It's safer here... don't leave... don't ever leave.
Thats what i thought..i dont think the OT folk can be trusted.
It's safer here... don't leave... don't ever leave.
We are going to have fun with it, baby.After watching the stream I am glad to see 343 incorporating armor abilities into everything, including the ranking system. /camo troll
Honestly though, it was very nice to find out how extraction plays. It looks more fun than I thought.
I figure that was a cost cutting measure. Use the high res Halo 4 assets means less work. Doubt most of the other stuff would hold up well on screen. But yeah canonically it's still wack. On the other hand we didn't have to see Godzilla jackals with the sniper helms.No not their bodies, I'm specifically talking about their armor.
I definitely recall 343 mentioning why their armor is the way it is now in H4, which is why it's all the more puzzling that it's in FUD...
You are welcome.Is there any way to go back and watch the stream - is it recorded anywhere?
Is there any way to go back and watch the stream - is it recorded anywhere?
Yeah, I agree to an extent but seems to me that the biggest annoyance will come at long range 1v1 encounters. I imagine any medium-to-close encounters will result in the attacker sprinting to harass the HLS. It doesn't block melees, right?
Does somebody know, what Ellis said about the flag gametype? Friend said it wouldn't be dropable at launch, which was already stated many times now, but what did he say about the future for flag gametypes?
Can't watch right now, because I'm on mobileGAF and not at home.
Because even 343 knows the game isn't competitively viable with all the crap they've added. Why do you care anyway? It's only one playlist, go play Infinity Slayer if you want to play the game with all the new stuff.Seriously though. Is no one else bothered by the fact that 'pro slayer' is limited to the same shit it was ten years ago? What the fuck is the point of working on armor abilities and weapon balance..then just deciding..'well these 3 weapons are good enough'. Cod comparisons aside..i have wanted to have a carbine as a starting weapon since halo 3. What the hell. There are so many 'marksman' weapons that would make the game super interesting competitively but instead we gotta see the same 3 fucking guns we have been seeing since CE. Honestly I hope most people go infinity slayer because slayer pro just fucking sucks out of the box.
lol. I never played a CE (xbox) version with the Battle Rifle.Seriously though. Is no one else bothered by the fact that 'pro slayer' is limited to the same shit it was ten years ago? What the fuck is the point of working on armor abilities and weapon balance..then just deciding..'well these 3 weapons are good enough'. Cod comparisons aside..i have wanted to have a carbine as a starting weapon since halo 3. What the hell. There are so many 'marksman' weapons that would make the game super interesting competitively but instead we gotta see the same 3 fucking guns we have been seeing since CE. Honestly I hope most people go infinity slayer because slayer pro just fucking sucks out of the box.
lol. I never played a CE (xbox) version with the Battle Rifle.
because it's just one playlist for people who don't want the game clouded in fishisms. i don't remember the br or dmr in ce though.Seriously though. Is no one else bothered by the fact that 'pro slayer' is limited to the same shit it was ten years ago? What the fuck is the point of working on armor abilities and weapon balance..then just deciding..'well these 3 weapons are good enough'. Cod comparisons aside..i have wanted to have a carbine as a starting weapon since halo 3. What the hell. There are so many 'marksman' weapons that would make the game super interesting competitively but instead we gotta see the same 3 fucking guns we have been seeing since CE. Honestly I hope most people go infinity slayer because slayer pro just fucking sucks out of the box.
Seriously though. Is no one else bothered by the fact that 'pro slayer' is limited to the same shit it was ten years ago? What the fuck is the point of working on armor abilities and weapon balance..then just deciding..'well these 3 weapons are good enough'. Cod comparisons aside..i have wanted to have a carbine as a starting weapon since halo 3. What the hell. There are so many 'marksman' weapons that would make the game super interesting competitively but instead we gotta see the same 3 fucking guns we have been seeing since CE. Honestly I hope most people go infinity slayer because slayer pro just fucking sucks out of the box.
Does somebody know, what Ellis said about the flag gametype? Friend said it wouldn't be dropable at launch, which was already stated many times now, but what did he say about the future for flag gametypes?
Can't watch right now, because I'm on mobileGAF and not at home.
Because even 343 knows the game isn't competitively viable with all the crap they've added. Why do you care anyway? It's only one playlist, go play Infinity Slayer if you want to play the game with all the new stuff.
because it's just one playlist for people who don't want the game clouded in fishisms. i don't remember the br or dmr in ce though.
