GringoSuave89
Banned
Im thinking like someone who has played the games.
Oh cool, belittle my counterpoint. Nah, that's cool, I'm sure your fingers are tired.
Im thinking like someone who has played the games.
Can't believe people are flipping out over the Gungoose without knowing shit about the details like ROF, spread, aim assist, etc.
Guess Halo will be alright this year if that's the worst people are complaining about. Still excited to use the CE Plasma Rifle online with all that glorious stun.
Please tell me vehicle health is tied to the driver again Tashi.
That's what I'm saying. Then again, it's the internet. Only the most polarizing opinions get looked at.
I'm with you, dude. The negativity in this thread still amazes me some times even though I've been here for over two years. We get a "director's cut" of a game we all loved on top of the untouched original, but people still complain.
This argument is really getting tired. Just because they're giving us Halo 2 untouched means what? That we can't complain about other changes? We don't even know how we can play the untouched original.
Just because they gave us the originals, doesn't mean we can't comment on changes to future games. Nor do we have to "play" before judging.
Edit: Mix, can you find out why Halo 2 Anniversary still has that white text or Halo 4 medals on screen? And whether it was just placeholder or if there is time to change/remove that.
Preach.Some criticism and input is fine. But what's ridiculous is people who are just blatantly pissed and bitchy. I won't name names, but there are people in this thread who are being so overly dramatic about it. Like these changes in a video game are ruining their lives completely.
Some criticism and input is fine. But what's ridiculous is people who are just blatantly pissed and bitchy. I won't name names, but there are people in this thread who are being so overly dramatic about it. Like these changes in a video game are ruining their lives completely.
Some criticism and input is fine. But what's ridiculous is people who are just blatantly pissed and bitchy. I won't name names, but there are people in this thread who are being so overly dramatic about it. Like these changes in a video game are ruining their lives completely.
This argument is really getting tired. Just because they're giving us Halo 2 untouched means what? That we can't complain about other changes? We don't even know how we can play the untouched original.
Just because they gave us the originals, doesn't mean we can't comment on changes to future games. Nor do we have to "play" before judging.
Edit: Mix, can you find out why Halo 2 Anniversary still has that white text or Halo 4 medals on screen? And whether it was just placeholder or if there is time to change/remove that.
Some criticism and input is fine. But what's ridiculous is people who are just blatantly pissed and bitchy. I won't name names, but there are people in this thread who are being so overly dramatic about it. Like these changes in a video game are ruining their lives completely.
Some criticism and input is fine. But what's ridiculous is people who are just blatantly pissed and bitchy. I won't name names, but there are people in this thread who are being so overly dramatic about it. Like these changes in a video game are ruining their lives completely.
No, you don't need to actually play something to pass judgment. I'll just find your judgment to be idiotic and not worth taking sole consideration of. Play it, THEN decide if it's a waste of time. That's what we call an informed opinion.
Wait... what?I want that back in Halo 5 for sure. It makes vehicles more viable than they are in Reach or Halo 4. I hate climbing in what looks like a slightly damaged Ghost to have it blow up after some shots from 1 or 2 opponents.
Yeah I understand what you're saying. I just thought you meant we couldn't complain about possible changes and how they affect the game play. In the end, you're right, we do have the original multi-player with the full maps and suite. I actually still play Halo 4 and so I'm excited to play Halo 2 Anniversary as well. I just wanted to highlight things that might be a problem.
You're right. I mean I need to have played Reach and used Armor Lock before judging whether it'll be a bad addition to the game right? Same goes for personal ordnance, global ordnance, loadouts, even perks. The point of highlighting this stuff before release is a possible change. Otherwise, the game launches and you're screwed because things like flinch and the stability perk cannot be removed etc.
Wait... what?
The only time that will happen (if the system is working right) is if the vehicle is literally on fire. That's not exactly a "little damaged".
One day HaloGAF will stop fighting, one day
You nerds talking about that Halo? Was watching that World Cup, bruhs.
ViewtifulJC being here is already a bad sign, bruhs.
Some criticism and input is fine. But what's ridiculous is people who are just blatantly pissed and bitchy. I won't name names, but there are people in this thread who are being so overly dramatic about it. Like these changes in a video game are ruining their lives completely.
Ahah You didn't have an heart attack? AhahahYou nerds talking about that Halo? Was watching that World Cup, bruhs.
One day HaloGAF will stop fighting, one day
Is button mapping in? I thought they were pre-determined.
Thought that it was in based on the Livestream Thread, not 100% though.
Well considering you are saying that all those elements are a terrible addition by virtue of their existence, and not that they completely changed the mechanics of Halo multiplayer, or their less than stellar execution, I'd say yes, you have no basis for judging before seeing/using them in game.
Now that Reach and 4 are out and you've played them for some length of time, you can say they were terrible additions and I can agree with you. As for complaining about the fact you can't erase their existence before the game is released, what you are basically saying is you want Halo CE/2 rereleased every couple of years, just with a new story and better graphics. That's your preference, I just don't share it.
One day HaloGAF will stop fighting, one day
One day HaloGAF will stop fighting, one day
Coag remake confirmed, concepts:
Check out this gif.
Yeah, I'd rather have a Halo CE, Halo 2 or even possibly Halo 3 out every few years, than have a Reach or Halo 4.
What are you even arguing here? That's some pretty weird thinking. Concepts and ideas should be judged before implementation. Otherwise, you're basically playing Russian roulette with the games. Because you're only calling out negative judgments. How is it any different than the guys who say it's a good addition? They haven't seen it either. I think the ability to walk through walls will be bad for Halo game play. I don't need to have an armor ability in game and see game play of it before I can make that judgement.
