Well eh... why would you spend so many resources on a 4-player co-op mode if co-op doesn't even work properly?
Water cooler bitching
Wait, I thought turning off instant respawn was going to be an option?Some really, really bothersome things about H4.
- NO classic respawn times for Slayer. You can instant respawn no matter what time you set it to. That's right, you can set to 90 seconds and still have the option to "Press X to Respawn". Did anyone else notice that it was a 5 second time in the MLG stream but mostly everyone just pressed X before the countdown ended?
[*]NO classic respawn times for Slayer. You can instant respawn no matter what time you set it to. That's right, you can set to 90 seconds and still have the option to "Press X to Respawn". Did anyone else notice that it was a 5 second time in the MLG stream but mostly everyone just pressed X before the countdown ended?
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I can't believe so many things that were in the previous game are simply impossible to do in this newer one. Patch it please, 343.
Some really, really bothersome things about H4.
I can't believe so many things that were in the previous game are simply impossible to do in this newer one. Patch it please, 343.
- NO forge fine tuning (this feature was in Reach)
- NO chance of recreating assault with the grifball gametype. The bomb arm time setting is broken. It's an instasplode despite what time you set it to.
- NO classic respawn times for Slayer. You can instant respawn no matter what time you set it to. That's right, you can set to 90 seconds and still have the option to "Press X to Respawn". Did anyone else notice that it was a 5 second time in the MLG stream but mostly everyone just pressed X before the countdown ended?
That impression was from one match of Spartan Ops. Hardly any indicator of how it will truly run. But others have stated its great in Co-op. Day 1 patch yo
Wait, I thought turning off instant respawn was going to be an option?
It's not?
Can UK people use double XP codes?
So that's no co-ordinate editing?Some really, really bothersome things about H4.
I can't believe so many things that were in the previous game are simply impossible to do in this newer one. Patch it please, 343.
- NO forge fine tuning (this feature was in Reach)
Some really, really bothersome things about H4.
I can't believe so many things that were in the previous game are simply impossible to do in this newer one. Patch it please, 343.
- NO classic respawn times for Slayer. You can instant respawn no matter what time you set it to. That's right, you can set to 90 seconds and still have the option to "Press X to Respawn". Did anyone else notice that it was a 5 second time in the MLG stream but mostly everyone just pressed X before the countdown ended?
Didn't monkey say he got to SR25 in only a few hours? Either the curve isn't that steep or that Mountain Dew and Doritos is paying off.
BTW I still don't understand Specializations. Are they basically little "classes" to level up in for the unlocks and after that you can't really do anything else with it? So once you've unlocked everything in every Specialization you just have a bunch more perks and armor pieces to play with?
I said Slayer. Read again.Wait...what? I thought instant respawn was only in certain gametypes. What the fuck?
So that's no co-ordinate editing?
Ask Americans who drink Mtn Dew?Where can I obtain one?
Co-ordinate editing is in. I'm talking about when you hold the stick in to make very small manual adjustments.
I said Slayer. Read again.
I think it's in other gametypes as well. Pretty sure it's not in CTF though.
Co-ordinate editing is in. I'm talking about when you hold the stick in to make very small manual adjustments.
I'm pretty sure instant respawn is only in slayer gametypes.
Magnets? I'm assuming magnets are here now to make forge easier to snap pieces together.
Sure, if you want your map to be generic. Magnets don't really allow creativity.
Yeah, but it's hard to be precise without the fine tuning. The objects move quite fast without fine tuning, even when barely moving the thumbstick.Hey I'm no forge expert but I would just then turn off magnets and move the piece where I wanted it.
Yeah, but it's hard to be precise without the fine tuning. The objects move quite fast without fine tuning, even when barely moving the thumbstick.
Did the fine tuning even work in Reach? Don't think i ever managed to use, i just used coordinates and rough placement (until it was good enough, took long).
Was it activated by zooming or by holding left stick?
Holding left stick. It was essential for eliminating z-fighting when using the coordinate system.
Some really, really bothersome things about H4.
I can't believe so many things that were in the previous game are simply impossible to do in this newer one. Patch it please, 343.
- NO forge fine tuning (this feature was in Reach)
- NO chance of recreating assault with the grifball gametype. The bomb arm time setting is broken. It's an instasplode despite what time you set it to.
- NO classic respawn times for Slayer. You can instant respawn no matter what time you set it to. That's right, you can set to 90 seconds and still have the option to "Press X to Respawn". Did anyone else notice that it was a 5 second time in the MLG stream but mostly everyone just pressed X before the countdown ended?
Double EXP is pretty much worthless. I played 7 War Games and 6 SpOps mission and I'm already on SR-17.
The progression sounds fast... that's okay, Reach's was too slow. But since there is no prestige option, what the hell do we gain after SR130? Anyone getting the LE, Specialiations pre-order, or plays before 20th in NA will hit SR130 very soon.
What then? Sure, i'll keep playing, it is Halo but it would be nice to keep unlocking stuff or gaining ranks or something.
Hopefully skill ranks will be ready by the time most players maxing out
I said Slayer. Read again.
I think it's in other gametypes as well. Pretty sure it's not in CTF though.
SpOps plays really smooth for me, atleast compared to Reach's 1-2h seconds delay lol
I can't only think it'll get better once more people start getting the game.
The mode is lots of fun
Some really, really bothersome things about H4.
I can't believe so many things that were in the previous game are simply impossible to do in this newer one. Patch it please, 343.
- NO forge fine tuning (this feature was in Reach)
- NO chance of recreating assault with the grifball gametype. The bomb arm time setting is broken. It's an instasplode despite what time you set it to.
- NO classic respawn times for Slayer. You can instant respawn no matter what time you set it to. That's right, you can set to 90 seconds and still have the option to "Press X to Respawn". Did anyone else notice that it was a 5 second time in the MLG stream but mostly everyone just pressed X before the countdown ended?
Dear Chums,
Would anybody be interested in offering me a Halo 4 double XP code? In return I can offer the following wares.
- SHOPTO EXCLUSIVE HALO 4 ASSASSIN ARMOR EMBLEM
- A signed picture of me - 'The last, best hope, for Halo'.
- My contact number, accompanied by one token which, when redeemed, will have me back you in ANY Neogaf fight you may get in.
- 'Conor 419 seal of approval' emblem - to be used in one thread.
Trade offers are open to negotiation.
Yours truly, Conor.
The progression sounds fast... that's okay, Reach's was too slow. But since there is no prestige option, what the hell do we gain after SR130? Anyone getting the LE, Specialiations pre-order, or plays before 20th in NA will hit SR130 very soon.
What then? Sure, i'll keep playing, it is Halo but it would be nice to keep unlocking stuff or gaining ranks or something.
How is SpOps latency? Do you know where the other players were from (as this this affects latency quite a lot in co-op)? Who was the host?
Guys, I read there is no multi-team in Halo 4. Is that true?
Guys, I read there is no multi-team in Halo 4. Is that true?
Not yet, but maybe later.
Not at launch, but I'm pretty sure they will add more playlists in the near future along with doubles and extraction.
edit: beat
Could you not talk about that here? Haven't finished it yet
Hopefully skill ranks will be ready by the time most players maxing out
You know, I'm all for people not posting endings of stuff, but he simply said it was underwhelming. He didn't go in detail explaining that the assassin goes into space and starts killing satellites that are projecting weird symbols on the ground. (Mind you I haven't played any of the games since the first one) Are gonna get upset when I tell you that the ending of Mass Effect 3 is garbage?
Man, now we have rehash of that review thread.Whelp, now there is a how can Halo be reinvented thread.