So MLG isn't creative enough now and apparently to repetitive. Hmm
I'm guessing skilled matches isn't at the top of your gaming priorities.
Obviously you haven't read anything I wrote. I played Halo 3 ranked objective at 50 level for a loooong time. I also played Halo 2 clan matches etc.
I've never liked MLG settings -
1. No vehicles
2. Lacks the entire sandbox or at least 80% of it etc.
3. MLG maps are generally small maps with an intense focus. What's wrong with asymmetrical maps or large maps exactly?
4. Spawn trapping/killing, I just don't enjoy this part of MLG at all.
5. Just because it isn't MLG doesn't automatically make it not competitive or no skill.
6. No radar and stealth based gameplay akin to default Halo.
7. No assault.
I totally understand the team and individual skills MLG players/teams have and I highly respect that level of play. I also understand why MLG want a base condensed set of maps and gameplay for predictable competitive results. Personally I don't agree but I'm not bashing the MLG, I respect the skilled/pro players/teams immensely.
However to reversely suggest "default Halo" isn't skilled or competitive is just silly.
Just givin you a bad time man. These statements though, I lol'd. Like you said though, your opinion.
I prefer free form roaming Halo
mad skills at work.
No worries, I tend not to stress over Halo. It's a hobby or my down time gaming for me, probably the main reason I don't like MLG as I don't want to memorise spawn traps, callouts and always play with a regular team etc. I enjoy the "crazy shit that happens" in default Halo.
I watched Tashi and team for a bit and yes a great all rounder, senses when to fight and when to flee, hardly ever misses a shot, communicates well, callouts, doesn't waste sniper shots when disadvantaged etc etc. Mad Skills.