Surprised Hearthmind hasnt being mentioned, Its like Twitch plays Pokemon. Only 20 users playing it. It has an overlay so you control the game directly.
the bot is rank 20 lol
www.hearthmind.com
its almost impossible to fit Noz into a deck
If it was more affordable, I'd totally sideboard in Nozdormu vs Miracle Rogues.
You're a Mage on turn 6. Enemy has an X/4, and Y/5 minion on the board and you want to Flamestrike next turn. The last thing you want to do, in this situation, is to ping the Y/5, because that just makes it obvious that you're setting up for a Flamestrike, giving them time to counterplay.
Shit, that just gave me a great idea:
Vision of Nozdormu
0 Mana
Players only have 15 seconds to take their turns.
Cannot be interacted with.
Battlecry: 8 turns later, you lose 8 mana and Vision of Nozdormu transforms into Nozdormu
8/8
Nozdormu
8 Mana
Players only have 10 seconds to take their turns.
8/8
EDIT: Even better!
Nozdormu, Intangible
0 Mana
Players only have 15 seconds to take their turns.
Cannot be interacted with.
If you ever have at least 8 active Mana crystals, empty them and transform Nozdormu, Intangible.
8/8
Nozdormu, Manifest
8 Mana
Players only have 10 seconds to take their turns.
8/8
This is how you need to think to do well in Arena.
It's not enough to simply watch the board state, but to deduce what they have in their hand based on their actions on the board, then make your play based on that.
Another simple one:
Enemy Rogue's turn, has 3 mana up, activates hero power, then passes without attacking. An unused weapon telegraphs Deadly Poison, and being at 4 mana next turn telegraphs Deadly Poison + SI:7 agent.
This works in reverse too. When setting up your opponent for something, you need to make sure that you DON'T telegraph what's in your hand. Example:
You're a Mage on turn 6. Enemy has an X/4, and Y/5 minion on the board and you want to Flamestrike next turn. The last thing you want to do, in this situation, is to ping the Y/5, because that just makes it obvious that you're setting up for a Flamestrike, giving them time to counterplay.
Maybe your mana curve is bad. You can't just pick cards based on "value" independently. What card you pick depends on what else is in the deck. If you find your hands full of removal or that's all you're playing every turn then you probably picked too much. If you're top decking you probably didn't choose enough card draw etc and so on.
Also when you've learned the classes you can go for a theme when drafting. What cards are good in general isn't necessarily good in a strategy that a class is good at e.g. when I play warrior I'll play an aggro deck with a lot of weapons, chargers etc while trying to look for a few combo cards that wouldn't be very good by themselves (the card "charge" isn't that great in a normal deck but it's great as a finisher in an aggro deck. That 2/3 farseer with windfury is pretty terrible to pick usually but it does 8 damage to the face with charge)
I really want to see how some of these drafts and games go that so many runs seem to go 1 to 3 wins consistently. I really think it's just a lot of people not realizing the simple mistakes and other small bad plays that cost them games.
Those are good points. I'm not as familiar with Rogue so I'm not as familiar with their play. I'm fairly familiar with Mage though. Sometimes you don't have a lot of choice though. Like with the Mage example, pinging the 5 health on turn six will likely signal your flamestrike on seven, but if you don't have anything else to counter you don't want to sit around and let them beat on you until you can do it all in one play. I'm not disagreeing with you. I totally understand what you're saying. However, things aren't always so cut and dry and there's always a lot of factors to consider.
That's the problem with it, the 9 mana makes it practically unplayable.If it was more affordable, I'd totally sideboard in Nozdormu vs Miracle Rogues.
Priest is shit, and the entire class revolves around assholish mechanics. It's impossible to play Priest OTHER than as an asshole.Also, can we all agree Priest is getting WAY too popular lately and everyone's playing him like an asshole? It's gotten to the point where I auto-concede when I go up against a Priest, because fuck you. Zero fun every time.
Or at least tell me what to do against him with Mage/Hunter/Shaman/Paladin besides "play lots of 4/X cards".
Just played 2 mages, neither was aggro, and one was actually playing secrets. WTF is going on. The world is flipped turned upside-down.
Have fun dropping all those minions down against a Hunter.The dream! Tempo for days...
Have fun dropping all those minions down against a Hunter.
Or at least tell me what to do against him with Mage/Hunter/Shaman/Paladin besides "play lots of 4/X cards".
How does Heartstone Tracker work? I like the idea of being able to track my games. Is this an add-on you run? Does it track anything else?
I can't look for myself right now as I'm not at my home computer.
I've been using it for the past 3 weeks ... I find it useful and interesting. The only real downside is that the stats are local, so if you play across multiple PC's there's no way to merge or sync the data except manually. There are other HS stat trackers that do store everything on the web, though, if you need that.
Here's what the main screen looks like:
Deck stats:
Charts:
If you main Priest, re-evaluate your life. Or at least tell me what to do against him with Mage/Hunter/Shaman/Paladin besides "play lots of 4/X cards".
Says: the Hunter. You are playing the easiest hero in the game.
Last Arena run went 9-3. Ended against a Druid with fucking Black Knight, Cenarius, and Savage Roar + Force of Nature combo. Oh, Wild Growth and Innervate starting hand, did I mention that? Edit: forgot to mention an Ancient of Lore, because why the fuck not.
Ridiculous.
Yay, Pit Lord! -.-'
I just got raged at in Spanish, LOL
I beat a guy straight up in Casual and he sent me a friend request just so he could rage at me. The salt is REAL.
Says: the Hunter. You are playing the easiest hero in the game.
Did they give everyone those cool new card backs, or is it based on previous season performance?
Everyone who reached rank 20 last season.
Once your minion becomes "visible" it works, but until then the card is still in stealth mode even with taunt.Welp, giving a stealthed minion Taunt doesn't work. My opponent was still hitting me in the face =
This is probably really obvious to most people in here, but I just noticed about a week ago that you can screw around with the boards, like turn lights on / off, light fires and my favourite is load and shoot the catapult on the Orgimmar map. I fell like an idiot for only finding it out now.
:lol I'm the same way, especially when the other player is taking forever to finish their turn, I can't stop hitting everything.I actually hate it now. It's now a sort-of OCD thing to destroy/hit everything. God help me if I get the Stormwind map, which has the most.