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Halo |OT14| They call it Halo

Just kills me to see them take a big step in the right direction and then immediately have people shit all over it. I guess that's the nature of the industry, and the internet overall. I'm hoping they keep it up though, and keep tweaking the game to make the most people happy that they can. I like a lot of the base Halo 4 stuff but I also dislike a handful of the changes (as I've outlined before). There are a lot of folks here that have great ideas for tweaks to help the game, and it's good to see 343 is listening a bit.

Well said.
 

Caja 117

Member
What kind of backwards logic is this?
Huh? Basically that, just because he defeats people in 1 on 1 encounter at close range doesnt mean the DMR is better, obviously the person with the DMR was superior.

Edit: i only select BR on doubles and i have even defeated another team by myself, s team that was only using dmr.

@karl lets leave the conversation as it is, because we are just going back and forth with our post repeating ourself, i just think you are better with the DMR than you give credit to yourself.
 
Huh? Basically that, just because he defeats people in 1 on 1 encounter at close range doesnt mean the DMR is better, obviously the person with the DMR was superior.

The DMR is better though. It has a faster kill time, no recoil, and basically no bloom. On top of that it's a single shot with a 3x scope.

The BR has a slower kill time, recoil, and a small amount of spread. Plus is only has a 2x scope.
 

Caja 117

Member
The DMR is better though. It has a faster kill time, no recoil, and basically no bloom. On top of that it's a single shot with a 3x scope.

The BR has a slower kill time, recoil, and a small amount of spread. Plus is only has a 2x scope.

Overall is a better weapon but you are not going to win a battle at close range against a good BR user.
 
Huh? Basically that, just because he defeats people in 1 on 1 encounter at close range doesnt mean the DMR is better, obviously the person with the DMR was superior.

Except the DMR is a better weapon. Its deadly at any range and its got a slightly faster kill time and its more precise. It only fires one shot as opposed to the 3 round burst and it beats the BR in a straight shoot out.

Video Weapon Test
 
I'd enjoy CTF a bit more in Halo 4 if you'd be able to toss it like in Oddball (except with less significant throwing distances) to make things interesting.

But 343 doesn't approve of "Fun and Competitive". Instead it's thrown out the window or scrapped and shredded. Jk
 

Caja 117

Member
Except the DMR is a better weapon. Its deadly at any range and its got a slightly faster kill time and its more precise. It only fires one shot as opposed to the 3 round burst and it beats the BR in a straight shoot out.

Video Weapon Test
Because you sit still when you are getting shot at and you dont strafe.

The difference between a single shot weapon and a burst weapon is that it is easier to take down shields with a single shot, while is easier to get the head shot with the burst, but this applies to a moving, strafing target.

Ever since i can remember i never paid much attention to these kind of tests because they are a poor representation on whats is really going on.
 

Madness

Member
Overall is a better weapon but you are not going to win a battle at close range against a good BR user.

Uh there are very few small maps in the game. If you mention haven, the DMR more than holds its own, especially if you have great position.

And yes you are. Like I said, in theory in a 1v1 duel within 15 meters or whatever, sure a BR has an advantage. But that's not the way the game plays. I have a DMR to make sure you don't have get close. With stability, your shots don't make me flinch. If you somehow evade my shots, I still have grenades, I have teammates, etc. If I still can't kill you, I have a boltshot and sprint. I'll run away, I'll go around a corner, I'll be charge at you with boltshot etc.

Very rarely will you be in a situation where it's a 1v1 shot battle, and the distance is mid range where BR is most effective. Even then, I still have a chance to kill you.

Also, deadly Cyclone, I see where you're coming from, but you have to realize, this is not what people wanted. Personal ordnance is the first thing that should have been gone in a competitive playlist. Otherwise what's the point? Is juices going to pick the game up again because it's now 85% less shit but still has enough shit that he'll put it down again.

The only reason allies only is enabled for motion tracker, is because I'm assuming that they weren't able to put red X on death back in the game, which then makes me wonder who decided to remove it in the first place. But I agree 343 is making good moves, doubles pro, inviting mlg pros for feedback, I'd have to give the most improved player award to Ellis though. I actually enjoyed playing the second half of spartan ops and can't wait to see how they finish it off.
 

Tawpgun

Member
Because you sit still when you are getting shot at and you dont strafe.

The difference between a single shot weapon and a burst weapon is that it is easier to take down shields with a single shot, while is easier to get the head shot with the burst, but this applies to a moving, strafing target.

Ever since i can remember i never paid much attention to these kind of tests because they are a poor representation on whats is really going on.

lol you're not getting it.

