Deputy Moonman
Member
Why Sanctuary? Because of the water comment? He said it was a map not typically associated with water.
colossus :O
Why Sanctuary? Because of the water comment? He said it was a map not typically associated with water.
Why Sanctuary? Because of the water comment? He said it was a map not typically associated with water.
I agree that it stands the most to gain visually (most boring-looking map in halo 2), but I just don't care for the map itself. A bunch of disjointed rooms around the perimeter that provide no gameplay value/map flow. What it does do is provide pointless retreat locations to afk. Take away the rooms and the map would be 10 times more exciting to play on.It's a stretch, but I really hope Foundation makes it in because it would without a doubt benefit most from the upgrade.
- Sweet, simple map design
- Could use visual upgrades to further differentiate bases
- Plenty of possibilities for interactive map elements, for example opening those garage doors
- Chicago hasn't gotten a visualization in a Halo game yet, could be neat
- Plenty of potential for CEA-style additional pathways
- Suffers from key, map-breaking issues in the original, in particular how easily players can get out of the map
- Added Forge capability could add a ton to the map, in particular allowing for more spins on classic Infection
- With Halo 4 gametypes making it in, could serve as the patron Flood map in H2AMP, a throwback to it being the original choice for Zombies
Some of the maps (like Coag) don't necessarily offer a ton in H2AMP beyond a one-dimensional nostalgia / gameplay standpoint, while from a technical perspective Foundation is begging for a remake.
Here's the actual one.
Possibilities I ccould think of:
Containmelt
Nighttime ODST-themed Headlong Noir with rain
Elongation set in a Regret-themed underwater facility. Particularly notable because Elongation is one of the few Halo 2 maps with no water whatsoever - only perma-fire in a corner or two.
Colossus's gas condenses into a liquid form or takes place deeper into the gas giant's atmosphere, thus making it more susceptible to space water as opposed to outright gas - with a possible interactive map function of turning pathways into underwater canals, requiring players to take alternative routes
It's a stretch, but I really hope Foundation makes it in because it would without a doubt benefit most from the upgrade.
- Sweet, simple map design
- Could use visual upgrades to further differentiate bases
- Plenty of possibilities for interactive map elements, for example opening those garage doors
- Chicago hasn't gotten a visualization in a Halo game yet, could be neat
- Plenty of potential for CEA-style additional pathways
- Suffers from key, map-breaking issues in the original, in particular how easily players can get out of the map
- Added Forge capability could add a ton to the map, in particular allowing for more spins on classic Infection
- With Halo 4 gametypes making it in, could serve as the patron Flood map in H2AMP, a throwback to it being the original choice for Zombies
Some of the maps (like Coag) don't necessarily offer a ton in H2AMP beyond a one-dimensional nostalgia / gameplay standpoint, while from a technical perspective Foundation is begging for a remake.
So, panel soon?
Also raids sound amazing in destiny, need to add more halogaf/destiny crossover friends on xboner
That would be fucking awesome.Honestly though I'd like a motorcycle-like option that was single seat no weapons but faster than all other vehicles and that you could leap from. So you could come alongside a warthog and leap to hijack.
You've come to the right neighborhood:Honestly though I'd like a motorcycle-like option that was single seat no weapons but faster than all other vehicles and that you could leap from. So you could come alongside a warthog and leap to hijack.
You've come to the right neighborhood:
Jump in. Jump out.Just like Xbox fans.
I would like this.
Can I have it.
Pls respond.
The first map that came to my mind for Frankie's hint was Waterworks. Despite having water in the name there was only one place with water and that was at the bottom of a death pit, the map was mainly just grey rocks. I think Waterworks would benefit greatly from a graphical update, maybe have one side be grey and dry while the other side is wet with vines and moss.
That being said I hope the last two maps are Terminal and Midship. Those two maps are not only beloved with Midship being pretty much the go to arena map and Terminal being the perfect asymmetrical objective map while also being great for BTB in general, but they would also add visual variety giving us a city map and a Covie map. Also Halo 4 had no Covie maps.
Those two maps would also give us a perfect selection as far as size goes. Two BTB maps with Coag and Terminal, two mid size maps with Zanzibar on the big side and Ascension on the small side, and finally two small arena maps with Lockout and Midship.
Well that isn't really relevant because despite being based on the Halo 4 engine the gameplay is not Halo 4. This isn't another Reach Anniversary gametype situation. But I do agree that a Mantis might actually work well on Waterworks due to the massive amount of cover and broken sight lines.Waterworks was my line of thinking too. I'd describe it more as damp than watery. I could also see them introducing some neat little dynamic elements to it, and honestly Waterworks seems like it'd play great in the Halo 4 engine (which H2AMP is based on). Maybe even throw in a Mantis.
