Zeouterlimits
Member
Cookin' in HD.Tunavi said:haha yeah GGs Barrow Roll, GD sai and Hit
Can someone render this awesome clip from HaloGAF customs?
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16350939&player=Tunavi
Cookin' in HD.Tunavi said:haha yeah GGs Barrow Roll, GD sai and Hit
Can someone render this awesome clip from HaloGAF customs?
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16350939&player=Tunavi
GhaleonEB said:
And right up there next to him:
The enemy cannot detect them there, and there is no soft kill barrier.
Can I ask what Map and Gametype that is? It looks like fun.Tunavi said:Can someone render this awesome clip from HaloGAF customs?
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16350939&player=Tunavi
Zeouterlimits said:Cookin' in HD.
Hire Juices - Professional Buzz Killxxjuicesxx said:
I love Unearthed. Granted, I haven't played a game of it outside Score Attack, but still. Yeah, I wish 343/CI had put more vehicles to fight against and more vehicles for the player to use, but the on-foot combat is just so good.GhaleonEB said:Two grumbles.
1) My opinion of Unearthed has slowly transitioned from flawed gem to enormous wasted opportunity. Lots of small geometry problems and a near total dearth of vehicles are inexplicable on a map built for vehicles. I just had a game where myself and one other player got through to the end of the third round. We saw one Wraith and two Ghosts that entire time. We didn't touch the Rocket Hog, because it's terrible. (For comparison, I average killing about six Wraiths per game on Beachhead, with a game best of 12.) I do not understand why 343i and CS built a Firefight map for vehicles and then did not put vehicles on it.
TheLastFantasy said:A friend and I were doing the Tip of the Spear LASO challenge. I wonder if anyone else noticed this um.. effect(?) on top of the spire. I laughed to tears when I noticed it. lol
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=15450893&player=Yaz3D
Zeouterlimits said:Hire Juices - Professional Buzz Kill
I just meant it as a nice thing to do, as I don't use my render minutes anymore..
A27 Tawpgun said:For the people hiding in those spots... would concussing or nading them down work?
I've tried that several times, it annoys them but it doesn't make them leave their spot.A27 Tawpgun said:For the people hiding in those spots... would concussing or nading them down work?
They subtract lives when they die.TheLastFantasy said:I don't understand why people are upset with players idling on FF. Is it because they simply earn credit by doing nothing? Sure it ticks you off a bit but why can't you just ignore them?
TheLastFantasy said:Hi. I idle on FF matches and ruin the game for everyone. Y u mad thou?
Yeah... but blocking some of those exploitable areas (as Bungie did for, say, the spot under the stairs on The Pit in Halo 3) would help the problem, without any risk of unfair banning. I understand that making changes to maps requires testing before putting them in Matchmaking - but you've got a pretty solid community that is WILLING to do the searching for you - I really cannot find a downside to this sort of easy fix.urk said:It's really easy for us to identify players who habitually don't earn kills in Firefight games. Banning people who earn a small amount of kills is much more problematic. There's a lot of potential for false positives. As recent as two or three weeks back, the online team implemented improved detection, but it's never going to be as targeted as any of us would like.
GhaleonEB said:One-Flag CTF on Boardwalk. It went like this:
When playing FF Limited and they are the last man standing you are forced to just sit there for 10 min until the time runs outTheLastFantasy said:I don't understand why people are upset with players idling on FF. Is it because they simply earn credit by doing nothing? Sure it ticks you off a bit but why can't you just ignore them?
kylej said:SOS FRANKIE PLEASE SEND HELP ASAP
GhaleonEB said:I played a game of BTB for the precision weapon Challenge. One-Flag CTF on Boardwalk. It went like this:
Audio: Windows Media Audio 48000Hz stereo 96kbpsxxjuicesxx said:http://www.zdnet.com/blog/ou/dont-believe-the-low-bit-rate-hd-lie/959
Ughh technically yes HD.
Try not to throw around HD, you don't download an HD video in a few seconds. That file you just rendered became 38MB for a 33 second video.
That ain't HD...That was HD before Bungie desecrated the shit out of it after charging you some money.
GhaleonEB said:Two tidbits from tonight's play.
I tend to have a laser-like focus on taking down Wraiths on Beachhead. Often I'll just ignore enemies right around the Wraith in favor of boarding it doggystyle and pounding it until it blows, knowing most enemies won't attack while I'm doing so (they like to watch). Sometimes I'll do it with some rather dangerous company, and still get away with it.