Seriously though. Is no one else bothered by the fact that 'pro slayer' is limited to the same shit it was ten years ago? What the fuck is the point of working on armor abilities and weapon balance..then just deciding..'well these 3 weapons are good enough'. Cod comparisons aside..i have wanted to have a carbine as a starting weapon since halo 3. What the hell. There are so many 'marksman' weapons that would make the game super interesting competitively but instead we gotta see the same 3 fucking guns we have been seeing since CE. Honestly I hope most people go infinity slayer because slayer pro just fucking sucks out of the box.
squad slayer and propipe tell me that we should say we like it.I think they were waiting to see the reaction the general public had about CTF. If its well accepted they wont add the other ones. So everyone act bitchy.
i didn't complain about staleness then change. so why don't you get over it and accept that people want different things out of the game.The same dudes who complained about the formula getting stale are the same ones who complain about the changes. Level the playing field. Don't coddle the 'pros'. I care because the pro community identifies intangibles they cant deal with then decide its not worth fucking with. Competitive halo is a prime example of that. I dont wanna watch mlg whatever city and it being literally the exact same shit i been watching ten years ago. Unify the game across the board. Every game has certain tactics that prevail over others. Get over it.
I would be bothered if it was the same random clusterfuck party mode as the rest of the game, no point to it that way. And I'm defintely not bothered about the spawn weapons being all UNSC, there's still weapons drops happening all over the place for some variety.Seriously though. Is no one else bothered by the fact that 'pro slayer' is limited to the same shit it was ten years ago? What the fuck is the point of working on armor abilities and weapon balance..then just deciding..'well these 3 weapons are good enough'. Cod comparisons aside..i have wanted to have a carbine as a starting weapon since halo 3. What the hell. There are so many 'marksman' weapons that would make the game super interesting competitively but instead we gotta see the same 3 fucking guns we have been seeing since CE. Honestly I hope most people go infinity slayer because slayer pro just fucking sucks out of the box.
I don't care about MLG streams or whatever, I like playing barebones Halo. That's what Halo is about to me; its simplicity. Two teams that start on an even playing-field and have to use whatever on the map to win. Nothing more, nothing less. No loadouts - let alone customizable ones - , no AAs, no perks, no bullshit.The same dudes who complained about the formula getting stale are the same ones who complain about the changes. Level the playing field. Don't coddle the 'pros'. I care because the pro community identifies intangibles they cant deal with then decide its not worth fucking with. Competitive halo is a prime example of that. I dont wanna watch mlg whatever city and it being literally the exact same shit i been watching ten years ago. Unify the game across the board. Every game has certain tactics that prevail over others. Get over it.
All he said is that, as of now, there is no option included to change the default flag-carrier settings. No talk about future plans to include more custom options or anything.
I really hope they can add gametypes after launch.
I don't care about MLG streams or whatever, I like playing barebones Halo. That's what Halo is about to me; its simplicity. Two teams that start on an even playing-field and have to use whatever on the map to win. Nothing more, nothing less. No loadouts - let alone customizable ones - , no AAs, no perks, no bullshit.
Giving option to play the game at it's core is not really something to complain about.
In 1v1 scenerios with hardlight shield wouldnt you just wait for their shield to go down and unload on their face? I understand for long range scenerios it's not quite the case, but I imagine as they drop the hardlight shield you can take them out before it has any time to recharge. I haven't been watching the stream though, so I could be wrong about that aa recharge time.
The same dudes who complained about the formula getting stale are the same ones who complain about the changes. Level the playing field. Don't coddle the 'pros'. I care because the pro community identifies intangibles they cant deal with then decide its not worth fucking with. Competitive halo is a prime example of that. I dont wanna watch mlg whatever city and it being literally the exact same shit i been watching ten years ago. Unify the game across the board. Every game has certain tactics that prevail over others. Get over it.
I think I'm annoyed with the WAY it's being pared down. I think from a competitive perspective, less is more to a certain extent. I DO think there is a place for a more hardcore offering which removes some of the fluff and distills the game down to it's core to maximize the effect a player has on the game play and minimize the effect game mechanics have on the game play.
Having said that... I'd like to see it with the full suite of weapons. Restrict the AA's, or change how they are implemented by making them pick ups. Make them power ups to control... or keep only the movement enhancers like Dexterity, Jet Pack, or Thruster while relegating items like the Regen Field or Turret to pick ups. Have damage boost and overshield as pickups.
The items in and of themselves aren't awful for competitive play depending on their implementation.
