When Miracle Rogues go wild.
Someone mentioned this a few posts back (I think that poster saw it live on Twitch), but here is the YouTube version of it.
of course it had to be a freaking handlock that ruined my winning streak
Which deck would've you preferred?
When Miracle Rogues go wild.
Someone mentioned this a few posts back (I think that poster saw it live on Twitch), but here is the YouTube version of it.
Relatively new player. Just went up against a Paladin at rank 18 who had the craziest shit. Maybe there's a common name for this deck, but he kept using these 0/7 Minions with Taunt, then hitting Inner Fire, and putting down Lay on Hands and attack buffing units. All by turn 4. How do I even go up against this as mage? I mean by the 3rd turn he had two 7/7 units out already.
Polymorph or a silence.
Pretty rough to play against a Paladin with Priest cards who's also playing 8 mana cards on turn 4Relatively new player. Just went up against a Paladin at rank 18 who had the craziest shit. Maybe there's a common name for this deck, but he kept using these 0/7 Minions with Taunt, then hitting Inner Fire, and putting down Lay on Hands and attack buffing units. All by turn 4. How do I even go up against this as mage? I mean by the 4th turn he had two 7/7 units out already.
Pretty rough to play against a Paladin with Priest cards who's also playing 8 mana cards on turn 4
Turn 3 Ragnaros is awesome.
oh, now I'm intrigued. I have to find out when EU gets new dailies
Only 39 more packs like this and you have another legendary!Another crap pack full of dupes, 35 dust
oh, now I'm intrigued. I have to find out when EU gets new dailies
Finished an Arena run and got Sylvanas from a pack.
Start a new Arena run 30 seconds later and Sylvanas is my pick out of a choice of three Legendaries for my first card of the new deck.
It is a sign.
I think it's my favorite legendary for swinging a game. Sylv+brawl, shield slam, fireball, lava burst, whatever has won me a lot.
I hope I'm not the only Warrior player who realized during a match at a bad time that...no, you can't execute a friendly minion.
As it relates to the quoted, though, 100% agree. Baiting out / having Sylvanas out with a Brawl in hand and watching the opponent flood the board as a kneejerk reaction to Sylvanas is delicious.
I now immediately squelch people who spam emotes in a trollish way. You got the perfect combo, fine, no need to be a dick about it.
This. 2nd thank you for the same play gets you squelched. More than 3 in total, the same. We then both know you're being a dick.I now immediately squelch people who spam emotes in a trollish way. You got the perfect combo, fine, no need to be a dick about it.
Turn 3 Ragnaros is awesome.
I suck at Zoo so bad. It's supposed to be an easy deck to play and I consider myself a decent player.
Should I EVER use doomguard with a card in my hand?
I suck at Zoo so bad. It's supposed to be an easy deck to play and I consider myself a decent player. I don't even really want to play it, but sometimes I need to do Warlock for Quests and Handlock is too expensive.
Should I EVER use doomguard with a card in my hand?
If I remember to, I will always squelch as the first thing I do and just pretend I'm playing against AI.
Too many jerks (which is generally why I don't like PvP games). Squelched, I can just play without worrying about that and they can spam their emotes and enjoy their behaviour by themselves.
I would like to see some sort of spell that gives your hero the "strike back" effect that minions have when they are attacked, e.g. when a minion attacks you it would be dealt your weapon's damage.
Would kinda help against double Leeroys, no?
Fits both the warrior as well as Hunter I reckon.
I would like to see some sort of spell that gives your hero the "strike back" effect that minions have when they are attacked, e.g. when a minion attacks you it would be dealt your weapon's damage.
Would kinda help against double Leeroys, no?
Fits both the warrior as well as Hunter I reckon.
Neat idea. If one of your own minions hits you (because of Misdirection) while you have an attack value, you damage it. So all they'd need to do for that to work is have a weapon that stays "open" during your opponent's turn.
When Miracle Rogues go wild.
Someone mentioned this a few posts back (I think that poster saw it live on Twitch), but here is the YouTube version of it.
The usual Zoolock deck has nothing to deal with stealth, some warlock played a turn one Young Priestress/Blood Imp and it was kind of annoying to deal with.
I also really need some Defender of Argus, time to dust some cards I don't use.
Pretty rough to play against a Paladin with Priest cards who's also playing 8 mana cards on turn 4