User 73706
Banned
My xbox is plugged in guys!
Progress!
My xbox is plugged in guys!
Progress!
We've had some unfortunate match ups! First game you had bad teammates, I lagged out in the pregame lobby of that Narrows game and my boy went heavy neg in the pit game. Didn't realise you were the erstwhile Croatia.
The fact is that Most of That community thinks light shines out of every orifice and that they are the only community that 343 should listen to. The Posters, The mods, all of them are super biased. leading to dissenting opinions being banned from their community, and creating an atmosphere of "if you dont agree with 343, you dont belong there"
Here
It's a site I made last year. It can be kinda wonky since it scrapes game data from the old bungie site...but it works most of the time!
You up for some Halo tonight?My xbox is plugged in guys!
A show of improvement. Nice!Oh crap! My team lost but I got 3 flag runs almost in a row. I rarely even get one. #noobexcite
I got lucky.You up for some Halo tonight?
A show of improvement. Nice!
What's your favorite game type?
I sure am.You up for some Halo tonight?
I just need to stop getting older, it's getting hard to stay up that late without absurd amounts of caffeine. The only thing I can play competently after 12:30 is Heavies.
Hey guys quick question here, a friend gave me a digital download code for the Xbox one, but hes from germany and therefore its a german code. will this still work for me in Ireland?
Really really fuzzy on this
I don't know what that is but it sounds lameYou guys hyped for TI4 next week!?
I'm certainly more of an objective dude myself but slayer is pretty fun. Don't sell yourself short though. That was a sign that you got the touch!I got lucky.
I'm boring. I like Big Team Slayer with my loadout. I also like the occasional CTF, Heavies, Flood and Oddball.
Cool. I'll hit you up when I get on.I sure am.
I don't know what that is but it sounds lame
I got lucky.
I'm boring. I like Big Team Slayer with my loadout. I also like the occasional CTF, Heavies, Flood and Oddball.
Dota 2 International Tournament in Seattle.
Me, Trasher, Tashi, and EazyB with guest appearances by Yuhas and Domino Theory. GET HYPED.
Sounds sweet! Where do I watch?
Dammit argentina why are so playing so defensive
Thanks, I'll keep an eye out.Twitch will undoubtedly have it on the front page from Friday-Monday, it pulled over 1 million concurrent last year I'm almost positive.
We have floor seats so MAYBE you'll see our ugly mugs.
I look forward to it with much enthusiasmWriting RTX writeup right now, expect it by the end of the day, also will crosspost from TeamBeyond.
Writing RTX writeup right now, expect it by the end of the day, also will crosspost from TeamBeyond.
Good games guys. Too bad we didn't get to get a shot at Lightning flag. Maybe next time.
1v1 isn't as much of an issue since the player needs to traverse a good bit of the map. There is also usually cover nearby for the respawning player.
One battle shouldn't dictate a match though. You already lose your own weapons that you had and your opponent has a few seconds to get some ammo and even have a head start to other more powerful weapons. You don't always die from an error in judgement either. If you don't know where your opponent is and they were to say toss a grenade followed by a quick shot to the head, the only thing you can learn from that is to make note of potential attacks from that area.
Spawn killing is much worse for team battles though. Going into a match against an entire coordinated team usually leads to spawn killing which sucks. An entire match of fighting just get to cover is not fun. Having 4-8 different people shooting you the moment you appear is not fun. It is tedious and turns many people off from the game. A player shouldn't have to quit the game and go find another one because they can't do anything against the storm of bullets that greets them at every spawn. It's especially bad in objective where it can be exploited. Many times teams do nothing but spawn kill the entire match and not even score the damn objective. This is a problem that could be partially remedied through a change in the way objective games play though.
Knowing spawns and times should be rewarded. It shouldn't however create an unfair advantage that severely limits the other teams ability to fight back.
To me that isn't "classic" Halo. That was a flawed system that needed to be changed. The one we have now isn't perfect either and certainly needs changing, but I think it was a step in the right direction.
I prefere noble's maps to that of defiant didn't really like highlands.It sucks because the maps themselves are great for both games (especially Reach).
Are you guys seriously arguing about whether or not spawn camping is okay?
It's not. It's never been okay.
I just payed $330 for a Kinectless Xbone plus headset adapter. Hopefully that space marine cyborg game is pretty good. I hear you get to kill aliens.
