Then why did you buy the collection? Should've just stuck with your old versions.
I didn't waste my money on a half-assed game thanks to this thread.
Then why did you buy the collection? Should've just stuck with your old versions.
Im thinking it is the XB1 pad and sticks - and how each game is calibrated. The controls feel tighter and better calibrated in Halo 2 Anniversary multiplayer then in classic H2 or H3 for instance. As you said, its most noticable when sniping. Double zoom in H2 or H3 - it feels so off. There are massive dead zone problems. H3's aim in particular feels very loose - I actually use sensitivity of 1 in H3 MCC. I use 2 or 3 for all the other games.I'm a massive Halo 3 fan but even I have to admit something feels off about it in this collection. Seems as though the 60 FPS makes the movement feel slower than it did originally. It's not a case of misrembering as I've been playing it weekly for the last year. On top of that, the aiming, particularly with the sniper, feels noticeably harder. H3 snipe was always the hardest to use in the series (most rewardingly so) but I've gone from regularly dome peeling to sometimes hitting the head, sometimes missing four shots in a row completely. Obviously it's been hard to generate any momentum or consistency with the way MM has been in MCC, so that's a factor. My aiming has been fine in all the other games though.
Could it also be the Xbox One pad I wonder? I don't like the longer sticks and I'm genuinely completely missing melees because of the restrictive new bumpers. I know how to hold the pad to allow a consistent bumper hit but it necessitates placing ones thumb on the right analog stick in a way which is not comfortable for me. Seriously considering investing in one of those adapters which allow you to use a 360 pad on the One.
So guys matchmaking is fine now? This is my 6th match and it didnt kick me out of they lobby. I am happy
One the side note, where is the epilogue that they were talking about which connects this to Halo 5. I beat halo 2 last night. Saw the opening cut scene with lock but nothing at the end.
Im thinking it is the XB1 pad and sticks - and how each game is calibrated. The controls feel tighter and better calibrated in Halo 2 Anniversary multiplayer then in classic H2 or H3 for instance. As you said, its most noticable when sniping. Double zoom in H2 or H3 - it feels so off. There are massive dead zone problems. H3's aim in particular feels very loose - I actually use sensitivity of 1 in H3 MCC. I use 2 or 3 for all the other games.
I really hope 343 revisits the controls. DICE ended up adding like 15 different sensitivity options for certain situations in a later patch for BF4. Maybe 343 can do the same thing for sniper rifles - or zoomed fire.
So are you just remaking Foundation then?More tweaking. Trying to make the middle worth going for and to give some more space to play in. Also trying to work in different options for multiteam stuff.
So are you just remaking Foundation then?
.where is the epilogue that they were talking about which connects this to Halo 5. I beat halo 2 last night. Saw the opening cut scene with lock but nothing at the end
The game was rushed, nothing to do with the GPU.
Still no one answered this part.
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I too am getting the crash to dash when pressing 'Y' to view the previous games stats.
Also the Halo game is causing probs with me connecting to the Destiny servers. Even if I have the game open for 5 seconds, if I then switch to Destiny I get the 'marionberry' error and I have to restart my console. After the restart Destiny works with no problems.
What a huge mess.
Still no one answered this part.
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Is there a way to save screenshots on an USB drive and get them onto your PC?
It's on the halo channel.Still no one answered this part.
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It's not. At least for me. East coast US.So how is Match Making working today?
Woah
I been getting Marionberry out of nowhere the past two days. Never had it once since Destiny's launch.
How are you fixing it? I am turning off my modem and router for 30 seconds then restarting them. Is there a quicker way?
Because of the MM issues I am delving deep into the campaigns. Started H2A today and I must say..
Those BLUR cutscenes
That BR sound (please 343, put that godly music on the H5 version)
That nostalgia
Really liking it so far. There are some downsides, such as the framerate being a bit jittery at times and I have had some issues with models fading in and out even at point blank range. But despite that, loving it so far.
Yeah that was a big plus for me it really does look like if H2s style was done today and it's fantastic.Yea even with the bugs they did a good job. I feel they did a lot better job staying true to Bungie's designs this time around. I even love that the gravemind is actually closer to one of the Bungie concept pieces for him.
Two MP games later and the matchmaking system is refusing to work for me again, at all.
I don't understand how they thought this was ok, did they expect the matchmaking to suddenly work better when a few thousand people are searching instead of just reviewers the week before release?
Some of the things we are all experiencing with this collection must have come up in testing.
Actually those are signs that it is at least trying to connect you now, it's just whoever your trying to connect to may have shitty NAT since the servers are down.Game is complete broken pile of shit multiplayer wise. I've played TWO matches since launch... All I've gotten connected to after many attempts.
Today all I'm getting is connection failed, your connection to the host has failed, errors.
So very sad. How does this have anything above a 50 score!? I mean it's 50%+ broken,
So how is Match Making working today?
Is anyone having an issue with Halo 2 campaign not recognizing checkpoints when resuming and going back to the start of the mission. I've had to start that Cairo station mission from beginning way too many times...or is this as it should be?
Is anyone having an issue with Halo 2 campaign not recognizing checkpoints when resuming and going back to the start of the mission. I've had to start that Cairo station mission from beginning way too many times...or is this as it should be?
The same thing happened to me. I think the "save and quit" is just broken in H2A campaign, I remember it working fine when I played the original Halo 2 disc on 360.
(Why wasn't this issue identified by the reviewers?)