We can we expect to hear it?
probably tomorrow if not the day after.
We can we expect to hear it?
Competive completely without TS ? ewwwwEww, team slayer still in competitive. I hope there are more objective gametypes in Halo 5.
probably tomorrow if not the day after.
Competive completely without TS ? ewwww
Hey Mix please seek for Halo Pro player Lethul and make fun of him for losing that one
We need bubble shield grenades before anything.
Static bubble shield spawns at the location the grenade lands. Works like Halo bubble shield. You can move in and out but no nothing will pass through.
I would like to see it return but only if they can give it more of a defined role.
Sort of like this
It would still put up the pulse sphere as well. Slightly increase the damage output of the sphere as well to make it more threatening and keep it the same size. This way if the players shields were hit at all it would deter them from running straight through the sphere itself.
I can't really think of much else that would keep its current play style.
Make it equipment then. 1 or 2 on a map gets added to the grenade stock and is selected and thrown like a normal nade. Would work great in a support role similar to the new shield on ascension to some extentNo way. Bubble shields / regens just end up slowing down gameplay. The only way I can see a bubble shield working is in a BTB scenario where it'll protect everyone except the user, meaning it'd require teamwork. On the flipside, to prevent double-bubble camping, if two bubbies come into contact with one another, they cancel eachother out.
Shameless repost regarding grenade types:
No loadouts please.
No loadouts please.
No loadouts please.
Why not? If they're pre-set what is the problem with them?
I never understood the dislike of Reach's loadout system. Even starts were still allowed as everyone had access to them and it allowed people to diversify their roles and choose weapons which suited their tastes.
The only complaint I seemed to see was that it was "copying from CoD" and therefore was bad.
Why not? If they're pre-set what is the problem with them?
I never understood the dislike of Reach's loadout system. Even starts were still allowed as everyone had access to them and it allowed people to diversify their roles and choose weapons which suited their tastes.
The only complaint I seemed to see was that it was "copying from CoD" and therefore was bad.
No loadouts please.
In this case loadouts only govern starting weapons, allowing for choice between the four. No AAs, 2x frags, no tac-pacs or sup-ups, etc.
Why not? If they're pre-set what is the problem with them?
I never understood the dislike of Reach's loadout system. Even starts were still allowed as everyone had access to them and it allowed people to diversify their roles and choose weapons which suited their tastes.
The only complaint I seemed to see was that it was "copying from CoD" and therefore was bad.
Already confirmed in Halo 2 A stream?
Loadouts are okay (imo) so long as they don't let you do anything too nuts. The system Sub-Zero's proposing here looks good to me; H4's problem was the perks, the AA, and allowing stuff that really shouldn't have been available on load (plasma pistol, boltshot, plasma grenades).
Every post you make about food/drink makes me love you.
Also, tonight was amazing! I'm gonna have to make a video of some of the shenanigans. What happened to your connection at the end, man?
If you have a BR/Carbine/DMR/etc in a game, you should let the player choose which one they want to use.
Been wanting something like this since Halo LegendsWe need bubble shield grenades before anything.
Static bubble shield spawns at the location the grenade lands. Works like Halo bubble shield. You can move in and out but no nothing will pass through.
Shameless repost regarding grenade types:
What about players who aren't good with a BR or whatever the start is? That's an automatic disadvantage until they grab a weapon that they can use.Players should spawn with the same weapons across the field.
Bungie/343 fucked up with adding too many weapons with the same role.
NO WARIO. No loadouts...In this case loadouts only govern starting weapons, allowing for choice between the four. No AAs, 2x frags, no tac-pacs or sup-ups, etc.
NO WARIO. No loadouts...
...or perks, killstreaks, pulse grenades, plasma pistol starts, mechakyles, CSR, baseball cards, gimped forge, missing theater, buttons that drop shields for everyone on half of the map, AR starts, armor abilities, spartan abilities or anything that keeps you alive when your vehicle blows up, ordnance drops, infinity gametypes, Spartan ops, inability to drop the flag, auto-weapon pickups, waypoints for ammo/weapons/flag carriers, flinch, sprint, terminals hidden on the waypoint website, waypoint website in general, and you know, other stuff.
Thanks!
NO WARIO. No loadouts...
...or perks, killstreaks, pulse grenades, plasma pistol starts, mechakyles, CSR, baseball cards, gimped forge, missing theater, buttons that drop shields for everyone on half of the map, AR starts, armor abilities, spartan abilities or anything that keeps you alive when your vehicle blows up, ordnance drops, infinity gametypes, Spartan ops, inability to drop the flag, auto-weapon pickups, waypoints for ammo/weapons/flag carriers, flinch, sprint, terminals hidden on the waypoint website, waypoint website in general, and you know, other stuff.
