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Hearthstone |OT| Why tap cards when you can roll need [Naxx final wing out now]

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I got a Northshire Cleric up to 7/7 really fast using Inner Fire and Power Words and the coin, and I got three free turns just wrecking my enemy. Then he drops two free Molten Giants with a Sunfury Protector. He wins in the next two turns. Cool game, I bet he was cackling.
 

zoukka

Member
Rivendare plus Ancestral Spirit on any minion that already has a Deathrattle (such as Cairne) will be insane with Rebirth. It's a lot of combos to set up, but it is the dream whenever it works.

You get a board full of Yetis at best. Not that scary for a complex combo.
 

StMeph

Member
I got a Northshire Cleric up to 7/7 really fast using Inner Fire and Power Words and the coin, and I got three free turns just wrecking my enemy. Then he drops two free Molten Giants with a Sunfury Protector. He wins in the next two turns. Cool game, I bet he was cackling.

He was waiting for you to hit him.

Buffing one card up with many cards is generally not good because it's prone to easy removal, and now you're down 3 cards to 1. If you must drop a buff, it should ideally come from another minion, be so powerful that it warrants the card, or you get immediate value out of it this turn.

As a general rule, buff cards are not good.
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
I got a Northshire Cleric up to 7/7 really fast using Inner Fire and Power Words and the coin, and I got three free turns just wrecking my enemy. Then he drops two free Molten Giants with a Sunfury Protector. He wins in the next two turns. Cool game, I bet he was cackling.

New to the game? The second he tapped on turn 2 you know he's handlock. Good experience for you to know not to get them to 10 health without knowing you can remove the giants or have lethal in some other form.
 

FStop7

Banned
Playing M. Rogue and hitting someone for 15-16 damage in a turn without ever having played Gadgetzan or Leeroy always leaves people so surprised. The deck is starting to finally make more sense to me.
 

Aylinato

Member
Miracle rogue can be broken if you don't have the perfect combo in hand to stop it. Amaz had 30 health and died in one turn to auctioneer+ mana addict. Mana addict got to 20 damage
 
Is it better to spend my gold on Card packs or Arena? I assume arena, but it's hard sitting on gold when I have such a small array of cards at my disposal.

I tried ranked for the first time last night, until then I'd been doing only Practice and maybe 10 games of Casual. Went undefeated up to Rank 19 until I finally lost. But even then I think I had a bad hand, my first 10 cards were all 3-4 cost, and only 1 minion out of all of those.

At what rank does your deck build really start to matter? Like I can read about all these decks on this forum or other Hearthstone sites that are common, but at the rank I'm at now I suspect everyone is still relatively new and don't have these kind of cards at their disposal. When does that start changing?
 
Is it better to spend my gold on Card packs or Arena? I assume arena, but it's hard sitting on gold when I have such a small array of cards at my disposal.

If you are grinding out cards playing Arena, you can do so pretty cheaply without too much money into the system, especially if you are fairly good at Arena drafting/play and/or play infrequently. The main drawback is that card acquisition is pretty slow per hour spent playing-Arena runs, especially good ones, take a while to complete and you still just get a pack back when you are done. Buying packs is much faster if you're just looking to play constructed/ranked.

I personally just play Arena because I think the limited HS environment, while far from optimal (try beating a mage with a sick low curve draft + removal), is more interesting to me than the constructed environment.

At what rank does your deck build really start to matter? Like I can read about all these decks on this forum or other Hearthstone sites that are common, but at the rank I'm at now I suspect everyone is still relatively new and don't have these kind of cards at their disposal. When does that start changing?

Rank 15 or so. You'll start running into decks w/ lots of rares and epics a couple of ranks before that. It's around rank 15 where a deck just made from starter cards really starts to peter out. Then you'll want to run with some anti-zoo deck or a zoo deck that poops on the mirror.
 