Well that isn't really relevant because despite being based on the Halo 4 engine the gameplay is not Halo 4. This isn't another Reach Anniversary gametype situation. But I do agree that a Mantis might actually work well on Waterworks due to the massive amount of cover and broken sight lines.
What if there was actually a while new area above the map when you go through the hole in the ceiling? It could be amazing!I mean the actual engine, not 4's gameplay mechanics. The vaseline-smeared mix of crunchy and squisht Halo 4's engine provides over the almost analog-feeling baroque Reach engine seems like it'd be perfect for a map that damp and murky, if that makes sense. Only disadvantage I could see is that it barely has a skybox.
No problem it was a good watch.Thanks, it does make sense. I think I was getting tired towards the end. The issue was I had to fill gaps where the soundtracks didn't match up like using the Halo MC collection Arbiter during the Halo 5 teaser. I was trying to wrap it into Halo 2 but tie it into what we think Halo 5 might be about. Thanks for the feedback. That and the other videos on my channel are a test bed for another project that will also appear there.
Source? Dindt a tweet say that it was coming up today ?
I try to just remember the good parts.hey remember Halo 4
LMAO
Anyone successfully used an external HDD for their One? I just got a Seagate USB 3.0 2TB one and the xbox keeps saying "try a different device".
I really don't think Mantis popping up again is a good idea it's not a balanced vehicle at all.Waterworks seems like it'd play great in the Halo 4 engine (which H2AMP is based on). Maybe even throw in a Mantis.
Is any kind of formatting required?
I really don't think Mantis popping up again is a good idea it's not a balanced vehicle at all.
Did you check compatibility with the device before purchasing?Anyone successfully used an external HDD for their One? I just got a Seagate USB 3.0 2TB one and the xbox keeps saying "try a different device".
For whatever reason, the spartan laser is not an enjoyable weapon for me. It's like a beefed up sniper rifle that can destroy vehicles in one shot, only easier to use and less fun. Hold to charge. Let go. Done. Vehicle destroyed. Woo. As for the plasma launcher, I'm not a fan of it being able to lock onto players in addition to vehicles. Personal preferences that I guess really don't matter that much in the long run.The laser's fine with some adjustments, slightly longer charge-up time, less shots per magazine, no penetration.
That said, unless they return to Halo 3-like rounded weapon model, the weapon can be ditched. It looks terrible in Reach/4.
I admit that lock-on rockets are not that bad, provided they're tweaked. They were too good in Halo 2 IMO. Consider Reach's Plasma Launcher, it was a lock-on weapon yet not nearly as powerful.
Oh, and the Incinerator Cannon and the Fuel Rod Gun must be banned from the multiplayer completely. That latter could be removed from the campaign too...
EDIT I think that i'd choose the Rocket Launcher with lock-on-all-vehicles rockets and the Plasma Launcher as the anti-vehicle weapons for a Halo multiplayer. Both tweaked of course. They're rather similar but i think they offer the best options balance-wise, not to mention both are cool, visually and/or in function.
I know it would cost a shit load of money but you know what I would REALLY like to see.
The Fall of Reach, First Strike, Ghost of Onyx and Halo 1&3 cutscenes done by Blur. Would buy the BluRay of all of them soooo fast and it would be a good way to introduce people into the expanded lore of the universe too.
Relic was pretty damn cool. Never liked Colossus as much.
Sadly I can't see these being remade as they aren't recognised enough.
I kinda want a Burial Mounds remake. I liked that map.
1 Flag on Relic is my favorite moment of Halo ever, but to me it didn't work for a whole lot besides assym objectives. That's not a slight against it as a map, but it doesn't inspire me with confidence that they'd bring such a comparatively limited map back when you only have 6 to choose from.
I would love for them to add more maps via DLC, sadly I don't see that happening.Relic for DLC would be aces.
As for the plasma launcher, I'm not a fan of it being able to lock onto players in addition to vehicles.
It was a great CTF map.Confession: I never liked Waterworks because of how dark and gloomy its aesthetic was. I can barely even remember the layout of the map because of how little I opted to play it.
You mean I've been sitting here arguing about fucking EA access when I could have been watching halo?Check your YouTube subscriptions...
Comic Con 2014 Halo: The Master Chief Collection Panel
http://i.imgur.com/aoAamEE.gif[img][/QUOTE]
Wait, I've already seen this. I think? Or is the beginning just really similar to their RTX presentation?
Edit : Nah, I'm almost positive I've seen this exact panel.
Each game will get at least one playlist devoted to it and only it.