Thanks!
What do you mean?After yesterday's stream i dont know what to think anymore.
On one hand, I can understand the need to put as much customization options in the hands of players. On the other hand, giving players everything they want does not always translate into better and/or balanced gameplay. Instead of looking at trying to find a place for all the weapons, it would be better to find out how to prevent sandbox bloat. For example: equal start weapon for all players. Side effect by doing that is that nobody is put in an unfair position, players can adjust much faster, and there is much more time to think about how to tackle encounters with the weapon they started with. To not neglect other similar weapons, playlist have to of course accommodate and promote variety. Another way to prevent bloat is to cater specific, power and normal, weapons to the maps with static placements. Weapons and maps therefore become a tad more noticeable, because of their unique placements.If you have a BR/Carbine/DMR/etc in a game, you should let the player choose which one they want to use.
NO WARIO. No loadouts...
...or perks, killstreaks, pulse grenades, plasma pistol starts, mechakyles, CSR, baseball cards, gimped forge, missing theater, buttons that drop shields for everyone on half of the map, AR starts, armor abilities, spartan abilities or anything that keeps you alive when your vehicle blows up, ordnance drops, infinity gametypes, Spartan ops, inability to drop the flag, auto-weapon pickups, waypoints for ammo/weapons/flag carriers, flinch, sprint, terminals hidden on the waypoint website, waypoint website in general, and you know, other stuff.
Thanks!
After yesterday's stream i dont know what to think anymore.
Not if one is clearly the better utility weapon.
The DMR for example has a kill time equal to a BR but with worse range. It's clearly the Superior weapon for 99% of situations
On one hand, I can understand the need to put as much customization options in the hands of players. On the other hand, giving players everything they want does not always translate into better and/or balanced gameplay. Instead of looking at trying to find a place for all the weapons, it would be better to find out how to prevent sandbox bloat. For example: equal start weapon for all players. Side effect by doing that is that nobody is put in an unfair position, players can adjust much faster, and there is much more time to think about how to tackle encounters with the weapon they started with. To not neglect other similar weapons, playlist have to of course accommodate and promote variety. Another way to prevent bloat is to cater specific, power and normal, weapons to the maps with static placements. Weapons and maps therefore become a tad more noticeable, because of their unique placements.
Interview has been rescheduled. Too too busy today, details soon
Don't come in here posting smileys like it's all good. It's not. Far from it.Interview has been rescheduled. Too too busy today, details soon
What do you mean?
NO WARIO. No loadouts...
...or perks, killstreaks, pulse grenades, plasma pistol starts, mechakyles, CSR, baseball cards, gimped forge, missing theater, buttons that drop shields for everyone on half of the map, AR starts, armor abilities, spartan abilities or anything that keeps you alive when your vehicle blows up, ordnance drops, infinity gametypes, Spartan ops, inability to drop the flag, auto-weapon pickups, waypoints for ammo/weapons/flag carriers, flinch, sprint, terminals hidden on the waypoint website, waypoint website in general, and you know, other stuff.
Thanks!
It is all good, man. Things are good and you should feel good.Don't come in here posting smileys like it's all good. It's not. Far from it.
Don't talk like one of them, you're not! Even if you'd like to be.
Well what do you mean by "that" is what I'm saying.There is a portion of the audience who wants more of that, maybe that mayority feedback that will surely take impact for Halo 5.
Who are those people?
Who are those people?Finally got in our 343vHG match. Me and Mix went against Neighbor and Gh057ayame in CE Prisoner.
Went 25-4 them. Even though we got shit on, I'm just happy we didn't get goosed.
Finally got in our 343vHG match. Me and Mix went against Neighbor and Gh057ayame in CE Prisoner.
Went 25-4 them. Even though we got shit on, I'm just happy we didn't get goosed.
Why not? If they're pre-set what is the problem with them?
I never understood the dislike of Reach's loadout system. Even starts were still allowed as everyone had access to them and it allowed people to diversify their roles and choose weapons which suited their tastes.
The only complaint I seemed to see was that it was "copying from CoD" and therefore was bad.
Well what do you mean by "that" is what I'm saying.
I get that there are some concerns but from what I saw it looked solid overall. It's Halo 2 with a few different spins on it. Nothing that changed the game on a fundamental level either. We still know nothing regarding 5 and there wasn't much in there that if it were in 5 I would find bad.
That's just me though so what's your issues with it specifically?
So the sudds are worse than mix and zoojoo?
Bam. HaloGAF representSo the sudds are worse than mix and zoojoo?
I had hoped we'd see some of the Classic Multiplayer rather the Anniversary segment, considering it was the only thing shown at E3.
Oh well, roll on SDCC hopefully.