Before that, I played a game of BTB for the precision weapon Challenge. One-Flag CTF on Boardwalk. It went like this:
http://i128.photobucket.com/albums/p172/ghaleoneb/reach_16355248_Full.jpg[IMG]
[B]Edit[/B]: Almost forgot my actual highlight of the night. I got my first Killionaire in Firefight Limited that wasn't from the Target Locator. [URL="http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16356571&player=GhaleonEB"]Just two frag grenades.[/URL] I'd been working on trying to nail those two throws for a while, but finally pulled it off.[/QUOTE]
It's really incredible that the Drop Shield still hasn't been removed from Objective gametypes seven months after launch when people were complaining about it even back then. The other problem is that you played Boardwalk in Big Team, which I can only imagine to be a disaster. Plus the flag placement makes absolutely no sense to me. With a map that seems pretty obviously designed to have the flag up where the sniper spawns, lets put it in a wide open corner of the map with zero cover where grenades will destroy anyone and everyone that comes up to take it! Maps in Reach: (extremely middling) Jacks of all trades, masters of none.
It makes me sad, seeing what BTB is in Reach. 3/4 of all my Halo 3 matchmaking games were in BTB. To me BTB is about large-scale objectives like 2-flag and Neutral Assault, and Slayer on a big vehicle oriented map. But in Reach, stuff like One-Flag on Boardwalk with Drop Shields everywhere are more the norm than the exception.Havok said:It's really incredible that the Drop Shield still hasn't been removed from Objective gametypes seven months after launch when people were complaining about it even back then. The other problem is that you played Boardwalk in Big Team, which I can only imagine to be a disaster. Plus the flag placement makes absolutely no sense to me. With a map that seems pretty obviously designed to have the flag up where the sniper spawns, lets put it in a wide open corner of the map with zero cover where grenades will destroy anyone and everyone that comes up to take it! Maps in Reach: (extremely middling) Jacks of all trades, masters of none.
OuterWorldVoice said:You should have ricocheted a sniper round off a grenade bounced into the central apex of the shield overlap.
Problem, textures?
Thank you, I really appreciate both the efforts and the response. I know I've been going on about it, but it's because I love Firefight to death, and it's a battle every game with folks out to ruin the experience.urk said:BTB is going to get a long overdue pass, but Firefight doesn't have the same wealth of knobs and tools as standard multiplayer maps do, unfortunately (unless you count the wealth of knobs and tools whose sole mission is join games and not play). If we could have slapped a blocker or kill volume in some of the notorious rest stops, we already would have.
I'll regroup with the sustain and online teams to see what kind of impact their most recent rules have had, an whether or not we have more creative methods we could use to make the time these people are wasting even more wasteful (knowing that success for some of these people is successfully degradIng the experience for others).
Glad to hear it.urk said:BTB is going to get a long overdue pass, but Firefight doesn't have the same wealth of knobs and tools as standard multiplayer maps do, unfortunately (unless you count the wealth of knobs and tools whose sole mission is join games and not play). If we could have slapped a blocker or kill volume in some of the notorious rest stops, we already would have.
I'll regroup with the sustain and online teams to see what kind of impact their most recent rules have had, an whether or not we have more creative methods we could use to make the time these people are wasting even more wasteful (knowing that success for some of these people is successfully degradIng the experience for others).
Agreed. Unlike a lot of people in this thread, I'm fine with the core mechanics of Reach (although I can see where they're coming from), it's the little things that are done wrong that result in death by a thousand cuts, so to speak. Things like loadouts and gametypes not being tailored to specific maps/playlists (resulting in either hilariously short or long return times on objective stuff and Drop Shield-esque armor ability shenanigans) annoy me just enough to not want to bother with it.GhaleonEB said:It makes me sad, seeing what BTB is in Reach. 3/4 of all my Halo 3 matchmaking games were in BTB. To me BTB is about large-scale objectives like 2-flag and Neutral Assault, and Slayer on a big vehicle oriented map. But in Reach, stuff like One-Flag on Boardwalk with Drop Shields everywhere are more the norm than the exception.
I know Jeremiah is going to be tackling BTB soon for a major clean up, and I'm pretty excited to see that. I like what he's done when he focuses on playlist. But even quick fixes like tossing the Drop Shield and removing Countdown and Boardwalk from the line up would do a lot to help. The majority of the time I try BTB, it's a truly miserable experience. I want it to be awesome, and Reach contains the nuts and bolts to make it awesome.
