Did... something change with Coordinates?
I dont feel like the numbers are the same
(update paranoia?)
I thought the patch notes said something about that
No bug fixes mentioned? Hoping the change log appears soon online.
Latest WIP - http://xboxdvr.com/gamer/Sikamikanico/video/15081223
Oh fuck this was one of the big problems when i was trying to recreate the Spire base for Super Cragmire. noice
Turn static lights into dynamic ones and that should fix it.
Doesn't have to be near. Simply having too many static lights will cause artifacts across the map.There aren't any lights nearby to these objects, they're lit by the map only.
If you're talking about light bake, these objects already had light bake turned on. Turning it off removes the shenanigans on a per-object basis but also makes them stand out and not match their surroundings. Also makes them look dull and dark if you walk too far away from them.
Doesn't have to be near. Simply having too many static lights will cause artifacts across the map.
Dynamic lights only light up if you're close while static ones are always on. I think they're glitched right now where they both act like dynamic ones, though.Ill give it a shot and see how it works out, thanks for the suggestion. Did the most recent update introduce more issues with static lights?
What is the difference between static and dynamic lights?
Dynamic lights only light up if you're close while static ones are always on. I think they're glitched right now where they both act like dynamic ones, though.
I don't know. Anyway watch this space for an announcement, likely tomorrow.And Nokyard, I'm not sure if this has been asked before. Why did 343 decide to put only one court in the Griffball playlist? I remember you sharing your progress on many different Griffball courts.
Is there any type of invisible shield that blocks vehicles, but not spartans or weapons? Configurable invisible blocker?
I want to keep vehicles out of a certain corner that should be foot-travel only.
Is there any type of invisible shield that blocks vehicles, but not spartans or weapons? Configurable invisible blocker?
I want to keep vehicles out of a certain corner that should be foot-travel only.
Is there any type of invisible shield that blocks vehicles, but not spartans or weapons? Configurable invisible blocker?
I want to keep vehicles out of a certain corner that should be foot-travel only.
Dumb/ambitious question, but, is there any way of generating heatmaps from custom games? I am a talentless hack compared to the numerous masters in here, but I'd like to see where my maps are at their businest, and where they're too quiet. Wildly ambitious hope, I know...
Sure it does. Set sender and receiver teleporters to vehicles only. Place the sender node in the forbidden area, and the receiver node a few feet back facing the same direction (or 180 degrees if you want to freak players out). This acts as a bouncybarrier, although it can be a bit jarring since it feels like bad lag.I could put up an invisible vehicle barrier just in front of it, but that doesn't exist.
People already doing amazing things with the ball gametype.
https://www.youtube.com/watch?v=VcLDRykQC0w&feature=youtu.be
[B]Volleyball[/B]
Each team gets a ball, throw it onto your opponents floor to win
First to 10 points wins
[IMG]http://i.imgur.com/tyjurGWl.jpg[/IMG]
[URL="http://www.halowaypoint.com/en-us/players/nillapuddin626/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=363b3307-a6be-4bb5-b41d-ea38e381078a"]Gametype: Volleyball[/URL]
[URL="http://www.halowaypoint.com/en-us/players/nillapuddin626/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=323ec8d1-1c64-48eb-866b-575f67345f22"]Map: Court[/URL]
Sure it does. Set sender and receiver teleporters to vehicles only. Place the sender node in the forbidden area, and the receiver node a few feet back facing the same direction (or 180 degrees if you want to freak players out). This acts as a bouncybarrier, although it can be a bit jarring since it feels like bad lag.
Sure it does. Set sender and receiver teleporters to vehicles only. Place the sender node in the forbidden area, and the receiver node a few feet back facing the same direction (or 180 degrees if you want to freak players out). This acts as a bouncybarrier, although it can be a bit jarring since it feels like bad lag.
NOKYARD having vietnam flashbacks right now
First it was the plasma cannon, now...
NOKYARD having vietnam flashbacks right now
First it was the plasma cannon, now...
http://xboxdvr.com/gamer/BaronScrotum/video/15180885
NOKYARD having vietnam flashbacks right now
First it was the plasma cannon, now...
http://xboxdvr.com/gamer/BaronScrotum/video/15180885
NOKYARD having vietnam flashbacks right now
First it was the plasma cannon, now...
http://xboxdvr.com/gamer/BaronScrotum/video/15180885