No, of course not. I'll always probably approach it like that, but really I'd be fine with the simple ability to opt out of it.True, a popular vote doesn't lead to a better game and that is a weak argument on my part. But to take things from the opposite perspective you don't necessarily get a better game from listening to the most hardcore of the hardcore either.
I would've been fine with this too, if they could get it to work well.I still wish they would have went the GG route and allowed people to surrender via unanimous vote if a teammate quits out.
Was the not-random aspect of the weapon drops talked about in a bulletin, because if I wasn't on HaloGAF I'd still genuinely believe they were going for completely random weapon drops.
I'm fine with DIDO when I'm with a team of 4, I think most of you guys are looking at it from a single perspective. If it's like CoD where you just keep carrying over from match to match (and it should if it's not ranked), then it's awesome. Your team of 4 will get a constant stream of people to dump on and you just go from one map right to the next, no waiting in lobbies for 10 minutes. What's not to love?!
No, of course not. I'll always probably approach it like that, but really I'd be fine with the simple ability to opt out of it.
I would've been fine with this too.
I don't have that experience often enough to hate it that much. I also don't play with a full party often enough to get that 'dong on incoming kids for an hour' rush you were talking about.You're really against DIDO when you're searching for one guy for 15 minutes? One sided objective is the worst when 2-3 people quit out...
Yeah, that'd be one of my worries. But I think you really see that happening in Reach because you get penalized for quitting.That would be interesting. I wonder how often it would be used. Most of the time the last one or two people seem intent on dragging out the match as long as possible (as in, they start hiding and stuff.
I don't have that experience often enough to hate it that much. I also don't play with a full party often enough to get that 'dong on incoming kids for an hour' rush you were talking about.
I'm pretty much in the worst of both worlds.
I'm almost 99% certain (without any proof or evidence) that it'll just be restricted to social playlists.
The feeling of going from vanilla Reach DMR to the TU DMR is kind of similar to the feeling I had during puberty.
Halo 4 pistol needs to shoot as fast as the Reach Beta pistol.
PLEASE.
Stats shouldn't take priority over getting players into games quickly and maintaining balanced teams. Nobody's K/D ratio is worth the hassle to me.wouldn't make sense otherwise. One of the dumbest features in COD game. Why even have stats for win/losses if you go in a game on the losing team sooo stupid.
WTF is happening to this blue guy?
Multiplayer freestyle break-dance mode CONFIRMED.
I think they confirmed that at Halo Fest last year. I know it's been mentioned several times since.He confirms Forge in the video. It was new to me.
WTF is happening to this blue guy?
Multiplayer freestyle break-dance mode CONFIRMED.
WTF is happening to this blue guy?
Multiplayer freestyle break-dance mode CONFIRMED.
Team Slayer: 7312 people
Super Slayer: 767 people
Team Objective: 262
Nailed it, guys.
So nothing changed?
Drop-in Drop-out?
Finally something to kinda deal with the quitters problem
I just noticed in the Conan gif it seems that both lines of ammo go down simultaneously. Seems like a weird thing to implement.
Team Slayer: 7312 people
Super Slayer: 767 people
Nailed it, guys.
The only way it deals with quitters is by making more quitters. It's like quitter sex begetting little quitter babies. This is how it will go:
Joining... Get in game... What? Got thrown in a game where the team is being dominated and I'm spotting the other team 20? Quit.
Team Slayer: 7312 people
Super Slayer: 767 people
Nailed it, guys.
Assholes will be assholes regardless. At least there is something in place to deal with it after the fact this time around.Joining... Get in game... What? Got thrown in a game where the team is being dominated and I'm spotting the other team 20? Quit.
Well not everyone thinks that way. And let's be honest, even if only 20% of people stay in the match after finding out they joined a losing team, it's way better than what we have in the other games. Which is nothing.
We'll have to wait and see how it works
Rename Super Slayer to Team Slayer, stick it at the top of the list, make a playlist called "Vanilla Slayer" right below it and watch the numbers flip. People don't play Team Slayer because it's Vanilla, they play because it's called Team Slayer.vanilla>
What has been your experience with join in progress matchmaking in other games? Take CoD... Granted I'm on the side making kids quit, but invariably every single game we push kids out of the game early, we're pushing a second set, and even third set out later. Not every once in awhile... not sometimes... MOST the time.
It does not make for fewer quitters, nor does it deal with the problem of quitters; it produces more fodder for good teams to crush.
You're really against DIDO when you're searching for one guy for 15 minutes? One sided objective is the worst when 2-3 people quit out...
WTF is happening to this blue guy?
Multiplayer freestyle break-dance mode CONFIRMED.
Halo 4 pistol needs to shoot as fast as the Reach Beta pistol.
PLEASE.
You're a terrible person for having this opinion.vanilla>
I do think you have to match up join-in-progress with the idea of keeping the same set of players between games for best results. Has anything been said about that? Or will it find you a whole new set of players (unless you specifically opt to stay in) each match like it currently does?
Well if Halo 4 defaults to keeping the same players between matches that helps the issue of being continually dropped into games already in progress. I wonder how they're planning on making this work.In a game like Halo, where skill is much more obvious, I don't see people sticking around after losing unless it's a close game. In CoD they mix all the teams up and all that garbage, this wouldn't work in Halo unless it was only in "social" if they have a ranked offering.
However, in social/if there is not ranks, i would be open to this idea, donging on the same bad kids game after game could be nice as compared to different bad kids.
Well if Halo 4 defaults to keeping the same players between matches that helps the issue of being continually dropped into games already in progress. I wonder how they're planning on making this work.
Can we please make DLC Squad TU settings for next months update? I'd really really appreciate being able to play Noble and Defiant maps with playable settings. It's population is terrible so why not shake it up?
Default Reach still is default Reach. Its presence is just reduced. (and hopefully entirely gone at some point)
Default Reach still is default Reach. Its presence is just reduced. (and hopefully entirely gone at some point)
Wish I could remember how awesome the Pistol apparently was in the Beta. All I really remember was the reticule being so fucking hard to see.Halo 4 pistol needs to shoot as fast as the Reach Beta pistol.
PLEASE.
Anyone else having troubles with Reach tonight? I can't seem to load the information for the playlists from xbox live.
Anyone else having troubles with Reach tonight? I can't seem to load the information for the playlists from xbox live.