Remove the personal ordnance drop and global ordnance drops and implement a static system on timers with powerful things as drops on the map. I wouldn't even change player traits like movement speed... keep them the same so there is consistency throughout.
squad slayer and propipe tell me that we should say we like it.
super glue flagnum was the best thing to happen to the gametype, 343 saved halo.
i didn't complain about staleness then change. so why don't you get over it and accept that people want different things out of the game.
I don't care about MLG streams or whatever, I like playing barebones Halo. That's what Halo is about to me; its simplicity. Two teams that start on an even playing-field and have to use whatever on the map to win. Nothing more, nothing less. No loadouts - let alone customizable ones - , no AAs, no perks, no bullshit.
You must be new here.I wish everyone else was like you.
You must be new here.
I wish everyone else was like you.
Except that MLG usually starts out with gametypes and maps that are close to the out-of-the-box game and slowly starts removing stuff as they start noticing that some (read: most) things that Bungie adds simply doesn't work for competitive play. They even had Armor Lock in Reach MLG for crying out loud.Weird. I embraced the change. Just pointing out that the mlg mindset negated the entire point. hey we developed all this shit that only casuals will use cause the mlg crowd are a bunch of tightasses who dont want to deal with a new game
Meh, my joke wasn't that funny. IGNORE ME!!Meh ..more or less since reach.
why sit around and wait? why not try to circle around him? there's a sluggishness to hls, and if i use mobility i can simply sprint to get a better point on them. if being famished on grenades is a concern, use resupply. if you are just in a case where you don't have any suitable weaponry or grenades, and the layout isn't allowing you to get a better vantage, then you're just gonna have to take that lump i guess. i don't even know the full extent of it yet, but if it can be drained by taking damage then you have even more to consider.Sure, assuming they don't move to cover and that their teammate doesn't come by and clean you up before you can finish them off. So you have to wait around for about 5 seconds and hope that nothing happens.
why sit around and wait? why not try to circle around him? there's a sluggishness to hls, and if i use mobility i can simply sprint to get a better point on them. if being famished on grenades is a concern, use resupply. if you are just in a case where you don't have any suitable weaponry or grenades, and the layout isn't allowing you to get a better vantage, then you're just gonna have to take that lump i guess. i don't even know the full extent of it yet, but if it can be drained by taking damage then you have even more to consider.
Sarcasm?
a person that likes a playlist that you don't and feel shouldn't be in the game?I wish everyone else was like you.
I figure that was a cost cutting measure. Use the high res Halo 4 assets means less work. Doubt most of the other stuff would hold up well on screen. But yeah canonically it's still wack. On the other hand we didn't have to see Godzilla jackals with the sniper helms.
Meh, my joke wasn't that funny. IGNORE ME!!
So you're saying they shouldn't give you the option to play with fewer options.If there one thing Halo 4 doesn't need, is LESS options
why sit around and wait? why not try to circle around him? there's a sluggishness to hls, and if i use mobility i can simply sprint to get a better point on them. if being famished on grenades is a concern, use resupply. if you are just in a case where you don't have any suitable weaponry or grenades, and the layout isn't allowing you to get a better vantage, then you're just gonna have to take that lump i guess. i don't even know the full extent of it yet, but if it can be drained by taking damage then you have even more to consider.
not necessarily, you can be better suited with some loadout options but you can still be prepared for it outside of that. you could maybe even set yourself with a jack of all trades setup that lets you get away with every scenario but nothing too strongly either way. in the case of not having grenades for hls: resupply, that would benefit you in everything.In other words, a rock-paper-scissors situation where most all of the counters are not inherent in your character and have to be chosen at a menu.
while true, al had nothing to actually work against it. the entire ability always worked as it was meant to, you activate the button and there was nothing that could be done once it's activated. hls takes a similar role but has a number of options to engage with once deployed. i guess all i can say is that the opposite is true and that not being a vacuum also applies to not being damning evidence against it.Because these encounters don't happen in a vacuum. The same theorycrafting was used by people attempting to defend AL or attempting to defend SMG starts in Halo 2. You can make up all these scenarios that "solve" the problem, but that don't work in reality. The fact is, you're giving players the ability to pause an encounter, but not the rest of the game, simply by choosing a loadout and pressing a button.
The entire onus falls on the attacking player to either retreat or hang around wating to get cleaned up simply because someone presses a button.
Does somebody know, what Ellis said about the flag gametype? Friend said it wouldn't be dropable at launch, which was already stated many times now, but what did he say about the future for flag gametypes?
Can't watch right now, because I'm on mobileGAF and not at home.