Assuming both players are of high skill and of equal skill to each other, DMR user will win.

The only reason you think a BR is easier at close range is because its easier to land shots with it. But assuming a good player has good aim, a DMR hitting a 5 shot will kill faster than a BR hitting a 5 shot.
 
guys guys

hear me out

now what if

WHAT IF

guys

what if we like

took the precision weapons

and guys listen

MADE IT

so that all the kill times were the same?

so like you know

pls

that it boiled down to a matter of personal preference?

I have what you consider high skilled players on my friendlist, they always win their 1 on 1 against an equally skilled player using DMR at close range. Heck i have one that only uses DMR and he is way better than me, and a lot of times he cant finish me of.

Your obliviousness aside, I'd recommend laying off the porn for a little bit and see if that helps. Next time you guys do a 1v1 on Snowbound and he starts working his way down to the Brute Shot spawns, let him know some better paths down the tunnels so you don't keep getting in stalemates. Even try Boundless with no shield doors if that's your thing. The key to a healthy relationship is being open with eachother, buddy.
 

Caja 117

Member
lol you're not getting it.

Assuming both players are of high skill and of equal skill to each other, DMR user will win.

The only reason you think a BR is easier at close range is because its easier to land shots with it. But assuming a good player has good aim, a DMR hitting a 5 shot will kill faster than a BR hitting a 5 shot.

I have what you consider high skilled players on my friendlist, they always win their 1 on 1 against an equally skilled player using DMR at close range. Heck i have one that only uses DMR and he is way better than me, and a lot of times he cant finish me of.

You are talking about landing a perfect 5 shots over a close moving target with a single shot weapon, even for the best player this a difficult task to do, whereas it is easier and happen with more frequency with the burst weapon.
 

Shadders

Member
XBLGamerhub UK - "We can confirm that XBLG will be featured on Halo Waypoint! We will keep you updated."

I'm assuming this isn't what the "Top Secret Project" they're referring to yesterday.

Shit.

They wanted to team up with me and Little English Halo Blog to do all their Halo news about 3 months before Halo 4 came out and I declined. fml
 
Then you factor in things like the boltshot.

So I can pick off most BR users before they even get close, if it's not me, it'll be my 4+ teammates who spawn close by and also most likely have DMR's. If you somehow still manage to get the drop on me, I'll sprint away or hide and have my boltshot ready.

Add in flinch, and you can pretty much guarantee the DMR will down you before you even get close.

You make a good point about the bolt shot's role in this. The range in which the BR is much easier to land the final headshot (ie you can smell the guys breath) is the boltshot deadzone. That entire vicinity is inadvisable to stray near because of the BS's instant kill charge. Outside of boltshot range, I don't think the DMR is significantly more difficult to land a headshot with than the BR.
 

Karl2177

Member
eF4glpC.jpg
 

Tawpgun

Member
For once, Barlow is right.

Sprint isn't necessary for Halo. In a lot of ways it's worse for halo.

Adding sprint was largely because of industry trends
Also, lol ^^^
 

IHaveIce

Banned
Apparently. 343 is making big steps to "fix" what people thought was "broken" with Halo 4. They add rankings (albeit online) they add a competitive playlist made by Walshy and Bravo themselves that removes AAs, instant spawn, join in progress, etc etc, they add a TU that fixes heaps of things and helps further balance the game, and what do you see the next day?

"343 has no idea what they are doing"
"Kevin Franklin is a confused dog.jpg"
etc. etc.


At this point why don't you guys just stop playing? Or go LAN Halo 2, or play on PC if that's what you want Halo 4 to be.

Yeah the flood of information about the TU was something huh? ... Till now the boltshot got nerfed - wow it should be removed from loadouts, blam.
The instant respawn is finally being disabled- no shit they fix something that should have worked already at launch.

The playlist has still AAs in form of Personal Ordnence, but it seems no Jetpack or Camo, so it is ok, no problems with the playlists beside this EXCEPT the maps should be chosen very well.. I don
t don't want to see Abandon, Solace and Complex in this list.
 

Deadly Cyclone

Pride of Iowa State
No it isn't. Halo worked fine without sprint for years. If anything it only slows down the game because people can run away.

Worked "fine" is more of an opinion (as is my statement I guess). I always felt the movement in Halo was slow. It might have been more of an animation thing than anything, because I know the base movement speed has increased at times. I always hated how it looked like your Spartan was just taking a stroll in the park when you're trying to get to cover or something.
 
Looking forward to Team Throwdown. No work on Monday, so I'll actually have time to play some Halo. After I'm done analyzing Destiny info, of course.

