Don't get me wrong, I love Bungie and am a huge fan, but I'm just saying it, it's a very middling game. The story and campaign is downright boring and confusing, very poorly told. The social aspects are so limited, the world building just isn't there. Look at the Tower in this game, and then compare how the Citadel felt in Mass Effect in 2007. At this point, all anyone is doing is just grinding loot, cheesing encounters to try and get legendaries and exotics. People said this game would have legs for easily a year, but I just don't see it.
Yeah I have two friends who've already traded it in too, and the rest are already done with the so-called "campaign" it seems, and just grinding loot. I wonder how people would've felt about this game if it wasn't by Bungie. I have no doubt the DLC will probably be better, as will Destiny 2.
Story is super disappointing because of the awesome world and lore they created only to have the games structure take a dump on it. I was a bit jarred by how shallow the campaign is. But then you gotta realize its more like a glorified tutorial/training ground to introduce you to the world, your abilities and your enemies.
Kinda like in Chromehounds where the story was just training for the real game, the online Neroimus War. And in Destiny the real game is Post level 20, gearing up, pvp, strikes, and then the big bad raid.
The social aspects are the most disappointing part imo. There needs to be a better way to interact with the people in the world. Something like an Opt in prox chat would be best, or just someone to go up to someone and have a button when you inspect them that will send an ingame notification to them that you would like to do so and so with them. Like finding people in the tower and specifically asking them if they wanted to do the weekly strike. But right now theres no way of doing that without sending some blind party invite or writing out a long ass message.
The other big disappointment is the open worlds feel empty. Beautiful, but empty. Really wish there were more unique encounters or NPC's around.
The world building is what Destiny did great. The shame is that the story they told didn't really take full advantage. I think grimoire cards having so much lore influence is dumb, especially considering you need a damn app to read them, but when I was bored I was reading through them and they were really interesting, especially the ghost fragment ones.
I think the Tower is fine. From what I remember of the Citadel in ME1 it was roughly the same thing. It's just ME1 lets you choose dialogue.
People in post 20 are in a grind. But if you like the base gameplay (like me) the grind is fun. To the people that replay the same mission for 4 hours to farm... well I can't do that. But the harder level strikes are really intense.
As far as the game having legs, idk. My big goal in sight is the Raid. Once i beat that I don't know what I'm gonna be playing for. It all depends on Bungie's post launch support, which they seem to have a good plan of.
If Destiny keeps adding content and cool events it will be like one of those games where you pick up everytime something new is added in.