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Halo |OT11| Forward Unto Dong

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TheOddOne

Member
I can't wait to see how much the graphics are going to be only incremental improvements in the next gen, and people will be arguing that Game X looks way better than Game Y because of some slight difference in parallax mapping or something stupid.
Bob, think about the pixels. THINK ABOUT THE PIXELS!
 
I can't wait to see how much the graphics are going to be only incremental improvements in the next gen, and people will be arguing that Game X looks way better than Game Y because of some slight difference in parallax mapping or something stupid.

In general the gaming side's halo threads have some really...interesting comments.

I'm probably way late here, but CAG has a decent post on the different pre order bonuses and deals.
 

heckfu

Banned
I can't wait to start FUD. Still pretty happy with my decision to wait on all of them to release and watch it straight through!
 

Akai__

Member
Yes, there is a reason. They're called flash clones for a reason.

Problem is, making a person and then growing them that fast causes issues... which is why the flash clones all suffered genetic defects or diseases and died. After all if you could do perfect clones you'd just clone the Spartan candidates you needed from the get go.

Also, FUD spoiler, but this is the first thing I thought of watching that:

Ah, okay. Now I understand Flipyap's joke a few posts back. Thanks for the explanation. :)
 
I can't wait to see how much the graphics are going to be only incremental improvements in the next gen, and people will be arguing that Game X looks way better than Game Y because of some slight difference in parallax mapping or something stupid.

Seems that the next gen could handle 60 fps if the graphics don't get much better. I'm fine with that.
 

Fuchsdh

Member
Seems that the next gen could handle 60 fps if the graphics don't get much better. I'm fine with that.

Probably. I think we're reaching the end of the line insofar as throwing more polygons at stuff, which is fine to me. I want more characters on a screen, more AI behaviors, more particles, etc. more than I want "better graphics". Throwing more processing to that stuff will leave diminishing returns for other game aspects. Solid frame rate are definitely important (although i still dont think Halo should go 60fps, competitive types be damned.
 
Probably. I think we're reaching the end of the line insofar as throwing more polygons at stuff, which is fine to me. I want more characters on a screen, more AI behaviors, more particles, etc. more than I want "better graphics". Throwing more processing to that stuff will leave diminishing returns for other game aspects. Solid frame rate are definitely important (although i still dont think Halo should go 60fps, competitive types be damned.

Why wouldn't you want 60FPS if it was perfectly possible next gen?
 

Fuchsdh

Member
Posts like this make me want to flip a table.

Why, exactly?

Yes, 60fps is smoother. But the history of cinema has shown that it doesn't translate to more lifelike. To turn your derision on its head, are you the kind of guy who loves turning your movies into soap operas with the 120Hz smoothing tech on TVs nowadays?
 

Portugeezer

Member
You can't upgrade console hardware and 30fps is a way of getting more out of it.

Sure everyone would prefer 60fps vs 30fps, but it's more than that.
 
If more behind the stuff was addes, such as full blown theater upgrade, Firefight mode being brought back, Forge getting huge upgrades and those kind of stuff, then I would trade in the 60 FPS for 30 FPS.

Really? I'd be expecting the new hardware to be capable of both.
 

Omni

Member
Way to not pick up on the fact that the ONI comm vids were on the same planet being attacked by the Covies and that Lasky's brother was killed fighting them in another part of the planet. It was kind of hinted at being a lot longer than a mere 5 minutes.

Nowhere was it stated that those were on the same planet. I assumed it was elsewhere.

So, if the Covenant were attacking the planet before it was shown in FuD, why didn't anyone know what was happening? Why weren't they prepared? Why were the cadets still at the base when aliens were invading the planet? Why were the senior ranking officers caught off guard and killed?
 
If more behind the stuff was addes, such as full blown theater upgrade, Firefight mode being brought back, Forge getting huge upgrades and those kind of stuff, then I would trade in the 60 FPS for 30 FPS.

Hell, I'd play Halo 4 with Halo 3's graphics if that meant there would be a robust skill ranking system in Halo 4.

What I was saying that if you were able to have 60 FPS next gen with no trade offs, why wouldn't you want to have it.
 

TheOddOne

Member
Hell, I'd play Halo 4 with Halo 3's graphics if that meant there would be a robust skill ranking system in Halo 4.

What I was saying that if you were able to have 60 FPS next gen with no trade offs, why wouldn't you want to have it.
Yeah, I get that. My point was if the tradeoff where the things I listed, then I would not mind it. If there are no tradeoffs, then goddamn I would love 60 FPS.
 
Nowhere was it stated that those were on the same planet. I assumed it was elsewhere.

So, if the Covenant were attacking the planet before it was shown in FuD, why didn't anyone know what was happening? Why weren't they prepared? Why were the cadets still at the base when aliens were invading the planet? Why were the senior ranking officers caught off guard and killed?

Glad I wasn't the only one who didn't know that the brothers were on the same planet.
 
Why, exactly?