I assume it is similar to the suppressed one in H2 vista. Don't quote me on that though.I'm interested to see how the SMG and the silenced version plays out, like there must be some difference otherwise what's the point.
A silenced weapon isn't much use in a game with a movement based radar.
Only when there is nobody to fight. That's the day the world ends.
I assume it is similar to the suppressed one in H2 vista. Don't quote me on that though.
It's happened to me before too but I always attributed to some kind of glitch. For instance with the Warthog, the hood will be blown off and on fire when it is at its worst condition. For whatever reason though sometimes the fire wouldn't actually appear. Not sure if it was a network thing or just a big like I said earlier. This I can see being a problem since it is a major visual indicator.Maybe it's just that the visual indicators for vehicle health are shitty, but there's been countless times that I've gotten into vehicles in Reach that were promptly destroyed even if they looked barely damaged.
Yeah, I'd rather have a Halo CE, Halo 2 or even possibly Halo 3 out every few years, than have a Reach or Halo 4.
What are you even arguing here? That's some pretty weird thinking. Concepts and ideas should be judged before implementation. Otherwise, you're basically playing Russian roulette with the games. Because you're only calling out negative judgments. How is it any different than the guys who say it's a good addition? They haven't seen it either. I think the ability to walk through walls will be bad for Halo game play. I don't need to have an armor ability in game and see game play of it before I can make that judgement.
It's happened to me before too but I always attributed to some kind of glitch. For instance with the Warthog, the hood will be blown off and on fire when it is at its worst condition. For whatever reason though sometimes the fire wouldn't actually appear. Not sure if it was a network thing or just a big like I said earlier. This I can see being a problem since it is a major visual indicator.
The Falcon is easier to tell with since it's engines are HUGE and even when it isn't on fire you can see that it is practically being held together by nothing but your sheer will to not explode in the sky.
Basically for the health system to work it needs to have visual indicators that aren't easily mistaken. Though the beeping sort of helps there's a point where beeping really fast is hard to differentiate from beeping slightly faster because you're about to be a flaming ball if shrapnel. The health display from CE really needs to come back along with being able to see your team health.
That's a stretch and you know it. Armor lock, jetpacks, et al are all very different from core Halo gameplay, but not even close to the extent of walking through walls. Hack and Teleport were both cut from Halo 4, and I trust that there were practical and balance reasons for doing so. You're right, it's no worse than saying these additions are a good call without seeing them or playing with them. At most, I've only seen people say they find it cool in theory, or defend possible reasons for their inclusion. Not one person is saying "This are good decisions, I refuse to hear anyone disagree". They just aren't damning them before the game even goes gold.
My only point is I'm not you. I don't want the same 3 games rereleased over and over. Then Halo becomes COD. I want risks. Some will work, some won't. Simple as that. I respect that you disagree, and that's you're business.
Look, I'm just saying, that ideas and concepts should be judged and challenged before implementation, that way, we can avoid a lot of the derision the games get at release.
My comment about walking through walls, is no different than the days before Reach before armor abilities became a thing. It's not really a stretch. Could you honestly have believed that the ability to become invincible at will, or be able to "fly" was a good addition? I'm just saying, that I can criticize the idea of it before I see it in game or play it for myself.
I don't know where you got the idea I'm damning anything or that I want the same game verbatim. All I did was respond to someone else regarding not being able to complain about Halo 2 Anniversary because we're getting the original Halo 2 multi-player suite. I should have the ability to say that I'm iffy about the inclusion of offensive capabilities on the Mongoose etc.
Look, I'm just saying, that ideas and concepts should be judged and challenged before implementation, that way, we can avoid a lot of the derision the games get at release.
My comment about walking through walls, is no different than the days before Reach before armor abilities became a thing. It's not really a stretch. Could you honestly have believed that the ability to become invincible at will, or be able to "fly" was a good addition? I'm just saying, that I can criticize the idea of it before I see it in game or play it for myself.
I don't know where you got the idea I'm damning anything or that I want the same game verbatim. All I did was respond to someone else regarding not being able to complain about Halo 2 Anniversary because we're getting the original Halo 2 multi-player suite. I should have the ability to say that I'm iffy about the inclusion of offensive capabilities on the Mongoose etc.
Ricochet is in 3 different playlists. Standard gametype in team dlc, shotgun ricochet in action sack, and ricochet BR's in proving ground.Is ricochet in any active playlists right now or is it impossible to get the achievements currently?
Ricochet is in 3 different playlists. Standard gametype in team dlc, shotgun ricochet in action sack, and ricochet BR's in proving ground.
Ricochet is in 3 different playlists. Standard gametype in team dlc, shotgun ricochet in action sack, and ricochet BR's in proving ground.
Yeah me too.I wish they'd bring back a ricochet dedicated playlist
I wish they'd bring back a ricochet dedicated playlist
I think I know why people are confused about button mapping.
People might be confusing it with interactive buttons on the map. :lol
Assuming they're using the original engines for the classic versions (as we've been told), this is almost a guaranteed no. The stuff on the stream was saying stuff like "no matter what Halo I'm playing, I want the default controls" or "always make X my sensitivity". H2A it might be possible, but I wouldn't get my hopes up. My understanding is that button mapping would only be possible with a new engine because of certain dependencies since CE inherent in the engine.
I'd like one for oddball or at least an combined objective playlist with it in there. Right now it's in about 4 or 5 different playlists a majority of the playlists are those that I don't enjoy.I wish they'd bring back a ricochet dedicated playlist
I'd like one for oddball or at least an combined objective playlist with it in there. Right now it's in about 4 or 5 different playlists a majority of the playlists are those that I don't enjoy.
Wow...well thats awkward...sorry for the mixup everyone