There is a spoiler thread, so if it is campaign keep it in that. Multiplayer and Forge are all ears here.
EDIT: If you can verify with a receipt of some kind.
Okay, thanks! Can you link me to the spoiler thread?
Anyhoo, here are my extremely early impressions of the MP - only about 40 minutes of playtime. And for those keeping tally - I really liked Halo, absolutely loved H2 and would consider it one of my favorite games ever, was disappointed by 3, and just casually played Reach and wasn't much of a fan because of awful maps.
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I'm cutting out my SP statements from a post elsewhere, so sorry if my syntax is a little goofy:
First thing I noticed - no instruction manual or even a slip. Just a measly Gold Trial and that was it. Lame. I hate that.
Booted up the game - and man, the production values are immediately apparent. The Title Screen just oodles style, and the menu system is very slick. The loading screens have a great look, too. Also, the different modes seem to open with short little CG segments, and they really do a great job of setting up the feel of what you're jumping into.
Holy crap, what a massive graphical step up from the other Halo games. I was someone who was incredibly disappointed by Halo 3 - I felt it was just a small step up from Halo 2. Reach looked a little better, but the framerate was very dodgy. But Halo 4 really does look great. No, it's not quite the looker as Gears 3 or Killzone 3 - but you have to remember, the scale her is significantly greater. My biggest beef with the previous titles was the horrible jaggies littering the screen. Unfortuantely, they're far from completely gone, but it's a massive improvement from Reach. Furthermore, the framerate, at least early on, really holds up well in the action. It feels like a solid 30. I doubt they're hitting quite that - but as someone who finds framerates very important, this game hasn't disappointed from the get-go, at least.
That said, the textures are pretty low-res. Rocks look okay, but ground textures and "crates and boxes" are very plain and blurry up close. Also, I've noticed a very slight "pop-in" on the textures when quickly moving and looking for it - it's not Halo 2 or Rage bad - honestly, it's not bad at all; but it's there.
Multiplayer - Again, very slick menu system. I like the sequence of finding a game and jumping in. So far, I've only played three maps - but already, they seem like a giant upgrade from Reach. Multiple chokepoints, a natural flow the action, and multiple ways to tackle an enemy in any location. Also, there was always a sense of direction. I'm hopeful I didn't just get a rare taste of the good maps - I hope my first impression with all of them is this solid - as the crappy Reach maps are my biggest reason for not playing that game.
Weapons are great, and nothing has felt too overpowered this early on - but really, it's WAAAAAYYYYYY too early for me to stand by that. I can't say I've felt cheated yet, but remember, it's only been a couple games.
The sound is greatly improved. Just fyi; it's a step-up, IMO.
Everything moves faster. The pace is faster. The respawns are closer to the action. The reloads at least feel faster. The vehicles are definitely faster. This definitely feels Call of Duty-ified. Trust me, I'm the LAST person that would be excited for that - but honestly, I gotta say it works pretty well. The action feels quick. But with that said, I hope that the game doesn't lose it's deliberately slow and methodical pace - a staple of the series and the reason I so much loved Objective-type games on Halo and Halo 2.
My big concern is if MP will still have that great, teamwork Halo strategy of the games of old. Nothing was like a team working together, strategically, in a slow and decisive pace to capture a flag or arm a bomb minutes into sudden death. Having a Warhog driver at the ready - a teammate holding the clock by hiding near an objective - a couple guys giving directions from above - while others sneak in through an unwatched corner of the base - that kind of teamwork I'm desperately hopeful has not been cut in favor of a faster moving game.
EDIT: Sorry, don't have a receipt, but I can snap pics of the game from any angle if someone needs that: