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Hatsune Miku: Project Diva X |Import OT| Party Like It's 2007

Tenshi

Neo Member
Future Tone could not possibly run on the Vita without a graphical downgrade so severe that it would not even be the same game anymore.

Like, it would have to be at the level of prerendered videos playing in the background.

Agreed, there is no way Future Tone could be ported to the Vita and still resemble The Future Tone arcade version in the slightest.
 

Refna

Member
The missing loading screen art is such a weird thing to me. It just seems to go against the spirit of the series and of Vocaloid.

I'm really curious to see how this has been selling in comparison to previous entries.

You get a bunch of arts when you get to the ending credits, so you can change it.
 

muteki

Member
Wasn't MGF a much smaller release though? Hard to believe they would cut back on the larger game for the sake of a much smaller one.

Smaller by the numbers (songs, modules, stages) but still the mechanics and organization are mostly identical. You could argue that X is MGF with different songs, or MGF is X with different songs. The subject matter is different but the games have more in common than not. I don't think Sega could have got both games out in the time frame if they were vastly different.
 

LowParry

Member
So looking like I'll have this in tomorrow. Though anyone who's played, how would you rate the difficulty between X and the other Diva games?
 
So can anyone confirm if this supports PlayStation TV/PS Vita TV or not?

My Vita broke awhile back and I haven't been able to replace it yet, but I do have a PS TV.
 
I'm not importing - just looking at online videos - but I think this game shows a lot of rethinking about underused features in previous games. Diva room, edit mode, and accessories come to mind as features that a lot of players probably didn't bother with or could not get deeply into. So the first two get scaled down, and accessories gain a gameplay function.

What I don't know is whether this also reflects a long-term trend about making PVs more economically in terms of both money and time. I mean, in the two years between F and F 2nd Sega was able to make 20 full-fledged PVs for F 2nd - and some of these were visually gorgeous and not matched by anything in X. But that's still not enough for a full game without recycling other stages.

With the current style I think they can at least consistently achieve the level of something like Satisfaction or Lost Ones, with lots of visual detail and camerawork. But Renai Saiban is just barren and underwhelming for one of the most popular songs in this game.

But wherever things go from here, I'll always have Two Breaths Walking and 2D Dream Fever as the visual pinnacles of this series. And the old edit modes to play with.

(At least Lost Ones acknowledges that it should have been a guitar song...
By smashing the guitar.
)
 

Skrams

Member
I would import if I had more money, but I don't so I'm just going to ask a few questions.

1. So are the songs mostly concerty and not really telling a story? Some of my favorite parts of f and f 2nd were the weirdly insane music video stories they would tell with the lyrics and visuals. If the lyrics and story still get across then that might be fine, but it'll be a lil bummerish.

2. How the fuck are star notes now? Am I still flicking sticks or rubbing my screen and hating everything? Do I still make pictures of foxes or zigzags and hate how it messes with my brain timing wise?

3. I'm a shit and mostly play on hard usually. Does hard feel about the same or harder than the previous games? I struggled a little bit with the first game, but still beat hard in under a week with some practice. I thinked I finished normal and hard on the first day with f 2nd without too much trouble besides Cat I forget the name song.

4. Please give it to me already Sega. Preferably this year?
 
Think of it this way: all the song videos could work in the old AR live mode (if it still existed; I think it's been cut). So no more cutting between two different scenes, no climbing platforms, no flying.

That said, most of the new "stage" videos are more dynamic than the old ones (think Melancholic, Weekender Girl, Summer Idol). Adding more props, changing backgrounds, and having more acting is kind of a compromise to squeeze more story in.

Aren't the star notes just gone now except for the Chance Time stars? Someone else please confirm this.
 

macklelol

Member
Double and link scratches are gone from what I've played, it's pretty much the same as f/F. You can get rush notes on scratches which is kinda amusing.

Thank goodness link scratches are gone, but I don't think doubles had to go.

EDIT: What the heck is with that Chance Time star in that Urotander song lol
 
Urotander's chart is hilarious and kinda thematically appropriate. The song is about a Super Sentai-like team that uses really cheap and dirty tricks to get ahead and defeat their enemies. The note chart is also using really cheap and dirty tricks to confuse you.

I like it when they get creative with the charting like that, though in this case it ended up almost edit mode levels of nonsense.
 

Refna

Member
Urotander's chart is hilarious and kinda thematically appropriate. The song is about a Super Sentai-like team that uses really cheap and dirty tricks to get ahead and defeat their enemies. The note chart is also using really cheap and dirty tricks to confuse you.

I like it when they get creative with the charting like that, though in this case it ended up almost edit mode levels of nonsense.

Its a nightmare with all those challenge items, almost forcing you to memorize the notes
 

kagamin

Member
God dammit, I just looked up the lyrics for 聖槍爆裂ボーイ. (WARNING: This song contains explicit lyrics and themes; it may be inappropriate for younger audiences.)
 
God dammit, I just looked up the lyrics for 聖槍爆裂ボーイ. (WARNING: This song contains explicit lyrics and themes; it may be inappropriate for younger audiences.)

What did you think all those pelvic thrusts and the explosion sound at the end of the PV were for ;)
 
God dammit, I just looked up the lyrics for 聖槍爆裂ボーイ. (WARNING: This song contains explicit lyrics and themes; it may be inappropriate for younger audiences.)

A working title for this very OT was "contains at least two songs about penises".
 