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Spawn camping can be rough in matchmaking, but it's basically the fault of the match system for putting two completely disparate teams together and not having some sort of forfeit option for the dongees. I mean, what are you going to do, tell good players to stop playing so well?
I just payed $330 for a Kinectless Xbone plus headset adapter. Hopefully that space marine cyborg game is pretty good. I hear you get to kill aliens.
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Spawn camping can be rough in matchmaking, but it's basically the fault of the match system for putting two completely disparate teams together and not having some sort of forfeit option for the dongees. I mean, what are you going to do, tell good players to stop playing so well?
Oh c'mon. Read the actual arguments before contributing nothing to the discussion. It's a core tenant of intelligent objective play. Why should we let you live a little longer to run away or whatever? Like I said, learn how to combat them.Are you guys seriously arguing about whether or not spawn camping is okay?
It's not. It's never been okay.
I'd honestly prefer to see maps and spawn systems designed to keep freshly spawned players away from enemy kill boxes.
C'mon.
C'mon.Oh c'mon. Read the actual arguments before contributing nothing to the discussion. It's a core tenant of intelligent objective play. Why should we let you live a little longer to run away or whatever? Like I said, learn how to combat them.
People are always against having spawn knowledge or map knowledge when it goes against them. But like I and Prinz have said, epic spawn traps are a result of mismatched teams. You shouldn't form opinions or design your game around those kinds of matches. Controlling enemy spawns when you're pulling flags on CTF Pit was one of the most important mental keys to winning in H3. But apparently, if my team is playing against derps that keep getting #outBRdMate, then its suddenly an "unfair advantage" in a game where they aren't going to win anyway. Barring objective holding, it only serves to make mismatches over faster and more decisively.
Again, what are we supposed to do? NOT shoot the bad guys as efficiently as possible? C'mon.
Oh c'mon. Read the actual arguments before contributing nothing to the discussion. It's a core tenant of intelligent objective play. Why should we let you live a little longer to run away or whatever? Like I said, learn how to combat them.
People are always against having spawn knowledge or map knowledge when it goes against them. But like I and Prinz have said, epic spawn traps are a result of mismatched teams. You shouldn't form opinions or design your game around those kinds of matches. Controlling enemy spawns when you're pulling flags on CTF Pit was one of the most important mental keys to winning in H3. But apparently, if my team is playing against derps that keep getting #outBRdMate, then its suddenly an "unfair advantage" in a game where they aren't going to win anyway. Barring objective holding, it only serves to make mismatches over faster and more decisively.
Again, what are we supposed to do? NOT shoot the bad guys as efficiently as possible? C'mon.
But then why even have a map if the actual usage of the map makes no difference? Guess we should all just fight in a cube always spawning behind the enemy team no matter what. Sounds great...
There are so many, many other reasons to have maps that are more than just featureless cubes. Spawn camping is not one of them.
Using my Pit CTF example, where do you think the enemy team should spawn? In our base? "Ya, that way all the work you did to take over their side of the map means jack shit"
C'mon
Using my Pit CTF example, where do you think the enemy team should spawn? In our base? "Ya, that way all the work you did to take over their side of the map means jack shit"
C'mon
I'd honestly prefer to see maps and spawn systems designed to keep freshly spawned players away from enemy kill boxes.
I don't know how I feel about a mercy rule. I have seen some crazy ass comebacks, but they are so rare they hardly factor into it.
Where did you purchase your Xbox One? I still need to get on that.
If you are in the middle they can spawn in your own base spawn in Halo 4.
If you are in the middle they can spawn in your own base spawn in Halo 4.
If you are in the middle they can spawn in your own base spawn in Halo 4.
That would be Skyline. "Oh, you fought successfully to take the enemy out to actually EARN the flag pull? Here, let me spawn them on your flag so that your efforts were completely pointless."Which is why it sucks. Pretty sure one of the DLC maps lets the enemy spawn on your flag as well.
Which makes no sense at all really as you then have to fight them at your own base possibly.If you are in the middle they can spawn in your own base spawn in Halo 4.