FStop7

Banned
Miracle rogue can be broken if you don't have the perfect combo in hand to stop it. Amaz had 30 health and died in one turn to auctioneer+ mana addict. Mana addict got to 20 damage

I've tried one of the Mana Addict versions (Burstdown Pyro) and while it can be very effective I found I kept getting jammed up with spell cards and no minions. The Mana Addicts are fragile, too. If you don't have Conceal they're pretty much toast, so you only get one shot with them.

Is it better to spend my gold on Card packs or Arena? I assume arena, but it's hard sitting on gold when I have such a small array of cards at my disposal.

I hate Arena's uneven randomness but no doubt it's the better way to spend gold vs. packs. All you need is to win 2 or 3 games in Arena and you'll get a pack + 30 to 40 gold. Even if you go 0-3 or 1-3 you'll still get like ~30 dust and a pack.
 

Alrus

Member
So as far as aggro decks go, would Raging Worgens be better than Amani Berserker?

Arena is generally more fun than constructed due to the randomness. It's just really frustrating when you get a really shitty draft (murlocs epics and useless stuff like that).
 

JesseZao

Member
So as far as aggro decks go, would Raging Worgens be better than Amani Berserker?

Arena is generally more fun than constructed due to the randomness. It's just really frustrating when you get a really shitty draft (murlocs epics and useless stuff like that).

Hard to say for sure, but the lower cost of armani is a pretty big advantage for the slot. You want consistent board presense and clear and tending lower helps zoo do that.
 
So as far as aggro decks go, would Raging Worgens be better than Amani Berserker?

Raging Worgen is a mage card (more or less), and even then I wouldn't play him in constructed. He's an arena all-star for that class though.

Amani Berserker is a great Arena minion- a 2 cost 2/3 is more valuable than a 2 cost than a 3/2 all other things being equal, as a turn 2 or coin'd turn 1 drop he's hell on Paladins, and has a lot of good interactions with other quality tempo minions like Shattered Sun Cleric and Dark Iron Dwarf. In constructed he seems reasonable in the zoolock deck.
 

Violet_0

Banned
Sp 90% of the cards I open need to be recycled. Not sure what the point of continuing to play is.

save up gold for Nax like I do. I get around 80-90% duplicates as well now

then when the new meta gets stale as well, wait for the next real expansion
 

eznark

Banned
Do you play because the game is fun or because you like the gambling rush of packs? If the latter, I don't see a reason to continue.

Pretty sure if i actually ask myself that question I'll stop playing altogether. It was nice to have something to sort of play for. Now? meh. 500 wins is ludicrous with a single character so that carrot is meaningless to me and I don't really feel like sitting around making arena decks all the time.

I dunno, without the excitement of new cards it just seems stale.
 

JesseZao

Member
Pretty sure if i actually ask myself that question I'll stop playing altogether. It was nice to have something to sort of play for. Now? meh. 500 wins is ludicrous with a single character so that carrot is meaningless to me and I don't really feel like sitting around making arena decks all the time.

I dunno, without the excitement of new cards it just seems stale.

I'd really like the pace to quicken once naxx is out. I imagine they'll give us a better idea, but probably not until blizzcon :/

Right now, I can attempt a legendary grind, or play arenas for gold/dust. It's strictly better even moreso one you have most of the cards, because getting 40 dust in an arena award is new equivalent to opening an extra pack.

I've got my 2k saved for naxx, but I don't think I'll get anywhere near 20k ever.
 

eznark

Banned
I think if they charge $75 (that's the equivalent right?) for the expansion I'll happily delete the game and never look back.
 

JesseZao

Member
I think if they charge $75 (that's the equivalent right?) for the expansion I'll happily delete the game and never look back.

My ceiling guess is 2k gold or $30.

Edit: I think Minsc was refering to saving 20k for the first full expansion which with have 100-200 new cards.
 

Violet_0

Banned
they'll open one wing every week once Nax is released, first and last wings are free, I'd say there's plenty of time to farm up the required gold. On average you should get 400-500 gold per week by just doing the dailies
 

frequency

Member
For me, Naxxramas would have to have high replayability, unlike their AI practice mode. And even then I would pay no more than $20. $15 is already pushing it but I like this game enough to go up to $20. Any more than that and the value compared to other digital games is just too bad for me to invest further time into it.

