Ragnarok Flames
Banned
I'd rather have a single shot weapon than a burst with spread.
I'd rather have a single shot weapon than a burst with spread.
Whatever, as long as they shoot hamburglars
Condemned was the Orbital of Reach. Not perfect, not godawful.
It begs the question why design maps like that? If it's obvious in the case of Settler for example that those things will occur.But certain maps and spawns certainly make it far easier to do.
It begs the question why design maps like that? If it's obvious in the case of Settler for example that those things will occur.
RIP chettlar, sweet Prince
I blame 343i having super BKs as testers for a really long time.
What an interesting way to misspell "moron".
Why it should be useless? H4 Dmr is OP. It favors camping and crossmapping..It has no downsize and it's too easy to use..H4 Dmr has no place in Halo imo..
If you camp a lot in Halo, you may not die a lot, but you won't get that many kills either. DMR's on a mid sized or large maps forces people to move more tactically and move from cover to cover and not run around in the open like an idiot (although there are still plenty of people who still do). The BR has a 2x scope with a 3 round burst and the DMR has a 3x scope single shot only. Take away the range advantage of the DMR and people will just end up using the BR. I just like the balance they have right now between the DMR and BR, as they both are solid weapons in certain situations.
DMR is a little too accurate at long ranges, yeah. Maybe shorten the reach of utility weapons in general? But then you make stuff like the Sniper OP... huh. I guess the best answer would be to just buff it out of starting weapon position. As a map drop, it's not bad. Sort of a little cousin to the Sniper.
WTF?
One is a power weapon, the other is not.
Yeah, but you still want there to be a way to respond to it. It should be a lot weaker, comparatively, but you don't want to give the guy with the sniper total control of his fire lanes.
Yeah, but you still want there to be a way to respond to it. It should be a lot weaker, comparatively, but you don't want to give the guy with the sniper total control of his fire lanes.
Any nerds want to play some 4 in like 20 minutes?
But certain maps and spawns certainly make it far easier to do.
I would but I've got work a bit early tomorrow. sadface.webm
Egghead.Whatever, as long as they shoot hamburglars
Any nerds want to play some 4 in like 20 minutes?
Are you serious? Because that is stupid. Sniper at a distance should have control of his sight lines. No wonder Halo has gone to shit when the audience wants to dumb the game down. But ill give you another serious answer. Its called de-scoping, when shot. But you know if you play H4, you wouldn't know what a good gameplay mechanic really is so its not really your fault.
If we're allowing forge maps then ranked AR starts on Smashed! would run it close.
Wow. Jackass much? I've played all the games, though I'll admit to being no great theorycrafter. Just going by some stuff I've read. You're right, de-scoping would be the best answer. But you don't have to be an asshole about it.
The gloves now resemble leather instead of the weird plasticy and honeycombed looked of the ones in Halo 4
The under-suits also appear to be mostly black with only accents of the armor color here and there.
I think this is a massive step up from Halo 4 artistically. In a perfect world the under-suits would just be black, but this is still much better than Halo 4's on multiple levels.
If you weren't such a scrub then perhaps, but alas.
I'd just like to point out how much better the under-suits in Halo 5 look than the ones in 4. I know the Beta trailer was prerendered but according to Frankie it used in-game assets. I have no doubt that the actual models won't look as good in the final game but it does at least give us an idea of where they are going artistically.
The gloves now resemble leather instead of the weird plasticy and honeycombed looked of the ones in Halo 4
The under-suits also appear to be mostly black with only accents of the armor color here and there.
I think this is a massive step up from Halo 4 artistically. In a perfect world the under-suits would just be black, but this is still much better than Halo 4's on multiple levels.
Hopefully they ditch the honeycombing for the under-suit completely...
I also hope they get rid of the honeycombing on the visors as well, it really bothers me. I'd prefer it if the honeycombing was only on Covie stuff.
