I still don't understand why the notes in this game are so damn small.
The Dreamy Theater releases on PS3 set the standard. Nice, large notes with drop shadows, so you could see everything clearly even against bright backgrounds.
PD Arcade/Future Tone/FT PS4 were all based on the same engine that DT originally was, so they all have the large notes and drop shadows.
When Project Diva f came out on Vita it removed the drop shadows, but since the screen wasn't so big anyway, it didn't make a huge difference.
When PDF came out on PS3, the drop shadows stayed gone, but the notes got even smaller. As in, they took up a smaller percentage of the screen size, as compared to the same game on Vita (or the previous games). F 2nd did not fix this. That behavior, plus the fact that the game was running at 30fps as opposed to the Dreamy Theaters' 60fps, made the PS3 versions of F and F 2nd almost unplayable for me; I basically play those games exclusively on Vita, and when I felt like playing Project DIVA on my TV I went right back to Dreamy Theater 2nd or extend.
From playing the demo, it appears to me that PDX keeps the same small note size on PS4 as PDF/F2nd had on PS3, and still no drop shadows. As a result, I will never, ever buy PDX on PS4. Not to mention, I already bought Future Tone (heck, I pre-ordered).
It is just baffling to me. Why can they not fix this very simple problem?
If I play PDX at all it will be on Vita.