Have we heard anything new about the Majestic map pack? Isn't it supposed to come out in 11 days?
 
Looking forward to Team Throwdown. No work on Monday, so I'll actually have time to play some Halo. After I'm done analyzing Destiny info, of course.

Have we heard anything new about the Majestic map pack? Isn't it supposed to come out in 11 days?

it was mentioned in the bulletin that next weeks bulletin will be majestic

so next week's bulletin.
 
Worked "fine" is more of an opinion (as is my statement I guess). I always felt the movement in Halo was slow. It might have been more of an animation thing than anything, because I know the base movement speed has increased at times. I always hated how it looked like your Spartan was just taking a stroll in the park when you're trying to get to cover or something.

I would be fine with reverting to some ridiculous Nexuiz/Quake-level movement speeds without sprint but I do have to agree with this. While most people won't view it as a necessity would be nice for custom games and supplementary purposes like Machinima. Someone made a video of Chief taking out the Scarab on The Storm, for example, and had him jump off a crane to get onto the thing - and it just looks weird when running is just "walking fast."
 

IHaveIce

Banned
Wow a German Media retailer has right now this deal


A Xbox Slim with 250 GB, 2 controllers, Halo 4, Forza Horizon and you get a pass that you can get Gow:Judgement "for free" on release day.
For 249 €
damn nice
 
Looking forward to Team Throwdown. No work on Monday, so I'll actually have time to play some Halo. After I'm done analyzing Destiny info, of course.

Have we heard anything new about the Majestic map pack? Isn't it supposed to come out in 11 days?
You should pay close attention to the valentine cards.
 
Wow a German Media retailer has right now this deal



A Xbox Slim with 250 GB, 2 controllers, Halo 4, Forza Horizon and you get a pass that you can get Gow:Judgement "for free" on release day.
For 249 €
damn nice

There was a deal in the states (might still be available) with Skyrim and Forza 4 for the same price. Two controllers, 250 GB, and a few weeks of Xbox Live. Picked it up for a Christmas present instantly. I'm lovin the end of this gen.
 

Ghazi

Member
Wow a German Media retailer has right now this deal



A Xbox Slim with 250 GB, 2 controllers, Halo 4, Forza Horizon and you get a pass that you can get Gow:Judgement "for free" on release day.
For 249 €
damn nice
Everything but the Xbox and one controller would cost 250. That is a really really good deal.
 

Caja 117

Member
Yeah the flood of information about the TU was something huh? ... Till now the boltshot got nerfed - wow it should be removed from loadouts, blam.
The instant respawn is finally being disabled- no shit they fix something that should have worked already at launch.

The playlist has still AAs in form of Personal Ordnence, but it seems no Jetpack or Camo, so it is ok, no problems with the postulated beside this EXCEPT the maps should be chosen very well.. I don
t don't want to see Abandon, Solace and Complex in this list.

Agree with abandon slayer, complex is not there, and lets hope that the solace version is the v2 settings version.

But, i dont think people will vote for them, not when you have simplex, haven, dispatch and lockout.
 

IHaveIce

Banned
Everything but the Xbox and one controller would cost 250. That is a really really good deal.

There was a deal in the states (might still be available) with Skyrim and Forza 4 for the same price. Two controllers, 250 GB, and a few weeks of Xbox Live. Picked it up for a Christmas present instantly. I'm lovin the end of this gen.
Yep I agree, the end of this gen is amazing for people who just want to get some stuff :D
And yep it is a fantastic deal, an old friend of mine who stopped playing Halo after Halo just said he will buy it " just to see how much Halo 4 sucks"
Agree with abandon slayer, complex is not there, and lets hope that the solace version is the v2 settings version.

Yep, exactly my thoughts.

But I have just realised that the Motion Tracker/Radar is on Ally Movement, so no enemies.

Reaaaally good.
 
The Halo 4 DMR makes map movement a complete joke.

Oddly enough, I find it most annoying in Doubles and BTB and less noticeable in the 4v4/5v5 playlists. BTB it's annoying because it eliminates almost any movement where you're not in cover within a second or two and Doubles because it's only you and one other person, so deaths are more impactful. This leads to less aggression and more position based gameplay, and overall, most battles take place over longer distances than 4v4 fights...

or why you can't see what playlist your friends are playing, why the active roster is buried in a sub menu, or why browsing HaloWaypoint.com is a chore. Because having immediate access to the most relevant information is overrated.