Agreed. In Objective, since if you're the bomb or flag guy and do your damndest to get the objective, you're not going to get a good payout no matter what because you aren't getting commendation progress. I really think that the win bonus in Objective needs to be the primary source of credit payout, this would encourage people to actually try to cap objectives instead of playing Slayer and ignoring the objectives.Ramirez said:A lot of the idling comes from the fact that you get more credits for more time as opposed to actually playing well. It's so dumb when you're playing Objective, dismantle a team in like 2 minutes, cap 3 flags before they can even touch yours, and you get 400 credits for the game. Credits should be about performance, not how much time you invest in a game.
I hate to be the one to point fingers here, but I feel I must. Bungie has seen some of the creative stuff that people will do to break the game. Knowing that, why didn't they have the expandability like they did with multiplayer? Firefight seems so limited, even though before the game came out, Bungie was touting how customizable Firefight would be.urk said:BTB is going to get a long overdue pass, but Firefight doesn't have the same wealth of knobs and tools as standard multiplayer maps do, unfortunately (unless you count the wealth of knobs and tools whose sole mission is join games and not play). If we could have slapped a blocker or kill volume in some of the notorious rest stops, we already would have.
Lol wow. You know, I don't think I've ever noticed that.Ramirez said:A lot of the idling comes from the fact that you get more credits for more time as opposed to actually playing well. It's so dumb when you're playing Objective, dismantle a team in like 2 minutes, cap 3 flags before they can even touch yours, and you get 400 credits for the game. Credits should be about performance, not how much time you invest in a game.
Tashi0106 said:Lol wow. You know, I don't think I've ever noticed that.
There is only so much that can be accounted for, anticipated, and tested. After that there may have been no possible way to make changes possible. I don't know anything about the systems they use in Reach, but I'd assume that the tools they use for adding the default kill zones to mp maps are the same as the one they use for cp and ff, which can't be altered.Karl2177 said:I hate to be the one to point fingers here, but I feel I must. Bungie has seen some of the creative stuff that people will do to break the game. Knowing that, why didn't they have the expandability like they did with multiplayer? Firefight seems so limited, even though before the game came out, Bungie was touting how customizable Firefight would be.
That irks me, as well. Kind of wish this cR system didn't heavily get swayed by time. In BTB and Invasion you get a ton, but that's mianly due to it being around 10-12 minutes minimum normally. Team Slayer and Arena garner a decent amount, but they too last a decent amount. If you smash a team in Objective, and only play for 3-4 minutes, here's your 300 or 400 cR payout. More points awarded for Bomb armings, flag captures, territories captured, oddball carried time, etc. Or maybe if they had Challenges for "Win 3 CTF games" somewhere.Ramirez said:A lot of the idling comes from the fact that you get more credits for more time as opposed to actually playing well. It's so dumb when you're playing Objective, dismantle a team in like 2 minutes, cap 3 flags before they can even touch yours, and you get 400 credits for the game. Credits should be about performance, not how much time you invest in a game.
That kind of reward leads to betrayals, because the internet is full of awful awful people (if you're talking about individual points awarded specifically). Reward teamwork in a playlist that requires it to compete instead of individual achievement. If you mean that the team as a whole gets those extra credits, then yeah, that'd be nice.Striker said:I am certainly curious what Jeremiah has up his sleeve regarding BTB. I'm in the camp hoping he fixes and adjusts Boneyard and Spire to be a comparable 1-side map built for One Flag and One Bomb. Questionable decisions aside with their spawns and random weapon/vehicle layouts, why have the flag and bomb placements just as bizarre?
For example, Spire. Where is the hurt in the offensive team spawning down by the river with Warthogs, Mongoose, and a Falcon marching to the Spire where the flag and bomb location is located? Put the regular spawns all around that halved area, instead of primarily one focal area like is normally is now. Spawn at BFG from time to time, spawn at the Bravo and Alpha phases from Invasion, spawn at the river and add in a teleporter for quick access to the middle part of the map so it doesn't take you 20 mins to walk back up. And for getting back to the vehicles quicker. Why isn't the flag and bomb location on the outter edge of the Spire so it acts like a true asymmetric map? Right now it's a muddled display.
That irks me, as well. Kind of wish this cR system didn't heavily get swayed by time. In BTB and Invasion you get a ton, but that's mianly due to it being around 10-12 minutes minimum normally. Team Slayer and Arena garner a decent amount, but they too last a decent amount. If you smash a team in Objective, and only play for 3-4 minutes, here's your 300 or 400 cR payout. More points awarded for Bomb armings, flag captures, territories captured, oddball carried time, etc. Or maybe if they had Challenges for "Win 3 CTF games" somewhere.
