Yes. If someone posts after you and you want to respond just post again and quote it, it's not a big deal people.
I was under the impression that GAF as a forum usually feels the same way about double posting and projectile vomiting.
Yes. If someone posts after you and you want to respond just post again and quote it, it's not a big deal people.
Yeah saw that. VERY interesting.Also:
We had to have the elements to connect the player to something familiar but still be able to offer something outlandish and alien. After this aural base is formed, we then have all the freedom in the world to mix and match different elements into a single weapon. Even a Forerunner weapon incorporates some of the elements from that gun session.
They bragged about playing customs instead of the list in the Halo 3 era. I'm not talking about the Reach one. Halo 3 does not have the population to support fringe playlists, and especially playlists where the community mainly plays their gametype via Customs and Gamebattles anyway. Even when the MLG playlist was caught up, they'd still go on about how customs were better than the playlist. Reach decimated 3's population, and 4 is going to decimate 3's population even more.
I think we need to look at other games that still matchmaking well, and why. You can still get games in Perfect Dark Zero quickly because the game only has two playlists. It wasn't even that popular. Then you go to a game like CoD4 which was hugely popular, and because it has like 21 playlists it's a wasteland of a lack of focus.
It's why I also delete Action Sack. Action Sack is pretty much the "customs playlist", so like MLG it doesn't really deserve to stick around in a low-pop situation.
I think you do need both. If you need to, you can put one goal off the map.and give it zero size.
BR? WAT? Someone post the whole bulletin here plz, I can't access Waypoint because the login loop thing
The Mysteries of the Inner Sanctum
If you could parse the constant roar that engulfs our studio on a daily basis, you would discover it’s comprised of several commingling sounds. Constant mouse clicks punctuate the nonstop sound of typing, Skyrim conversations surrender to sandbox and strategy discussions, and the steady stream of trash talking is periodically interrupted by both triumphant shouts of victory and the near silent sighs of defeat.
Tucked away in a corner, isolated from that ambient noise, is a row of sound booths. On shutting yourself up in one of these sanctums, the rest of the studio ceases to exist as the haunting melodies and foreboding intonations of an unknown, mysterious world slowly infiltrate every fiber of your being. This is the current iteration of what will eventually be the sweeping sci-fi score of Halo 4, and within those padded walls, our audio team is fine-tuning every single note into a polished state of perfection.
We’ll talk more about the audio experience we’re crafting for Halo 4 later in this Bulletin. For now, though, let’s touch on a few Reach-related topics.
Halo: Reach Team Slayer Voting
Over the past two weeks, there have only been two choices instead of the standard three in the Team Slayer playlist. One of those options used the traditional Reach settings, while the other one featured the Title Update changes. This was done so we could get additional information about the community’s gameplay preferences in an effort to continue shaping the best possible Halo: Reach experience.
Now that the two-week voting period has officially concluded, we’ll be pulling, examining, and analyzing the data in several different ways. While we have started that process, we haven’t finished the scrutinizing part of things. I can tell you this much right now, though: it’s clear to us that people are passionate about both flavors, and we remain dedicated to making sure both regular and TU Reach are readily available in Multiplayer matchmaking. More on that, and the rest of March’s playlist update details, in next week’s Bulletin.
Halo: Reach Custom Challenge of the Week
The previous Custom Challenge of the Week focused on Banshees (congratulations to those of you that got 10,000cR for completing it!), so this week we’re going to change things up a bit and go after one enemy species in particular: the Unggoy. Why, you ask? Because the last time I played, one of them told me to enjoy his bright blue balls, and it didn’t feel right keeping such a pleasurable activity all to myself. Therefore, I’m sharing it with the rest of you for the next seven days.
So, from now until next Tuesday at 11:59 p.m. Pacific Time, setting up a Custom Challenge with Grunts as the type of kill will result in five times the usual multiplier. Please note turning on the Grunt Birthday skull won’t get you additional credits. It will, however, bring you an inexplicable amount of joy and happiness. Hooray!