Yes, 60fps is smoother. But the history of cinema has shown that it doesn't translate to more lifelike. To turn your derision on its head, are you the kind of guy who loves turning your movies into soap operas with the 120Hz smoothing tech on TVs nowadays?

Oh, here we go, 30 FPS is more 'cinematic'. And you didn't turn shit on its head - you're drawing a (very tired, very wrong) comparison between a passive visual medium and a massively interactive one. Going further, you're comparing true additional data being rendered (60 FPS in a game) to a TV 'guessing' at interim frames and simulating data that doesn't actually exist (120Hz MotionFlow technology). You couldn't be further off in your comparison.

But I'm not going to rehash the same arguments from a hundred different 30 vs. 60 FPS threads here on NeoGAF.

YSure everyone would prefer 60fps vs 30fps, but it's more than that.

Not everyone. Which somehow manages to stun me every time.
 
What I was saying that if you were able to have 60 FPS next gen with no trade offs, why wouldn't you want to have it.
Anyone, buy he's saying there necessarily would be trade-offs. The only person I've seen make a substantive post in regard to this subject was Computron.

Now, I would be gladly willing to make graphical trade-offs to have a fast locked framerate. When you play a game as much as many of us play Halo, graphics become less important and performance becomes more important over time.
 
Why, exactly?

Yes, 60fps is smoother. But the history of cinema has shown that it doesn't translate to more lifelike. To turn your derision on its head, are you the kind of guy who loves turning your movies into soap operas with the 120Hz smoothing tech on TVs nowadays?

Actually, it does make it more lifelike, "cinematic" 24 fps isn't about that, its about creating a certain dramatic tone. As far as videogames go, there are very few that I'd prefer less fps, Call of Duty would look like shit if it didn't run at 60. Every game I see on console looks 10 times better after I run it on my pc at 60.
 

Omni

Member
Actually, it does make it more lifelike, "cinematic" 24 fps isn't about that, its about creating a certain dramatic effect. As far as videogames go, there are very few that I'd prefer less fps, Call of Duty would look like shit if it didn't run at 60. Every game I see on console looks 10 times better if I run it on my pc at 60.

Yeah. Halo 2 Vista, max settings and capped at 60fps looks amazing (for example). So smooth.
 
I think if you want Halo 5 to render at 60 frames per second, you had better start fighting that battle now and fight it fucking hard. You already have my vote.

The generational leap is the only place to make this kind of change to the design paradigm.
 

kylej

Banned
Why, exactly?

Yes, 60fps is smoother. But the history of cinema has shown that it doesn't translate to more lifelike. To turn your derision on its head, are you the kind of guy who loves turning your movies into soap operas with the 120Hz smoothing tech on TVs nowadays?

wtf does the technical side of movies have to do with the technical side of gaming.

when I read this thread I feel like I'm taking crazy pills.
 

willow ve

Member
I think if you want Halo 5 to render at 60 frames per second, you had better start fighting that battle now and fight it fucking hard. You already have my vote.

The generational leap is the only place to make this kind of change to the design paradigm.

Where is a petition I can sign?

wtf does the technical side of movies have to do with the technical side of gaming.

when I read this thread I feel like I'm taking crazy pills.

HaloGAF lives and breathes on crazy pills.
 

Portugeezer

Member
Halo has never been 60fps. I'm sorry if you started playing Halo on the PC at 60fps, but it has been many years since Halo 2 Vista, since then we've had Halo 3, ODST and Reach, all 30fps.

I want Halo 5 to be the game they want to make, if 60fps is possible with their vision then I'm all for it, but 60fps doesn't come first to me otherwise I wouldn't be a fan of Halo in the first place.
 

Woorloog

Banned
This, I will never get. But I suppose there are enough other threads for it.

It is a very simple thing.
While extra smoothness and reduced input lag of 60FPS is nice, it is not truly needed (a game is playable at 30FPS, assuming it actually sticks to that, 60FPS is more generous here). So trading that extra for better effects, textures and graphics overall (or higher resolution or AA or anything) that has directly visible effect is reasonable. EDIT of course most of the time it is just easier to leave things to run at 30FPS than to optimize things to run on 60FPS... should that be possible.

Naturally having both is preferrable but when you can't have everything, it is easy to sacrifice things that many don't even notice.

Anecdotal but only one of those i know actually notices the difference beetween 60FPS and 30 FPS, or how resolution affects the image (i do as well but i don't give a shit about better IQ or 60FPS). I reckon this is the case for quite many people.
 
Anecdotal but only one of those i know actually notices the difference beetween 60FPS and 30 FPS, or how resolution affects the image (i do as well but i don't give a shit about better IQ or 60FPS). I reckon this is the case for quite many people.

This is why John Carmack is the only guy left who carries the 60FPS torch. Everyone else has sold out to the unwashed masses' inability to perceive a higher quality experience.
 

Flipyap

Member
But guys, do you have any idea how good the game could look if it ran at 5 fps? I'm starting a petition.

Halo 5, FPS. Halo, 5 FPS. It's destiny.
 