This has been one of my biggest complaints since release. I can see the people in a friend's party using Party Details. If I want to know what map they are on, I have to view their gamer profile in the guide. If I want to know how much time is remaining, I have to use the join queue for their party. Worst of all, if I want to know the playlist they are playing, I HAVE TO USE THE ATTROCIOUS WAYPOINT APP AND LOOK AT THE FRIENDS LIST ON THERE!

How in the what-the-fuck did this system get approved?!

I typically just brush it off anymore, just every once in a while it'll bug me. Today is one of those days. 343 announces a good amount of changes an essentially pointless boltshot nerf, a bug fix, and some other thing, and people just write them off in the first hour. Oh well!

TU-wise, they haven't announced shit. Fixing custom games bugs is nice, but the boltshot nerf isn't changing anything. Why they think details on change lists and the like are something to keep close to the chest never ceases to boggle my mind.
 

Tawpgun

Member
I think he meant to say as an custom option and not as a permanent option. It is a nice idea.
As an option yeah, I wanna see now it would
Work, because it seems like the perfect solution to people who like radar and people who hate how it slows down gameplay
 

Deadly Cyclone

Pride of Iowa State
Doesn't matter how it looks. It's fundamental to the gameplay, and it is just a game.

Still, games have come a long way in making games "feel" faster by adding animations. If sprint were to go away it wouldn't be hard to at least increase the Spartan arm movement speed incrementally when tilting the stick. Make it actually feel like you are running when the stick is all the way pushed. The old games just always felt like you were walking.

See the flag guy? Get in an epic walking chase with him across the map.

There are ways to appease both the speed issue and the look issue.

I do like sprint though, although it does alter map design.
 

willow ve

Member
Wow a German Media retailer has right now this deal



A Xbox Slim with 250 GB, 2 controllers, Halo 4, Forza Horizon and you get a pass that you can get Gow:Judgement "for free" on release day.
For 249 €
damn nice

Cleaning out the hardware - making way for the 720.
 

Madness

Member
Still, games have come a long way in making games "feel" faster by adding animations. If sprint were to go away it wouldn't be hard to at least increase the Spartan arm movement speed incrementally when tilting the stick. Make it actually feel like you are running when the stick is all the way pushed. The old games just always felt like you were walking.

See the flag guy? Get in an epic walking chase with him across the map.

There are ways to appease both the speed issue and the look issue.

I do like sprint though, although it does alter map design.

Look issue? We're playing a game though. I mean compare the folks who dislike sprint with the folks who feel walking and jumping on a scarab don't feel right and that sprint is needed. You'll see there are far more folks in the speed camp as opposed to realism camp.

If we're going for realism, why doesn't blood spatter once shields are down and you are taking damage? It means your Armor and skin are absorbing the bullets no?

I can think of a whole bunch of variables that don't look right. Why can't my spartan use his super strength to throw his rifle at a flag carrier then when it runs out of bullets? Why can't my spartan hang on a ledge?

I like sprint, and I wanted it after Halo 3, but when I saw how much it affected game play in Reach and now 4, I know why Bungie didn't add it for so long.
 

Deadly Cyclone

Pride of Iowa State
Look issue? We're playing a game though. I mean compare the folks who dislike sprint with the folks who feel walking and jumping on a scarab don't feel right and that sprint is needed. You'll see there are far more folks in the speed camp as opposed to realism camp.

If we're going for realism, why doesn't blood spatter once shields are down and you are taking damage? It means your Armor and skin are absorbing the bullets no?

I can think of a whole bunch of variables that don't look right. Why can't my spartan use his super strength to throw his rifle at a flag carrier then when it runs out of bullets? Why can't my spartan hang on a ledge?

I like sprint, and I wanted it after Halo 3, but when I saw how much it affected game play in Reach and now 4, I know why Bungie didn't add it for so long.

I think you're understanding wrong. I like sprint too. Also I'm not talking from a "realism" standpoint. My point was Halo movement speed has always been fast, the reason it never felt fast is that your character never looks like he's running. It's a perception thing. If they were to keep the base Halo 2 or 3 speed but make it look like your Spartan is running when you have the stick tilted all the way, people may not have ever needed a full on sprint. Halo movement speed has never been all that slow, it just appears slow because of the lack of feedback visually to the player. See various racing games for example, the lack of visual feedback when you're supposedly going fast makes it feel like you're really not going all that fast, even if you are.
 
crouching is useful for putting in your strafe, making jumps that are slightly too high, and trick jumping. If you're using it to try to get all the way across the map you're doing something wrong
 
So all we got from the bulletin was

• Reduced the range of the Boltshot’s damage scaling over distance. The previous effective range for 1-hit kills was 20'-25'. The range has been reduced to 15'.

And the Team Throwdown Settings

No map pack news?
 
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