A27 Tawpgun said:
Please, explain how it would be possible.
I can think of a few ways to build out hub or two, from which major missions could stem. One would be to retain a linear level design, but let us choose how to progress through a few of them. Think of the mission ONI Sword Base, the second in Reach. It begins at the titular ONI base, and then moves out into the open. From there it branches out into two big paths, which eventually join. Imagine if each of those paths were entire missions, and three or four of them spiraled out from the hub.
Or the second mission from the first game, where we have a central canyon from which three major branches stem. The first mission in Reach is structured very similarly, first linear and then opening up into a folding series of paths. That's the kind of structure I'd love to see, but writ large.
Another option would be a linear mission progression, but provide a central hub - say, the crashed ship - as a tweener space between levels from which we launch into the next mission.
I dunno. There are a few ways to make the concept work. After tasting ODST, and seeing how well Halo's emergent combat mechanics mesh with a semi-open city, I'm craving a lot more of that. Reach's design felt like a step backward to me.
It's crazy hard to to, but I loved ODST's city so damn much.