Woorloog

Banned
This is why John Carmack is the only guy left who carries the 60FPS torch. Everyone else has sold out to the unwashed masses' inability to perceive a higher quality experience.

I'll take higher resolution over 60FPS (though arguably the latter is preferrably for multiplayer). Which one is higher quality experience?

If by "weird" you mean "so much smoother and less clunky than CE, 2, 3, ODST and Reach on the console", then you're absolutely right.

Have yet to play H2V on machine that can run it 60FPS solid constantly...
 
I want Halo 5 to be the game they want to make, if 60fps is possible with their vision then I'm all for it, but 60fps doesn't come first to me otherwise I wouldn't be a fan of Halo in the first place.
I think most will cite gameplay as their primary attraction to the franchise. Improving performance will better serve that end than increasing graphical detail, in my opinion.

Ideally I'd prefer 1080p with a solid 30 fps
smh
 
It is a very simple thing.
While extra smoothness and reduced input lag of 60FPS is nice, it is not truly needed (a game is playable at 30FPS, assuming it actually sticks to that, 60FPS is more generous here). So trading that extra for better effects, textures and graphics overall (or higher resolution or AA or anything) that has directly visible effect is reasonable.

Naturally having both is preferrable but when you can't have everything, it is easy to sacrifice things that many don't even notice.

Anecdotal but only one of those i know actually notices the difference beetween 60FPS and 30 FPS, or how resolution affects the image (i do as well but i don't give a shit about better IQ or 60FPS). I reckon this is the case for quite many people.

Right, but you missed what I was responding to. We were talkin about the fact that next gen may only be an incremental rather than jump in iq (if its the same engine). With that I responded, "maybe that means we can have the processing power to allow for 60 fps" to which he responded he would prefer 30 fps no matter what. If its a trade off, yes, its questionable. After pc gaming for the last 2 years though and seeing the pc games I'm playing on consoles, I've come to realize 60 fps is way more important than people make it out to be.
 
Who else wants to use the Light Rifle as their go-to primary?
I'm certainly going to try it. I remember desiring a combination of the BR/DMR several months back and was mocked for the firing rate problem, but WHO'S LAUGHING NOW, BITCHES?!

The Falcon was the vehicle that for some reason I thought for sure would be back.
Yeah, it's pretty disappointing. Especially in a gametype like Dominion, it would have been great to have that Base vs Falcon dynamic. I almost would have rather had it over the Banshee.

They're more like a power drain, but now you can hoard them.
2 is hoarding?
 

Woorloog

Banned
Right, but you missed what I was responding to. We were talkinga about the fact that next gen may only be an incremental rather than jump in iq (if its the same engine). With that I responded, "maybe that means we can have the processing power to allow for 60 fps" to which he responded he would prefer 30 fps no matter what. If its a trade off, yes, its questionable. After pc gaming for the last 2 years though and seeing the pc games I'm playing on consoles, I've come to realize 60 fps is way more important than people make it out to be.
Ah. I see. Sure, if there is no trade-off, then 60FPS is preferrable. But usually you can improve something at frame-rate's expense, i think this will the case for the next gen.

I play both on PC and consoles but i do not really see the difference beetween 60FPS and 30FPS. Input latency maybe, but otherwise, i do not see any benefits in it. Smoother image is irrelevant usually. Of course i stick mostly to single player games on PC, maybe that has something to do with it.
 

kylej

Banned
When I was in 4th grade, I made a flipbook of a stick figure walking. I swear to god y'all, you needed no more than 7 frames per second for it to be lifelike. If the history of flipbooks has shown us anything, it's that 30fps leads to too much visual sacrifice. Turn it down in Halo 5.
 

Fuchsdh

Member
I think most will cite gameplay as their primary attraction to the franchise. Improving performance will better serve that end than increasing graphical detail, in my opinion.

smh
Uh, what's the issue with progressive and frames per second?
When I was in 4th grade, I made a flipbook of a stick figure walking. I swear to god y'all, you needed no more than 7 frames per second for it to be lifelike. If the history of flipbooks has shown us anything, it's that 30fps leads to too much visual sacrifice. Turn it down in Halo 5.
7 FPS doesn't create persistence of vision, so now who's creating straw men arguments? Christ, go wank off to some porn, it's all you are good at evidently.
 

willow ve

Member
With the exponential increase in graphical computing power that the next Xbox will have (which is what Halo 5 will be designed for) if the next game isn't running at a locked 60FPS (even in crazy ass Forge remakes) then the design/programming team has failed to utilize the new Xbox.

Higher detail is great, longer draw in distance is great, but 60FPS should be standard on the next Xbox. We're not talking about a simple upgrade to the graphical processor. We're talking an exponential upgrade that should at the very least run everything at 60FPS.
 
Next gen is most likely going to consist of 720P @ 60FPS or 1080P @ 30FPS. Being a PC gamer for a good majority of last year really made me truly appreciate high frame rates. I can't understand why someone wouldn't want the reduced input lag and smooth controls 60FPS offers.
 
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