It would be priced out of my range and while I enjoy the occasional player match, I need a more robust PVE offering to keep me hooked long term.
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
Thanks for reminding Naxx is pve garbage. If I could I'd just buy the cards for gold.
 
They already said that an explicit goal is to make Naxx very accessible to players who don't want to spend real money, so instead of panicking, it's probably best to just be cautiously optimistic and wait a bit longer. For all we know they could introduce a new type of currency, called Naxx tokens, and you can earn them by replaying the free wings, then you could use Naxx tokens to get into the harder wings. So those players who don't want to pay to enter, regardless of cost, could just replay the free wings to get enough Naxx tokens. The point is, relax :)
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
No it's okay, you give me so much laughter. Keep posting :)

I'm fairly certain it will cost not an inordinate amount of gold to unlock the wings, probably somewhere around 5000.

Now you're cracking me up. 5k is nothing. I just don't want to waste my time with boring AI. They'll probably just steal everything from Duels anyway.
 
Oh you think they'll not create new insidious AI to fight against?

The AI will certainly be playing the same *kind* of Hearthstone game we are used to, but they will be doing so with very different cards than the player has, assuming that they roll with the WOWTCG raid style setup (which makes perfect sense).
 

inky

Member
I'm increasingly convinced that Shield Slam should either cost more or reduce the amount of armor used from the total if it kills the enemy.
 

Ashodin

Member
The AI will certainly be playing the same *kind* of Hearthstone game we are used to, but they will be doing so with very different cards than the player has, assuming that they roll with the WOWTCG raid style setup (which makes perfect sense).

You should be able to set it to "Amaz or Trump AI" or "Lol casual AI"
 

JesseZao

Member
For me, Naxxramas would have to have high replayability, unlike their AI practice mode. And even then I would pay no more than $20. $15 is already pushing it but I like this game enough to go up to $20. Any more than that and the value compared to other digital games is just too bad for me to invest further time into it.

It would be priced out of my range and while I enjoy the occasional player match, I need a more robust PVE offering to keep me hooked long term.

The meat of this game long term is PvP. There's no reason to play the practice A.I. once you have all heroes unlocked
 

frequency

Member
The meat of this game long term is PvP. There's no reason to play the practice A.I. once you have all heroes unlocked

I know. I don't play against the practice AI. I really only play (ranked) once every 3 days (to do the 3 dailies that have built up) at most. I am saying if I was to play this game longer term and if Blizzard wanted me to spend money on it, I would need some PVE to keep me hooked.

Though I've been playing on and off since beta in anticipation of Naxxramas.
 

Llyrwenne

Unconfirmed Member
I'm increasingly convinced that Shield Slam should either cost more or reduce the amount of armor used from the total if it kills the enemy.
Please do explain.

It is only fantastically amazing if you just ignore the Warrior's armor for the entire game for no reason at all and they get like 20+ armor and can insta-kill anything with it. If you mitigate his armor gain as much as possible, it's at best a slightly more powerful Kill Command that can only target minions (Shield Block + Shield Slam vs. any Beast minion + Kill Command).
 

JesseZao

Member
I know. I don't play against the practice AI. I really only play (ranked) once every 3 days (to do the 3 dailies that have built up) at most. I am saying if I was to play this game longer term and if Blizzard wanted me to spend money on it, I would need some PVE to keep me hooked.

Though I've been playing on and off since beta in anticipation of Naxxramas.

I don't think that's their intent, though. The adventure mode is a side-show distraction. The long time hook is playing against other people.

