Honestly I never seen a game work with more than like 2 developers at a time.
This only proves it to be true.
Honestly I never seen a game work with more than like 2 developers at a time.
This only proves it to be true.
because Bungie, say what you will about Destiny are a bloody solid dev and make sure that no matter what the game mechanically will work.
The issue again for Halo MCC is they had no beta so no idea what crazy things would happen when out in the wild... Just like Halo 4 did....
I liked the core of A CM don't know why but I just found it funny.
The core story is all there it's just that achievements and all the core elements that should be in the box don't work.
This game screams too many cooks.
I'm starting to wonder if 343 did any of this or if they were just giving the orders.
So we're up to:
MCC
UI/Streamlined experience development: United Front Games
Halo 1: Sabre, game by Bungie(2001), based off a port by Gearbox (2003) with Gearbox MP maps (2003)
Halo 2: Sabre, game by Bungie(2004), based off a port by Hired Gun (2007), with 2 Certain Affinity maps (2007) and 2 Hired Gun maps (2007)
Halo 3: Ruffian, game by Bungie (2007)
Halo 4: Ruffian, game by 343 (2012), with MP maps by Digital Extremes (2013), Certain Affinity (2012)
Halo 2A MP: Certain Affinity
Halo 2A cutscenes: Blur
Matchmaking backend/servers: Azure
You forgot Skywalker Sound (H2A audio), and The Sequence Group (H2A terminals)
Man im bummed.
My biggest complaint (other than the obvious problems already stated here) Had a party of 5 guys trying to play together last night, most games only allow parties of 4, EVEN WHEN the teams are 5 people!! That makes no sense. Fucking allow us to have a full team of 5 instead of having an odd man out, or getting a fucking random on our team for no reason. Guess it really didn't matter cuz we only got to play 2 matches together while the rest of the night was spent waiting in lobbies.
Wondering this as well/whether or not they've deployed that patch yet.Match making working now?
Match making working now?
Man im bummed.
My biggest complaint (other than the obvious problems already stated here) Had a party of 5 guys trying to play together last night, most games only allow parties of 4, EVEN WHEN the teams are 5 people!! That makes no sense. Fucking allow us to have a full team of 5 instead of having an odd man out, or getting a fucking random on our team for no reason. Guess it really didn't matter cuz we only got to play 2 matches together while the rest of the night was spent waiting in lobbies.
Honestly I never seen a game work with more than like 2 developers at a time.
This only proves it to be true.
Just bought this yesterday and played Pillar of Autumn and Halo from Combat Evolved last night.
1080p...60 frames...on my 60"...it was like a new game all over again...
I haven't touched the campaign for Halo 2 yet, but judging by the H2A multiplayer maps, I have huge mixed feelings over the graphics. Most things are absolutely gorgeous, but there's an annoying white falloff on players, vehicles, and even some guns if I remember correctly. It's like they've just discovered rim lighting and went crazy. Saw it way back in promo shots and was hoping that it was something that would be fixed, but it's looking like it was an actual design choice.
Everything else is so good looking though
I haven't touched the campaign for Halo 2 yet, but judging by the H2A multiplayer maps, I have huge mixed feelings over the graphics. Most things are absolutely gorgeous, but there's an annoying white falloff on players, vehicles, and even some guns if I remember correctly. It's like they've just discovered rim lighting and went crazy. Saw it way back in promo shots and was hoping that it was something that would be fixed, but it's looking like it was an actual design choice.
Everything else is so good looking though
Just bought this yesterday and played Pillar of Autumn and Halo from Combat Evolved last night.
1080p...60 frames...on my 60"...it was like a new game all over again...
Campaign is absolutely gorgeous. The thing I love most is that they were very conservative in their approach with this one.
Campaign is absolutely gorgeous. The thing I love most is that they were very conservative in their approach with this one.
So we're up to:
MCC
UI/Streamlined experience development: United Front Games
Halo 1: Sabre, game by Bungie(2001), based off a port by Gearbox (2003) with Gearbox MP maps (2003), soundtrack re-recorded by Skywalker Sound
Halo 2: Sabre, game by Bungie(2004), based off a port by Hired Gun (2007), with 2 Certain Affinity maps (2007) and 2 Hired Gun maps (2007), soundtrack re-recorded by Skywalker Sound, terminals by Sequence Group
Halo 3: Ruffian, game by Bungie (2007)
Halo 4: Ruffian, game by 343 (2012), with MP maps by Digital Extremes (2013), Certain Affinity (2012)
Halo 2A MP: Certain Affinity
Halo 2A cutscenes: Blur
Matchmaking backend/servers: Azure
edit: updated
Wondering this as well/whether or not they've deployed that patch yet.
I played several last night with little waiting but here I am today with no such luck.I'm still stuck in "searching" forever. Haven't been able to play a single H2A match since saturday.
I've been avoiding most campaign stuff to experience it first hand but from the few things I've seen I completely agree. Stylistically it seems much more faithful to Halo 2 than the Halo CE remaster was. I just have that one gripe about H2A MP's graphics, and I don't even know if it's present in the campaign.Campaign is absolutely gorgeous. The thing I love most is that they were very conservative in their approach with this one.
got it
edit: skywalker did the CEA music too
As soon as I get the word that everything is functioning normally, I will go purchase. Until then, Microsoft isn't getting my money.
Oddly enough I felt the exact opposite. I kept switching back to classic on Halo CE and going "I can't believe how great this looks" at 1080/60. Only downside was how dark certain parts were. But then the anniversary graphics were super bright in contrast so it was weird.Same here. It was SHOCKING when I switched back to the old graphics. Can't believe it looked so bad.
Same here. It was SHOCKING when I switched back to the old graphics. Can't believe it looked so bad.
Yup, plus there were heaps of other studios that worked on Halo 4.
- Axis Animation
- Cynergy Systems Inc
- Digic Pictures
- Giant Studios
- Liquid Development
- Pearl Digital Entertainment
- The Sequence Group
- Technicolor Game-Sound Services
Oddly enough I felt the exact opposite. I kept switching back to classic on Halo CE and going "I can't believe how great this looks" at 1080/60. Only downside was how dark certain parts were. But then the anniversary graphics were super bright in contrast so it was weird.
Brightness is such a weird thing. Were earlier TVs somehow brighter than modern HDTVs? Because when I've returned to older, untouched titles on PC or consoles using a modern display, I often find myself running to the brightness settings, cranking everything up as high as they can go just to see.
Why can't they just build their games like Bungie and do everything under one roof? MS most likely gives them a huge budget. It's important to have proper synergy in development.
Same here. It was SHOCKING when I switched back to the old graphics. Can't believe it looked so bad.
Can't really play the halo cea on split screen so we've been playing with original graphics. Game still looks great imoBad? Come on, man. It's a 13 year old game, and personally, I have no problem with how it looks.
Why can't they just build their games like Bungie and do everything under one roof? MS most likely gives them a huge budget. It's important to have proper synergy in development.
How do you toggle the old graphics on halo 1?
Press the back button or whatever the hell they call it on the xb1 controller now.How do you toggle the old graphics on halo 1?
Found 5 more people for Halo 3 after those 3 games.
I'd say the Halo 3 playlist is getting started.
Haven't been able to find anyone in H2:A playlist for ages.
Companies attached to Halo 3: Bungie, FASA, Rare, Filter, Sakson and Taylor, Excell, Volt, Xversity (last 3 testing)
You are misunderstanding. Outsourcing and 3rd party help is always happening in big budget games. Destiny is no exception, just watch the credits.