I'll give you that, kind of. On the kill cam issue, what exactly is your problem with it? The name? You'd rather they call it CoD Kill Cam? I mean, what did you expect 343i to do? They decided they liked the concept of a kill cam that numerous games now have, and decided to make it fit with Halo with the look and name. Wouldn't any dev do that?
I can understand wanting it gone, but bitching about them changing it to fit in with the universe of the game it is in? That's a bit much.
My agitation arose from them using a multiplayer expose to pimp kill cam, rather than an actually innovative idea. I get that it's in the game, I don't have much of an issue with it, but when they're trying to justify it's inclusion in a game, in 2012, I'm a bit gobsmacked.
And then it moves onto all the other additions, which in turn just happen to be repurposed and remodelled scraps from other popular shooters, welded into the Halo sandbox. It's tiresome.
I want something new in the multiplayer space. Something daring. Something that pushes boundaries, or changes the way we think about multiplayer. These are the things Halo has always tried to do, the things Bungie's always pushed for, so it's disturbing to see a 13 minute video amount to little more than a list of pulled features, contextualised, and brought into the Infinity banner as exciting new additions.
I actually tried hard on this one, but I came up blank. All I could think of was sprint and 5SK. Even the thruster pack, which is cool, is a limited instantiation of an old idea.
Exactly, and funnily enough the thruster is an extension of Armour Abilities, an addition from Reach that (to me and many others) didn't justify it's place in the Halo sandbox all that well, quite like equipment.
But 343 barely even touched on why they returned in Halo 4, and what they believe they add, and why they couldn't be cut. Instead we're fed some shlock on killcams and killstreaks and helmets.