You should be practicing against the meta and other players. I guarantee it

I tried to parse this, but failed.
 

jstevenson

Sailor Stevenson
The meat of this game long term is PvP. There's no reason to play the practice A.I. once you have all heroes unlocked

sure, but PVE can offer some super hard / puzzle like situations. Also you can do some custom stuff that wouldn't fly in the PVP mode.

not sure what the issue is. you're right the long term game is PVP, but that doesn't mean you can't have other fund side stuff that also give you new cards
 

frequency

Member
I don't think that's their intent, though. The adventure mode is a side-show distraction. The long time hook is playing against other people.

You're probably right but I can still be hopeful I think. WoWTCG has dungeon decks and raid decks (raid decks are group vs 1 player controlling monsters).

It's not the main attraction but it's enough for me to enjoy longer term. I won't ever be playing daily and as much as your Trumps and Hafus. But I don't need to. If they release "dungeon decks" on a regular enough basis and they hold my attention more than the practice AI, Blizzard will probably get a steady stream of money from me.

I won't ever pay for card packs or arena runs though.
 

JesseZao

Member
sure, but PVE can offer some super hard / puzzle like situations. Also you can do some custom stuff that wouldn't fly in the PVP mode.

not sure what the issue is. you're right the long term game is PVP, but that doesn't mean you can't have other fund side stuff that also give you new cards

Of course. He was just saying it was the pve that would keep him long term, when that's not what they're going for. You're agreeing with me. I said it'll be a distraction, a fun one I look forward to, but I'm not expecting to play it for 6 months after release either.
 

FStop7

Banned
The PVE Adventure aspect of Naxx sounds fun. Maybe some day there will be full on raids, where you'll have a party - each member playing a specialized deck appropriate to their class (tank warrior, healing priest, dps mage, etc) working together to progress through a dungeon and fight bosses.
 

inky

Member
Please do explain.

It is only fantastically amazing if you just ignore the Warrior's armor for the entire game for no reason at all and they get like 20+ armor and can insta-kill anything with it. If you mitigate his armor gain as much as possible, it's at best a slightly more powerful Kill Command that can only target minions (Shield Block + Shield Slam vs. any Beast minion + Kill Command).

I never said it was fantastically amazing. You don't need to ignore the armor all game for it to pile up in certain situations. Usually when playing against a control warrior with anything but a rush deck you are going to let some turns in before you can establish a board presence to attack him. It's a relatively cheap removal with almost no drawbacks in itself and it combos well with other warrior cards and hero ability.

And the "equivalence" argument is always so dumb when we are assessing different circumstances. By that logic Elven Archer and Execute is the best removal in the game! OMG so cheap. It's a 2 mana removal for any creature! How hasn't anyone seen this?!


Yes.
 

Szadek

Member
Of course. He was just saying it was the pve that would keep him long term, when that's not what they're going for. You're agreeing with me. I said it'll be a distraction, a fun one I look forward to, but I'm not expecting to play it for 6 months after release either.
I'm pretty sure that's about the time it takes from the release of the last wing till the next expansion or at least the announcement.
 

frequency

Member
Of course. He was just saying it was the pve that would keep him long term, when that's not what they're going for. You're agreeing with me. I said it'll be a distraction, a fun one I look forward to, but I'm not expecting to play it for 6 months after release either.

I assume you mean me by "He", though that would be inaccurate.

Anyway, by longer term, I do not mean daily. I just mean I'll keep it installed and come back to it every new PVE deck expansion they put in. With money since I won't be playing daily grinding gold to buy expansions. There is no game (except MMORPGS) I play consistently for 6 months.

If Naxxramas proves to be a weak and shallow PVE with only purpose to be card reward for the PVP game, I'll probably just give up on Hearthstone being what I want. And that's fine too. Not every game is for everyone.

The PVE Adventure aspect of Naxx sounds fun. Maybe some day there will be full on raids, where you'll have a party - each member playing a specialized deck appropriate to their class (tank warrior, healing priest, dps mage, etc) working together to progress through a dungeon and fight bosses.

Dungeon and Raid decks in WoWTCG are group of players cooperating against the deck (dungeon) or a single player controlling the monsters (raid). I am hoping Hearthstone eventually has such play modes.
 
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