Kind of wish they had a better plan to gauge this. :|
Havok said:That kind of reward leads to betrayals, because the internet is full of awful awful people (if you're talking about individual points awarded specifically). Reward teamwork in a playlist that requires it to compete instead of individual achievement. If you mean that the team as a whole gets those extra credits, then yeah, that'd be nice.
Striker said:Kind of wish they had a better plan to gauge this. :|
Alienshogun said:Yep, as it is now people will still betray so they can cap.
lol I remember posts on here about flag capture parades in Halo 3. Shit was hilarious.urk said:All of those modifiers were considered. Rewards for Flag Captures means the people idling in Firefight would dedicate there lives to stealing your flags steps from the plate or swiping the oddball out of your cold, dead hands. Many performance metrics would spur similar behavior. Even without investment bonuses for performance, players in Halo 3 would hold objectives to rack up kills (i.e. victory laps).
Striker said:Yeah, team centric awards. Perhaps then it will push players to actually want to assault the opposing base instead of sitting on a rock playing slayer all game.
urk said:That doesn't mean you should reward them for it.
Alienshogun said:I didn't say it did, I was agreeing with him.
Yeah, the placement on Boardwalk and Powerhouse are kind of baffling. I felt that Powerhouse worked just fine in the beta for asymmetric objective, but I can only imagine that the change was made to make it easier for the offensive team (a change I really disagree with. Offense is supposed to be hard. It's the point of having a good base structure.). I don't even know that I could think of a good reason for the flag placement on Boardwalk. I really do believe it would flow about a billion times better with the flag up top where there are multiple routes of escape, rather than a giant flat grenadefest.Striker said:Yeah, team centric awards. Perhaps then it will push players to actually want to assault the opposing base instead of sitting on a rock playing slayer all game.
As for the Boardwalk/Drop Shield picture, that's one reason why I'm happy I hardly got to play that map-gametype combo. Midsize map with 16 players only welcomes in some abuse. It would be the smart thing to do by removing the DS loadout permanently from MP altogether, but I'm not sure what their plans are. Without the DS, One Flag on Boardwalk might be something different outside 2-flag on Hemorrhage and Highlands - no matter the game, you'll always need One Flag and One Bomb gaming in BTB/Objective. It's what I loved about Halo 2 so much, and you point it out, Havok.
Terminal, Relic, Headlong, Burial Mounds, Turf, Zanzibar. Great asymmetric maps that had outstanding flag and bomb locations. The locations served a purpose and didn't seem so random, whereas they do for Powerhouse, Boardwalk, Spire, and Boneyard.
It's not a perfect solution, but I guess that I would argue that it's a better solution than not encouraging team play at all. I honestly don't care about the actual act of gaining credits for myself, but the effect it has on player behavior can't be ignored. Unfortunately you're probably right, but in my eyes, having to deal with the very rare griefer who will be booted after a few minutes is a more appealing option than the ever-present random who plays Slayer back at base instead of trying to help.urk said:Unless their goal is to keep you from getting your sweet, sweet team centric reward. Or they just suck. We already see a lot of rage posts when people get matched up with someone who isn't Hysteria. Now that guy keeps me from getting the perf bonus, too?
Remove friendly fire from all non-slayer playlists.Havok said:That kind of reward leads to betrayals, because the internet is full of awful awful people
As an avid Firefight player, I want you to know that I have no problem with this.urk said:Rewards for Flag Captures means the people idling in Firefight would dedicate there lives to stealing your flags steps from the plate or swiping the oddball out of your cold, dead hands.
Not a joke. Unless I forgot lol.Alienshogun said:Joke? That's one of the first things people were bitching about. It's better to let the game time expire than win early at all, in any playlist.
That and the absence of a "win bonus" has never made any sense.
I don't think that's the right solution. Friendly fire is important in team games of Halo because you have to watch where your rocket is going to go. Additionally, the guy carrying the flag or bomb or whatever is only a part of the team that's allowing this to happen by protecting him. Team rewards give incentive for general teamwork, not just very specific objectives.Mojo said:Remove friendly fire from all non-slayer playlists.
Reward credits based on flag/oddball carry time and not only on captures. Same for KOTH and others.
Reduce game completion credits, add more credits per kills in slayer games.
Few people do that anyway, friendly fire or not lolHavok said:Friendly fire is important in team games of Halo because you have to watch where your rocket is going to go.
Guy carrying flag/etc puts himself at a lot greater risk though. So many times I've seen people not go for it for that reason, an additional credit reward for carrying it would helpHavok said:Additionally, the guy carrying the flag or bomb or whatever is only a part of the team that's allowing this to happen by protecting him.