds me of the story of "warriors suck now" when Hundred Blades went -5%.
 

Moondrop

Banned
https://www.youtube.com/watch?v=GV3pbeoPmT0
Would have expected Moondrop to make a video like this.
Ha, that's nice but I actually run the Shield Mastery trait over it in PvP- mostly because I can't justify MH mace over axe. Maybe if the stability changes favor mace I can switch to this and punish bearbows even more.

It might even shift combat from zerg vs zerg in WvW to siege warfare.
That would be a terrible result that would turn WvW into a ghost town.

It certainly will hopefully destroy "GvG", which is a bonus for me.
There's no reason to hope for the fun of others to be spoiled.
 
Ha, that's nice but I actually run the Shield Mastery trait over it in PvP- mostly because I can't justify MH mace over axe. Maybe if the stability changes favor mace I can switch to this and punish bearbows even more.


That would be a terrible result that would turn WvW into a ghost town.


There's no reason to hope for the fun of others to be spoiled.
You have no evidence to suggest it will turn WvW into more of a ghost town. At best it will completely change the structure of WvW making more classes valuable. Also this whole destroy WvW crap is the same thing they said when ascended gear was first introduced, so I have no reason to believe this will also destroy WvW. At worst it might make a few guilds quit but people quit for a lot dumb reason.

There's no reason to hope for the fun of others to be spoiled.
That maybe so, but I don't care. They turn to be one of the loudest most obnoxious people, so don't care if their fun is ruined. They certainly did not care when they were ruining mine before Arenanet had to desperately add the new arena.
 
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