How should he be needed? Cost five mana? Whelps have taunt?
battlecry: " also summons a knife juggler for your opponent"
How should he be needed? Cost five mana? Whelps have taunt?
battlecry: " also summons a knife juggler for your opponent"
I saw it mentioned somewhere he should auto-cast himself if he's in your hand (or drawn during a turn) and you have 4 mana crystals, probably would be more appropriate.
I saw it mentioned somewhere he should auto-cast himself if he's in your hand (or drawn during a turn) and you have 4 mana crystals, probably would be more appropriate.
I think Leeroy is fine. He's just used a lot in the current meta but that can change. I don't want it to end up being a Tinkmaster, where no one uses it anymore.
I think the "bigger problem" is Gadgetzan Auctioneer. The only change I would like to see to it is to make it a legendary card so you can only have 1 in your deck.
Its a balanced card for any other class. You can't make it straight up worse than Azure Drake.
I think Leeroy is fine. He's just used a lot in the current meta but that can change. I don't want it to end up being a Tinkmaster, where no one uses it anymore.
I think the "bigger problem" is Gadgetzan Auctioneer. The only change I would like to see to it is to make it a legendary card so you can only have 1 in your deck.
There's only one 0 mana Rogue card worth playing outside of Miracle, and that's Backstab. If you changed Auctioneer to triggering only off of 1+ mana spells, those spells, like Kidnapper and Patient Assassin, might as well not exist.
How did tinkmaster work before the nerf?
He could target the opponents minion, now it's a random minion on the board.How did tinkmaster work before the nerf?
Edit: I'm not 100% sure what the solution should be, but a combination that draws out your deck in ~2-3 turns (and not even late game turns, like turns 6-8) is not a good thing for the game.
You were able to target it. Now it's random.
It was a great answer to big threats.
But you still could end up with your oponnent having a 5/5 minion, which is also risky.
This is where we'll forever disagree, because I think a card game that doesn't have a single degenerate combo like Miracle is a poor card game.
Stunlocking in WoW was neutralized by diminishing returns. Perhaps the same will be done in Hearthstone. The more spells you cast in a single turn the less effective they are.
Today i got so burned out on hearthstone. Think it hit me after looking at my old magic cards.
This card pool is really claustropobic and so are the decks I encounter.
Wouldn't work with card games at all, not nearly enough granularity to create diminishing returns.
Although that brings up an interesting idea:
Gadgetzan Auctioneer
5 mana
Whenever you cast a spell, draw a card and Gadgetzan Auctioneer loses one health.
4/5
How should he be needed? Cost five mana? Whelps have taunt?
What are you supposed to do against Jarraxus exactly? Just kill the player before he comes out? Think I'm 0-4 when he comes out maybe I just don't have the right tools (rope-a-dope Mage yes I made that up).
Jarraxus is only troublesome for me (Control Warrior) if he taunts the Infernal via argus or sunfury.What are you supposed to do against Jarraxus exactly? Just kill the player before he comes out? Think I'm 0-4 when he comes out maybe I just don't have the right tools (rope-a-dope Mage yes I made that up).
What are you supposed to do against Jarraxus exactly? Just kill the player before he comes out? Think I'm 0-4 when he comes out maybe I just don't have the right tools (rope-a-dope Mage yes I made that up).
Today i got so burned out on hearthstone. Think it hit me after looking at my old magic cards. .
I play Legacy and Vintage MTG and what's weird is that the effective card pool of constructed playable cards in those formats, spanning 20 years of game history, isn't actually that much larger than Hearthstone's effective playables.
Have a minion or two on board when he casts it, then use the minion + spells to do 15 damage?
I play Legacy and Vintage MTG and what's weird is that the effective card pool of constructed playable cards in those formats, spanning 20 years of game history, isn't actually that much larger than Hearthstone's effective playables.
Wouldn't work with card games at all, not nearly enough granularity to create diminishing returns.
Although that brings up an interesting idea:
Gadgetzan Auctioneer
5 mana
Whenever you cast a spell, draw a card and Gadgetzan Auctioneer loses one health.
4/5
So I made a Miracle Rogue deck for fun...
So this whole miracle rogue thing kinda sucks when the game doesn't give you an auctioneer in your first 15 cards with full mulligans I must say.
Is it because cards are removed or what?
It's because those formats are extremely high-power, so the majority of cards just aren't good enough and so no one plays them. I'd personally still say there's much more variation in Legacy than in Hearthstone, though.