I'm not trying to say these systems are ruining Halo. I get that spawns and timing are a big part of the competitive community (which I love playing with and think are a core part of Halo). It just needs to be reworked. Something needs to be done to help new players and even long time fans who may not understand the system so they can "get good".You keep calling it an unfair advantage. It's not. It's only unfair when people aren't even matches. Entire strategies back in the "golden days" of competitive play were designed to get out of spawn traps and retake map control. Two well-matched teams will often take turns holding control points on the map to influence spawns to their advantage.
I call it unfair because it is an exploit that isn't exactly in game knowledge that the average player has access to. The problem is that there are plenty of times in matchmaking where the teams won't be even. Sure for competitive play this is common knowledge but most players probably don't understand or even know these strategies that you're talking about.
What I don't understand about your logic is you think positioning and knowledge should be rewarded, but you think it's unfair when that reward exists. You can't have it both ways. "Spend a match fighting to get to cover"? This is the easiest shit to get out of in later Halos. Just sprint out of your base. I've heard people complain about this on something like Simplex CTF. Seriously? Even if the other team has the entire midsection controlled, you just have to make a coordinated push / sprint on one side to, even if only temporarily, change the spawn pattern.
Change the way the spawning works. Crazy idea time but maybe allow the ability to choose a section if the map to spawn in (somewhat similar to Invasion) and it will spawn the player on a spawn point within that area. Say that there are three areas per team per map and 4 respawn points within an area. This would be a BTB map most likely. Respawn time would be about 4 seconds for slayer I believe so instead of the player just staring at their dead body they can at least try to formulate a quick strategy. The other team can still coordinate and have an idea of where players will spawn though so knowledge of where each point is and where players will likely spawn is still a factor.
The point is, knowing how to set up a good offensive spawn trap or position means that if it happens to you, you should know how to get out of it. With the exception of Octagon 1v1 customs, there isn't one where that's impossible. In a fair match, both sides know the risk and reward, and to be perfectly honest, in 1v1s, there is a good amount of luck involved and sometimes you just get screwed over. Not to mention the match in question was only a few minutes whereas a real match would be longer and allow for for potential comebacks.
I agree that it is important for knowing how to do this in competitive play because of map control and whatnot. Again though outside of competitive play most players probably don't have an understanding of how spawns work. Hell plenty might not even realize it can exploited. If there was something in game that actually taught players how to learn them or something then that would be another story but there isn't. Players get their ass handed to them and they have no idea how. As I said before it isn't really an issue in 1v1 due to map traversal and cover on smaller maps. Like you said the match was also shorter than it would've normally been.
While this system does lead to some grief-ing in matchmaking, what is usually leads to in competitive play is that the better team almost always wins, which is what should happen. If your team isn't as good and can't break the spawn trap or mix up the spawn cycles, then tough. You lose. You, in almost every case, were *not* the better team.
In competitive play where you both have an actual team instead of a random bunch of players then sure I can see how it works since you are probably going in with some knowledge of the system. However in regular matchmaking, it is a problem. Not everyone has a bunch of friends online to go in with. You can only do so much on your own against a team. Even if you do know how everything works and try to change the flow of the spawns, the rest of your team could very well be running around not having the slightest idea about what you are trying to do.
you can also spawn immediately in halo 4. so spawning in halo 4 (among other things) is bad
Which makes no sense at all really as you then have to fight them at your own base possibly.
Which has a broken "spawn anywhere system". Same shit can happen on Ragnarok if you push too many people onto the enemy side of the map. Not only will they spawn behind you, they'll spawn inches away to your side or at turret/pelican. Further reinforcing my point that overly dynamic spawns like H4's are stupid.
@Poodle, I'm not even sure what you mean anymore. You're ok with getting spawn killed, just so long as it's from a distance? THAT'S THE EXACT SAME FUCKING THING, EXCEPT IT'S EVEN EASIER TO PULL OFF. As far as Pit goes, the flag spawn control involves having your team spread over their entire side, with the flag carrier pushing the objective. Someone 'nades the shotgun (for example) and since you're taking up all the enemy-side mid locations, they'll spawn snipe side. So you set up keeping an eye on that side while the flag person juggles it through long-hall or green. Explain this "intelligent" place where you think they should spawn. On the grenades being thrown shotgun side? Or behind the attackers? Those are literally the only other options. Please actually answer the question this time.
That would be Skyline. "Oh, you fought successfully to take the enemy out to actually EARN the flag pull? Here, let me spawn them on your flag so that your efforts were completely pointless."