LowParry

Member
Played for about the first 30 minutes or so? The first quest area done with the five songs. I like what I hear but it's such a strange different approach of unlocking things through this quest mode. Other than that, disappointed on how the music is presented (so far). It's just a type of concert I'm watching. Nothing really themed or that tells a story of the sorts.
 
I sliiightly underestimated the amount of Japanese in this. I'm only in it for the rhythm game stuff so I can deal, but after the relatively light amount in PDf (last one I imported) I was caught off-guard when it dived straight into VN stuff :lol
 
Wait, are all the songs being covered by one artist per category? It's gonna be weird hearing old songs from a different artist.

I'm just happy 2D Dream Fever and Two Faced Lovers is back, but I wanted to ask.
 
Some tips for module unlocking: Each module has a special skill. The two most useful ones are

- Higher drop chance for RARE modules
- Higher drop chance for NEW modules (modules you haven't unlocked yet)

These skills come in different levels (I think it goes up to five). For example the module from the song Yellow has Level 4 of NEW modules. As far as I can tell this helps a lot with unlocking.
 

ChrisD

Member
I must have cursed my luck when I said in the General thread that Play-Asia works with me. I'm still waiting on my order to even ship out...

Hopefully I get to play this by next Saturday. I know that general opinion is showing so far it's a little... lackluster? But I'm really excited anyways, the track-list has a number of my favorites, and some that I can already tell will join said favorites.
 
Judging by some of the reactions to Live Quest it looks like I'll be waiting for the ps4 version. I really want to play it but I also just got Project Mirai DX recently so that will hold me for a while.
 
Cons
Not enough Rin (not enough non-Miku in general)
Songs (so far, possibly altogether) are all dancing stages (PV's and songs no longer tell stories)
No loading images to collect
Costume unlocks are completely random (or seem to be)
Story is basic
Opening movie is boring
Miku Room type interaction is a lot simpler (no head rubbing/minigames that I can see, or an actual Miku room itself; seems to be the default menu now, and you can't decorate it yourself, they'll put stuff you give them onto the same shelves)
The new Clear/Clear+ isn't any better than the old Standard/Great/Excellent/Perfect system
The new scoring system may prevent you from using your favourite modules, or force you to use accessories you don't want to, in order to clear a song (failed a song because of the module setup I used; don't know if that'll be common on higher difficulties/harder songs)

Some tips for module unlocking: Each module has a special skill. The two most useful ones are

- Higher drop chance for RARE modules
- Higher drop chance for NEW modules (modules you haven't unlocked yet)


These skills come in different levels (I think it goes up to five). For example the module from the song Yellow has Level 4 of NEW modules. As far as I can tell this helps a lot with unlocking.

Rubbish.

There's no need for cheap skinner box mechanics to encourage player engagement in rhythm games, a genre which is naturally compelling due to the mastery they inspire in the player.

This really does make the unlock DLC seem incredibly cynical. Players who just want to focus on the main set of songs and not "engage" with Quest Mode for longer than they need to in the hope of a rare and random module drop are more likely to go for it (I know I would). On the other hand those tolerant of the random drops who might be entralled by the mechanic are less likely to sell on the game earlier.

Win-win for Sega, not so sure about the people playing it who may also want to nab all modules.
 

KurisuKaatsu

Neo Member
Has anyone unlocked the final medley? We've been marathoning the game at Animeland Wasabi and can't figure it out...

My fear is that we have to grind the 5 music elements until we get the third point bubble for each one...the pain...

Edit: Never mind, I should read for once. Just as I skipped reading the first page of the thread, I literally skipped over the mission to do the final medley. Curse my laziness.
 

LowParry

Member
I can't seem to figure out how to get that last track unless I have to keep trucking along with these stages.
 

macklelol

Member
I can't seem to figure out how to get that last track unless I have to keep trucking along with these stages.
It's not too hard.
Get to level 2 or whatever for every area and complete all the special lives under the Event Quest, you'll then unlock the event quests for the last song.
 

muteki

Member
Game just came in this afternoon.

First impressions, I'm not terribly put off by quest mode yet. I'm suspecting though that filling up the gem for other areas will not be as easy as the first neutral area. Picked beauty next for Ai Dee.

No rare drops yet, and the module/accessory combinations I'm coming up with for high voltage rates are rather tacky, but it works. Free play is there when I feel like it, and extreme is unlocked at the same time the song is.

Quest dialogue is still little more than a tutorial at this point, not expecting more than flavor text but anything better than MGF would be good.
 

macklelol

Member
What sort method are you using? In one of the previous games the random option would only show on the default sort.

I usually use the default sorting.

Random only showed up after clearing all the songs in F and F 2nd, right?

That might be it. I never really noticed it missing before, but obviously none of those games had Live Quest to unlock stuff. I'll get around to clearing all the songs in free play eventually lol.
 

kagamin

Member
I really like Mrs.Pumpkinの滑稽な夢 a lot, now I just have to unlock that module...
 

rpmurphy

Member
Some tips for module unlocking: Each module has a special skill. The two most useful ones are

- Higher drop chance for RARE modules
- Higher drop chance for NEW modules (modules you haven't unlocked yet)

These skills come in different levels (I think it goes up to five). For example the module from the song Yellow has Level 4 of NEW modules. As far as I can tell this helps a lot with unlocking.
I have both of them for Ren, but can I somehow make use of them to boost my chances for getting rare and new modules for the other Vocaloids?
 
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