Why not a tropical cyclone?Relic
Tidal Wave
Why not a tropical cyclone?Relic
Tidal Wave
Is that an actual map layout gears-style in a halo game?
Menu thing from Pax.
He can't swim in a cyclone.Why not a tropical cyclone?
Not cod. Gears.Going a bit COD with the load screen. I like it. Hope it'll help newcomers learn the map.
Not cod. Gears.
Gears also had maps like this before shit of duty.Gears had power weapon locations, iirc. Don't see any here.
He can't swim in a puddle a tsunami ain't gonna be much different.He can't swim in a cyclone.
You sound like a bad cartoon villain. "Teenage Mutant STUPID Turtles."shit of duty.
Yup, 11am Pacific. I'm gonna miss most of the stream. :-(I guess panel is on Sat? poop
You sound like a bad cartoon villain. "Teenage Mutant STUPID Turtles."
Yup, 11am Pacific. I'm gonna miss most of the stream. :-(
I'm pretty spoiler sensitive, but not when it comes to news + announcements.It'll be available afterwards, I'm sure. Just avoid this place and online in general so you're not spoiled.
Going from Halo 2 maps to remastered Halo 2 maps is going to be incredibly jarring. I can feel it already.
shit of duty.
Menu thing from Pax.
Colossus
Press button to reverse conveyor belts, open windows to crush spartans into a fine gaseous paste
All Maps
Press Button to make the aim assists not so game-breakingly high.
ELZAR'S BACK, REJOICE MORTALS
All Maps
Press Button to make the aim assists not so game-breakingly high.
All Maps
Press Button in Halo 1 to make it feel like you're not walking on ice all the time.
Tashi where you at? Get me into that 343 room on level 3 to play MCC.
Where is the 343i vs. HaloGAF challenge taking place?That's a tournament room only for staff and invited players.
Menu thing from Pax.
"Few clues remain"
You know, except all those flood infected dudes in tubes...
Lol Reach Babby confirmed.
Menu thing from Pax.
That's the exact same map description/lore that was in the original Halo 2.
Doesn't make it any less silly considering the new coat of paint. They probably should have changed it. Oh well, not a huge deal.
Menu thing from Pax.
I missed 95% of it. It took me forever to get used to dual analog controls, so it was hard for me to participate early on. And then I didn't get an Xbox till just a few months before Halo 2. I played the hell out of Halo 1 campaign, but barely touched the multi. Can't wait to change that.I missed the Halo 1 LAN era. I can't wait to try out Halo 1 online.
All Maps
Press Button in Halo 1 to make it feel like you're not walking on ice all the time.
All Maps
Press Button to
I would pay an extra $40 bucks to have moonwalking in all 4 games.
That's why I saidLike all things great in gameplay, Halo CE already has you covered:
https://www.youtube.com/watch?v=CY7tGiFFuYw
I would pay an extra $40 bucks to have moonwalking in all 4 games.
Thank you for your services, sir.Sorry, we can't even afford going to all 3 major game shows with our current revenues, so PAX is simply not an option for us.
Careful. You'll get put on an ignore list.
That's not the feature I activated.
:,D I'm not on ignore?
This must be one of those GAF platinum features that us plebes don't have.
Colossus
Press button to reverse conveyor belts, open windows to crush spartans into a fine gaseous paste
All Maps
Press Button to make the aim assists not so game-breakingly high.
All Maps
Press Button in Halo 1 to make it feel like you're not walking on ice all the time.
All Maps
Stop playing on Sidewinder
All Maps
Press Button to
I would pay an extra $40 bucks to have moonwalking in all 4 games.
Like all things great in gameplay, Halo CE already has you covered:
https://www.youtube.com/watch?v=CY7tGiFFuYw
10/10. i cry evertimThat's why I said
Menu thing from Pax.
Thank you for your services, sir.
10/10. i cry evertim
thank you hOLAgaf for happy times
Its all about actually putting a bit of time to learn the game.Damn, it's like they read my mind. Gears style layouts, were they could even highlight power weapon spawns is what I said was an option for those who say it's hard for newcomers to learn spawn areas and why global ordnance was a good thing.
Though I'd have also added a separate "help" area where they could go and study them before jumping into matchmaking. Even then, it's semantics. Did anyone honestly have trouble beyond the first day knowing where things are? I also can't be the only one who jumped into forge, or custom mode and ran through maps alone to learn jumps, placements etc.
I gotta say, I'm really liking the way 343 has showed off TMCC. Much better than the way they showed off Halo 4.
I think everything we know about H2AMP so far as far as clarity with regards to map control is how they should keep things in the future. I like the idea of having a nominal visual outline of the map up on the loading screen but without displaying weapon spawns - while, in-game, weapon spawns are indicated by an abstract little shape that hovers above the spawn point even when nothing's there, in which case the weapon indicator has an X plastered over it, iirc. It seems like a really smart way to get players to get a feel for routing and the overall scale of said map, while also teaching them weapon spawns to a degree. To learn what weapons actually spawn there (which could vary on a per-gametype or forge variant basis in the first place), they actually have to wait around to see what weapon spawns or be fortunate enough to come across the spawn uncontested. All in all, I feel like it's a really good way to keep a skill curve intact while still giving new players enough encouragement and motivation to keep tabs on all of the spawns.
Now we just need some ViDocs.
Please let there be a ViDoc at the PAX panel...
Give us the option to remove the icons.
What, the ones that show up above the weapons?