HigherLevel
Member
I'm really interested to see what sales for this are after one week. It seems like everyone I know who owns an Xbox picked this up.
I'm really interested to see what sales for this are after one week. It seems like everyone I know who owns an Xbox picked this up.
4 to 5mil
Anyone need an extra? I need to learn how to play as a teamIf NPD first month are that high I'm going to be thrilled. Halo 3 and Reach hit about 3 million in month one.
Problem is with the NPD locking down sales info, thanks to a console manufacturer, it might be a long time before we hear anything. These days we only hear about shipped data, not sold.4 to 5mil
So, uh, is thruster useless or what?
We did get NPD numbers for Halo: Reach, so here's hoping. We could even see a PR release on how much money was made in the first 24 hours ala 2, 3, and Reach.Problem is with the NPD locking down sales info, thanks to a console manufacturer, it might be a long time before we hear anything. These days we only hear about shipped data, not sold.
Suprise me Microsoft, issue a PR release giving the info.
So, uh, is thruster useless or what?
Yeah, it's not like there aren't meaningful weapon and ability unlocks earned by XP, thank God.
So, uh, is thruster useless or what?
Pretty much.
Reach was pretty much before the total lockout, we still got some tidbits once and while, but yeah there is huge chance they might release a gloating PR.We did get NPD numbers for Halo: Reach, so here's hoping. We could even see a PR release on how much money was made in the first 24 hours ala 2, 3, and Reach.
Baffled why there are no X's over dead teammates anymore. Change for the sake of change?
So, uh, is thruster useless or what?
One of the awful changes they made.Baffled why there are no X's over dead teammates anymore. Change for the sake of change?
Prometheans need better feedback is all.
I just think they don't differentiate as much. I don't like the reactions of the knight, but they do feel like surrogates for existing enemy types. Crawlers are like a pseudo-skirmisher, watchers are a lighter engineer, and knights are the new elite but they take more hits after knocking down their shields and they like to warp away. I just think that if they had more prominence in the encounters I'd probably like the game less as a whole, so I dunno. Covenant are still fun.WITHOUT SPOILERS, how does everyone feel about the Prometheans? A good enemy? Boring? Fun?
WITHOUT SPOILERS, how does everyone feel about the Prometheans? A good enemy? Boring? Fun?
At first, they're a nice challenge. Later on though, it just becomes a little tedious tbh. The Knights or whatever just aren't fun to fight at all... I mean, sure, you can headshot them... It's just not satisfying at all (plus I don't know what it is, but it seems to be random as to whether or not you get the headshot).
Plus on the Legendary they're bullet sponges. Doesn't help that you can't tell when their shields are down and they tend to teleport out of the way of your limited ammunition, leaving you to run around with a boltshot or whatever it's called.
Grenades are useless too. I don't even know what the Promethean grenade is supposed to do against them.
WITHOUT SPOILERS, how does everyone feel about the Prometheans? A good enemy? Boring? Fun?
'Cause the DMR has a 3x scope and can hold aim-assist for longer ranges. Playing some Ragnarok matches made me switch over to DMR.So uh, what exactly is the draw-back of the BR? Cause it sure seems like dudes have no problem cross-mapping me with the damn thing. If it has equal range to the DMR, why would anybody go DMR?
Only played 3 missions so far but I've had more fun fighting the Covenant.
Who's doing Halo 4 Legendary co-op this week? I need that Mark VI armor
Yup, on Legendary they are just freaking awesome.I feel the opposite. I have more fun fighting the Promethean.
This is pretty much exactly how I feel. I'm only half way through the campaign, but so far I find the Promethean's pretty underwhelming. Campaign is still a blast, though.I just think they don't differentiate as much. I don't like the reactions of the knight, but they do feel like surrogates for existing enemy types. Crawlers are like a pseudo-skirmisher, watchers are a lighter engineer, and knights are the new elite but they take more hits after knocking down their shields and they like to warp away. I just think that if they had more prominence in the encounters I'd probably like the game less as a whole, so I dunno. Covenant are still fun.
The only real problem I have with the Prometheans is that I don't feel like they did what 343i initially promised. I can't recall the exact details, but I remember 343i talking about how different Prometheans would react to each other and make themselves stronger. Yes, the watchers do that to an extent. But there's nothing that Crawlers do to make Knights more challenging, or vice versa. I'd love to see more Prometheans classes introduced that expand upon what the watchers do.WITHOUT SPOILERS, how does everyone feel about the Prometheans? A good enemy? Boring? Fun?
Prometheans on Legendary are awesome to fight against. Can't just fall back on PP/Precision like with elites... and pretty much what I did all through Reach. Its a nice change.
Also, I've had quite a bit of success with thruster pack so far I'd like to think.
K, two things are really pissing me off with this game.
1) I am getting a TON of assists when I feel like I should be getting kills. Shields are popped, I'm shooting and shooting, guy goes down in one shot for a buddy. My number one medal is headcase, so I know I know how to aim the damn weapons.
2) Do grenade tosses feel downright impotent to anyone else? They ALWAYS feel like they're landing 10 feet short for me on a standard throw.
I hope the UI gets patched, not a fan of having two giant buttons for MM and my roster hiding behind a button because of those two buttons.