There is a reason I stopped reading Kotaku.
Just look at these choice quotes from the article.
"Admittedly, it was a lot slower than the modern shooters I've grown accustomed to"
"I'm concerned, then, despite the fact that on the whole Halo 2 Anniversary's multiplayer played quite well. It feels a little ancient these days."
These so-called journos just spout this shit and never really say why they think this. Anyone who's seen or played the H2A multiplayer has said it's never been faster, the movement speed, strafe, and 60fps are so fluid and fast. So how is it a lot slower than modern shooters? Has this guy played modern shooters? Aside from the boost of sprint, everything from aiming sights, jumping, crouching, crawling is so slow.
And then second part about it feeling ancient, I just knew people will write that. I've been saying it since Halo 4 launch, that if 343 went for the classic 1-3 game play without the stuff Reach/Halo 4 introduced, you'll have people say, the game play is ancient, dated, etc.
A new sidescrolling Mario where you still jump on enemies heads never will get the words dated/ancient game play in articles. But Halo, when it goes back to its roots of equal starts, fast movement, on map weapons, gets it because it doesn't have perks, loadouts, killstreaks etc.
It's his opinion though. But the thing I hate most is, if other games you play have something you like, why does Halo need it to? If you're happy with sprint, and 64 player Battlefield and wall running and killstreaks, keep playing those games. Why does every game have to play/look the same? /end rant.