I'm sure the matchmaking is sullying my experience at the moment (it's as terrible as everyone is saying. Hearing strangers bitch about it in the incredibly rare matchmaking games I hop into is proof that it's not just a NeoGaf phenomenon), but overall I'm really underwhelmed by what we ended up getting last night.
I played a few quick levels from each campaign and came away impressed with Halo 2 and disappointed with the other 3. The performance/framerate is the biggest misleading factor in this. Just sucks to have 343 pull you along by the nose to then get...this.
It sucks that there's a more consistent (read 30fps) experience in the Xbox 360 games than here. There should seriously be a 30FPS option for all the games, as incredible of a request as that is. The framerate dips are that distracting from the experience.
Another gripe is that I can't believe Ruffian nor 343 took the time to fix some of the draw distance issues in the Halo 3 and 4 engine. I'm just really surprised that they kept the terrible LOD that was persistent in Halo 3 and didn't even modify the range of when foilage pops in in Halo 4. Why did they not do this?
Anyway, after the reception of Halo: Nightfall and now the launch of MCC, the vibe I'm getting from 343 for everything they "produce" is that "it's good enough" and they push it out the door. I'm sure they thought Nightfall had some pretty glaring...flaws when it came across their meeting room table, but it was "good enough" to push out to market. Same with this collection and its promise of "60FPS". Good enough, they're getting 4, nearly decade old games, ship it.
Just sucks. Doesn't feel like a lot of love and care went into the execution of this, just the thought of it.
Anyway, serious first world problems going on here, but I just felt like I was misled by 343 about what I was getting, which just leaves me disappointed. Maybe if I set my output to 720p on my Xbox One, the framerate will stay rock solid.