The Hills Are Alive With the Sounds of (Halo 4) Music
In designing a video game, its audio is, of course, one of the things that contribute to a memorable and emotional experience.
Halo has always had amazing audio design. With Halo 4, we are respecting the music philosophy of previous Halos while establishing a fresh, new direction for Halo 4’s music, employing our own distinctive style that still feels like Halo. The goal is to make the music of the story fit not only the gameplay, but also the player’s emotional circumstances.
When thinking about the player’s emotional circumstances, we’re using an interactive implementation. Sometimes, when fighting an enemy, it’s simply a fight. Other times, even in the same level, you can be fighting but it may suddenly turn into a distressing encounter. Since circumstances within the story constantly change, we want our music to sync with those changes when it’s appropriate to enhance the experience. How many enemies are tracking you? When do the enemies notice your presence? What kind of cinematic did you watch before the combat? Our goal when asking these questions is to make the music change dynamically with the gameplay to account for your personal gameplay experience.
Sometimes we’ll suggest a change to the story to sync with the music more, and vice versa. Communication within the studio is an important part to achieve this synchronicity.
The vision for our audio is huge. Like a child, we started as a blank slate when trying to find our own unique musical language. Then we began making a few sounds here and there. Now we’re at the point where those sounds collide, intertwine, and say things about the Halo 4 universe. This was a process that we had to learn as a team. Introducing a new composer, and learning how to work with that composer, was part of the process. We’ll have more details about this currently unnamed individual in the future. But I’m guessing you already knew that....
So, how are we creating our own language based on realism in the world of Halo? Our concept focuses on the digital and the organic, and we share that vision across the entirety of our audio production.
What does that mean, exactly? I’ll use a recent audio recording session as an example.
We’ve recorded source material for the arsenal of both new and returning weapons you’ll have at your disposal in Halo 4. The gun recording was difficult because we needed to record close sounds, distant sounds, and everything in between. We had to figure out what microphone, what distance, and what range was appropriate while factoring in weather, wind, and anything and everything Mother Nature might randomly decide to throw our way.
To get the best audio quality possible, we worked with the military on one of their training grounds where the occasional dropped bomb is not an uncommon experience. During that session, we staged first-person encounters so that we could understand how the weapons should feel when playing the game, and then we used numerous 30-channel microphones to record the actual sounds.
We had to have the elements to connect the player to something familiar but still be able to offer something outlandish and alien. After this aural base is formed, we then have all the freedom in the world to mix and match different elements into a single weapon. Even a Forerunner weapon incorporates some of the elements from that gun session.
These real weapon recordings act as the glue for the rest of the sound ingredients for Halo 4’s arsenal. There’s a whole other process we go through to create epic sci-fi elements outside of the field recording sessions, though, as we gather a collection of source assets and then shape them to precision. The aforementioned gun session, as elaborate as it was, is just a small portion of the assets we require to make the sound effects in Halo 4.
This means we’re always exploring and recording new sounds. Everything from the opening and closing of a pair of rusty scissors to a brushtail possum’s scream pitched down an octave to a short snippet from a two-inch mortar explosion are all on file in our extensive audio library.
Within the sounds of Halo 4, there’s a sense of fantasy based on reality, where otherworldly sounds have a feeling of familiarity….
Office of Halo Intelligence: Part 5
To talk more about the audio aspect of our upcoming game, I asked Sotaro Tojima, the Audio Director for Halo 4, to write the fifth entry in our Office of Halo Intelligence series. Here are his thoughts on the music and sounds that will one day be gracing your earholes.
I’m honored to have an opportunity to talk here! I just came back from a weekly music review, and especially this week, I was so excited about one piece of music. This emotional, digitized piece became the second favorite piece of Halo 4 music which we’ve made so far. I can’t wait to share this with you!
