Playing at night is tough, have a decent rogue deck and currently 3-2
No scrubs playing at this hour!
Will try my luck in the morning
I always seem to have great runs on sat or sun night for w/e reason.
Us pros are too busy getting laid.
Us pros are too busy getting laid.
"hey baby, want to see my handlock?"
You know what they say about a warlock with a large hand...
You know what they say about a warlock with a large hand...
They don't pack no imps.
Oh ho ho. My other half usually falls asleep after we watch a movie or show so it becomes hearthstone time
Maybe it's because I can do a whole run in a sitting those times that helps my record.
You know I didn't realize you could silence Faerie Dragon. Since no spells or hero powers worked on it I just assumed that Silence (which for some reason I think of as being a spell) wouldn't work on it, either.
LOL. Got my first hate message from somebody I added. I just wanted to help
Playing at night is tough, have a decent rogue deck and currently 3-2
No scrubs playing at this hour!
Will try my luck in the morning
You mean silence from a battlecry? The card is immune to spells and hero powers, not any effects from creatures.
Yeah, effects from minions are not considered spells. Otherwise you'd have cards like Gadgetzan Auctioneer proccing off battlecries and deathrattles. Or battlecries working off spell damage.
Man, getting Redemption to revive a Sunwalker just feels so, so good.
Wow you can reroll as many times as you want around 1:30. I think you can only get 1 100 gold quest a day though.
What? Please elaborate.
That's it. Around the time you get a new quest (2-3 hour prior), you can reroll an infinite amount of time and not the usual 1-time-reroll-per-day. I don't know if it is a bug (probably) or not, but it works just fine.
Holy shit, what are the odds of this? 12-1 shaman deck gets the money pack.
The mathematical odds for this are FUCK YOU YOU LUCKY SON OF A BITCHHoly shit, what are the odds of this? 12-1 shaman deck gets the money pack.
According to my calucations about 0,01% per booster.Holy shit, what are the odds of this? 12-1 shaman deck gets the money pack.
Holy shit, what are the odds of this? 12-1 shaman deck gets the money pack.
Is the benefit to doing this just more practice?
You know I didn't realize you could silence Faerie Dragon. Since no spells or hero powers worked on it I just assumed that Silence (which for some reason I think of as being a spell) wouldn't work on it, either.
Oh man, after stagnating around rank 12 for a while, I'm finally rising again, rank 7 at the moment. On a winning streak with my own warlock zoo recipe. Having way more success with it than with the more popular zoo variants since I'm able to punch through the enemy's health very quickly with power overwhelmings and Leroy. Power Overwhelming is is a ridiculously awesome spell. It's like a soulfire that costs 1 mana instead of a card discard, which is just fine with me. When you're trading up your minion's gonna die anyway, so that's hardly a loss. The only thing that gives me trouble is druids, because it's hard to get through so many big taunts, that's what Siphon Soul is for, but really that's just a stand in until I can get a Black Knight. I might drop it for something because it's just a dead card most games. Maybe an Argent Commander. Also dropped the Shieldbearers because they just weren't carrying their weight. Unless they got buffed they were useless, and did nothing to protect from the real threat of spells.
The traditional zoo lacks a real finisher, and I've lost way too many games when my board gets cleared with the enemy at very low health they're playing huge stuff, and I'm stuck playing small 2 and 3 drops. This solves that problem since you have finishers that don't discard. Nothing worse than having 2 soulfires and a Doomguard in your hand with the enemy being within kill range if you didn't have to discard.
Oh man, after stagnating around rank 12 for a while, I'm finally rising again, rank 7 at the moment. On a winning streak with my own warlock zoo recipe. Having way more success with it than with the more popular zoo variants since I'm able to punch through the enemy's health very quickly with power overwhelmings and Leroy. Power Overwhelming is is a ridiculously awesome spell. It's like a soulfire that costs 1 mana instead of a card discard, which is just fine with me. When you're trading up your minion's gonna die anyway, so that's hardly a loss. The only thing that gives me trouble is druids, because it's hard to get through so many big taunts, that's what Siphon Soul is for, but really that's just a stand in until I can get a Black Knight. I might drop it for something because it's just a dead card most games. Maybe an Argent Commander. Also dropped the Shieldbearers because they just weren't carrying their weight. Unless they got buffed they were useless, and did nothing to protect from the real threat of spells.
The traditional zoo lacks a real finisher, and I've lost way too many games when my board gets cleared with the enemy at very low health they're playing huge stuff, and I'm stuck playing small 2 and 3 drops. This solves that problem since you have finishers that don't discard. Nothing worse than having 2 soulfires and a Doomguard in your hand with the enemy being within kill range if you didn't have to discard.
I love when people accept my requests. I just send shit like "murked" or "rekt" and then unfriend them.
A raging worgen? Not a big fan, they have a big bullseye on them so rarely do you really get good use out of them. For 3 mana I prefer a 2 and 1 drop, so I dropped the golems and scarlet crusaders for space. Even with divine shield the crusader just died too fast and the golem didn't provide enough attack for me. Reynad dropped mortal coils a while ago for more bodies, and with power overwhelming in I really can't fit them in either. Plus the elven archer is the same thing but it leaves body on the board which you can then buff to trade up.Interesting zoo setup.
Ive dropped the doomguards totally in mine (rank 11) now for a worgen and rag.
Might try experimenting without shieldbearers now too, but imho they are such a nice drop to stop two attacks. Dont know what to replace them with.
I see you dont play golems either? No mortal coil?
I would keep the soul fires. They're still really good cards. You want to have both.Thanks for this. I have swapped out the Soulfires in my Zoo for Power Overwhelmings and it's won me a good few games so far.
I would keep the soul fires. They're still really good cards.
I would keep the soul fires. They're still really good cards. You want to have both.
2 Arena matches in a row against warriors... who both had Brawls?
What?