Agreed. The super-prominent nature of the undersuits in 4 was a big part of why so many armors looked bad. Bringing them back to being matte and relatively untextured is a big step in the right direction. I do like the subtle honeycombing on stuff like the visor, though.
Just make it darker and reduce the shine.
BigShow makes a good point in that it could be the bullet magnetism and aim assist that makes the DMR problematic. I mean even someone who just picks up and okays halo could get cross map headshots with the weapon.
But then again, the 3x scope is also somewhat high. Someone showed a few pics one time that the reticle could fire accurately almost across 90% of every map. That's something I think only the sniper should be able to do.
I would love the DMR back for halo 5, with slightly lowered aim assist, maybe a 2x/2.5x scope, and comparable kill times to the BR. I just love the single shot firing. Karl made a good point of making it an on map pickup weapon as well. When everyone has DMR on spawn and you play a map like Valhalla or Hemorrhage, you just knew the game would be a cross map dongfest on anyone even remotely in the open.
Well. I like some of the arguments, they are making. But ammo is a good thing, and brings tactic depth in the game. And do shields count as regenerating health?
Are you serious? Because that is stupid. Sniper at a distance should have control of his sight lines. No wonder Halo has gone to shit when the audience wants to dumb the game down. But ill give you another serious answer. Its called de-scoping, when shot. But you know if you play H4, you wouldn't know what a good gameplay mechanic really is so its not really your fault.
If you weren't such a scrub then perhaps, but alas.
This suggestion makes me legit scared for the future.Being knocked out of ADS?
Even with bad testers shouldn't the faults in these maps be recognized during the design phases itself?I blame 343i having super BKs as testers for a really long time.
I hardly remember any of these because I never saw any DLC maps after the specific playlists were removed.What was wrong with Anchor 9? I thought people liked that map. Zero-G section was iffy of course but I remember having fun when it came up
I'd just like to point out how much better the under-suits in Halo 5 look than the ones in 4. I know the Beta trailer was prerendered but according to Frankie it used in-game assets. I have no doubt that the actual models won't look as good in the final game but it does at least give us an idea of where they are going artistically.
The gloves now resemble leather instead of the weird plasticy and honeycombed looked of the ones in Halo 4
The under-suits also appear to be mostly black with only accents of the armor color here and there.
I think this is a massive step up from Halo 4 artistically. In a perfect world the under-suits would just be black, but this is still much better than Halo 4's on multiple levels.
Hopefully they ditch the honeycombing for the under-suit completely...
I also hope they get rid of the honeycombing on the visors as well, it really bothers me. I'd prefer it if the honeycombing was only on Covie stuff.
Titanium Nanocomposite Bodysuit: Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from Plasma weapons.
I'd just like to point out how much better the under-suits in Halo 5 look than the ones in 4. I know the Beta trailer was prerendered but according to Frankie it used in-game assets. I have no doubt that the actual models won't look as good in the final game but it does at least give us an idea of where they are going artistically.
The gloves now resemble leather instead of the weird plasticy and honeycombed looked of the ones in Halo 4
The under-suits also appear to be mostly black with only accents of the armor color here and there.
I think this is a massive step up from Halo 4 artistically. In a perfect world the under-suits would just be black, but this is still much better than Halo 4's on multiple levels.
Hopefully they ditch the honeycombing for the under-suit completely...
I also hope they get rid of the honeycombing on the visors as well, it really bothers me. I'd prefer it if the honeycombing was only on Covie stuff.
Teaching kids to use the AR? smh
The black suit is supposed to be an armor rather than a suit then it looked wierd how the armor was just floating on the black layer giving the impression the black layer is just a suit and the armor are just not working with the black layer giving the impression it was to big for the user or just looks like it was missing pieces.
I like it how Locke have a fusion between the armor and the black layer to be in the same layer of armor,not pieces or armor flying around to make it feels the armor is bigger than him and his design nailed it a proper natural cohesion of armor.
"Titanium nanocomposite bodysuit:
It looks like the right combination of earthly material and scifi as well as flexible but protective.