Producing the Halo 4 music is very difficult, but such a fun job for me. I know many people, including me, love the previous Halos’ music. Halo 4 will be a story for Master Chief and Cortana. Therefore, we are driving our music production respecting the previous music tone.
At the same time, we are working to establish some freshness in the music because this is a new trilogy and we are a new team.
I love creating game audio because it is a direct communication between fans and the team. I want to communicate with our "own" language of sound and music. Even if having a new language on Halo is very challenging...
My goal for making audio is always very simple. How much can we make people excited and immersed in the story and gameplay experience with our audio? There are three key ways I like to do that:
• Provide a sense of reality with sophisticated sound design to bring you into a believable world.
• Achieve a memorable, dramatic experience with great music and sounds well synced with the story beat and your gameplay.
• Share a delightful memory with all fans providing an iconic melody.
Actually, my real goal is to make you cry!
When I hired the people that make up the Halo 4 audio team, one of the criteria I had was that if you want to work it had to be "for fans more than anything." And now I have a great team. Everyone is so happy to work hard to surprise you.
Again, it is very hard to achieve a great audio for the Halo universe, but I believe we can do this as long as we don't forget you are waiting patiently for us. Stay tuned for next update from me, and for more exciting topics in OHI!
-Sotaro Tojima
Sotaro, or Tajeen as we call him around the studio, neglected to mention his original idea of going to space to record realistic out-of-this-world sounds (17:30). From what I’ve heard, though, that idea has changed a bit and he now wants to send me in his place. I strongly suspect it’s a trap.
Until next week… that is, unless I get launched into orbit. I heard the internet is pretty spotty up there.
<3,
bs angel
Halo 4?
Did I miss sth.? Wasn't it clear that we will use Forerunner Tech? I should watch the Halo 4 panel tomorrow.Yeah saw that. VERY interesting.
Halo Reach and NEW! Super Halo Reach?Don't worry. There's a plan afoot that will make you and your enemies happy.
I still think there's a place for those kinds of playlists in matchmaking, simply because not everyone can play them in customs. Soon enough Halo 4 is going to decimate the Halo 3 population and that's when I would maybe agree with your drastic reduction. But for many, (myself included), Reach fails to hit the right notes in a lot of playlists, and so having them there in Halo 3 is nice. I remember playing stuff like Snipes and getting games pretty quick back in January. If anything is going to be done, party matching being removed would lead to much quicker games. But as for removing those niche playlists, I dont agree with that.
Also that update oddly de hyped me. Audio will probably sound amazing in game, but its just the idea of what weapon it could be.( That LMG sounded like it had too slow a fire rate to be a Hog gun.
Probably, but I don't pay attention most of the time.Did I miss sth.? Wasn't it clear that we will use Forerunner Tech? I should watch the Halo 4 panel tomorrow.
But see, I'm doing this as "if we get one more update, this is the update". We'll be lucky enough to get one more update, let alone another update after Halo 4 comes out.
I just wish Halo 3 doesn't end up in the "Lost keys" situation that Halo 2 did. I'd love to rotate playing Halo 3 into my schedule but when you're sitting there twiddling your thumbs for almost a half hour getting a game, might as well just dashboard and go back to Reach.
EDIT: beaten
This could mean that we'll either fight forerunners or find their weapons scattered around the planet.
I warned BS that people would get too excited about certain hot button words in this update. I would just remind people that audio isn't just limited to in-game, and that this is a direct follow up to Halo 3, and that assumptions are dangerous.
http://i.imgur.com/Uw0Nu.jpg[IMG][/QUOTE]
Just curious: Do you help Jess edit the Bulletins, or does someone else?
Just curious: Do you help Jess edit the Bulletins or does someone else?
YES! Golden showers was my favorite MP mode in Halo 2.
I ping ~60ms to Over, no lie. Get FiOS!
WTF? So... Where does that leave us? We'll be hearing Forerunner weapons, but we won't be using them? Or we just won't be fighting Forerunners?
Man. As long as we're not just fighting the Covenant again, I'll be fine. Forerunners, Precursors, whatever. Just not the Covenant (or the Flood!).
assumptions
I look at them. ANd sometimes i do drawrings.
Times I've clicked the link to the bulletin today: 5Man, I've gotten these god damn runtime errors while trying to view the Bulletin one too many times :-/.
Hmm...I warned BS that people would get too excited about certain hot button words in this update. I would just remind people that audio isn't just limited to in-game, and that this is a direct follow up to Halo 3, and that assumptions are dangerous.
Bulletin said:Even a Forerunner weapon incorporates some of the elements from that gun session
Finally got to it in Firefox.Times I've clicked the link to the bulletin today: 5
Times it has sent me to a runtime error page: 2
Times it has sent me to the main blog listing: 2
Times it has sent me to a "content cannot be found" page: 1
Times a Bulletin link has actually sent me to the Bulletin in all of history: 0
DreamCrusher would be proud.I warned BS that people would get too excited about certain hot button words in this update. I would just remind people that audio isn't just limited to in-game, and that this is a direct follow up to Halo 3, and that assumptions are dangerous.
WTF? So... Where does that leave us? We'll be hearing Forerunner weapons, but we won't be using them? Or we just won't be fighting Forerunners?
Man. As long as we're not just fighting the Covenant again, I'll be fine. Forerunners, Precursors, whatever. Just not the Covenant (or the Flood!).
Server Error in '/blogs' Application.
Runtime Error
Description: An application error occurred on the server. The current custom error settings for this application prevent the details of the application error from being viewed remotely (for security reasons). It could, however, be viewed by browsers running on the local server machine.
Details: To enable the details of this specific error message to be viewable on remote machines, please create a <customErrors> tag within a "web.config" configuration file located in the root directory of the current web application. This <customErrors> tag should then have its "mode" attribute set to "Off".
<!-- Web.Config Configuration File -->
<configuration>
<system.web>
<customErrors mode="Off"/>
</system.web>
</configuration>
Notes: The current error page you are seeing can be replaced by a custom error page by modifying the "defaultRedirect" attribute of the application's <customErrors> configuration tag to point to a custom error page URL.
<!-- Web.Config Configuration File -->
<configuration>
<system.web>
<customErrors mode="RemoteOnly" defaultRedirect="mycustompage.htm"/>
</system.web>
</configuration>
Clicking the bulletin link: (from Halo Waypoint front page or from direct link)
:/
Are there any pictures as part of the Bulliten worthwhile? HBO doesn't have their version up yet.
Or do that. But I'd rather not jump through that hoop.Clear your cookies.
You've been correcting people a lot recently.Wuh? No... Wub wub wub Did he deny something? He reminded to not interpret too much into every small thing. And that we used Forerunner weapons in 2 and 3. So yeah that's how I understood it. And you interpreted too much into his post. Obviously I can't read English and understood Frankie's totally wrong. Yep. I'm talking bullshit again. should shut my mouth.
Clicking the bulletin link: (from Halo Waypoint front page or from direct link)
:/
Are there any pictures as part of the Bulliten worthwhile? HBO doesn't have their version up yet.
I warned BS that people would get too excited about certain hot button words in this update. I would just remind people that audio isn't just limited to in-game, and that this is a direct follow up to Halo 3, and that assumptions are dangerous.
http://i.imgur.com/Uw0Nu.jpg/IMG][/QUOTE]
Words, they be dangerous.
We're working on it. I even told you why in the news post. Complete truth, I swear.
Grim
Can you try a different browser zap? That was the (unfortunate) solution for me.
Or do that. But I'd rather not jump through that hoop.
You've been correcting people a lot recently.
Love the Father Ted reference, lol. (343 should raffle a car for the marketing campaign! ;-)
Grim