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Hearthstone |OT| Why tap cards when you can roll need [Naxx final wing out now]

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scy

Member
I don't think that deck has ever had a non-dumb name in the history of it being played.

Except when it was just "Paladin Aggro."
 

Raxus

Member
I'm sorry for your affliction.

It isn't an affliction! *scratches neck as eyes darts around*

In all seriousness I spent very little on this game, I just have been around for some time.

I would like a gold rag but I am still missing a couple key legendaries.
 

Alur

Member
Watcher Druid everywhere on the ladder (when there's no zoo, that is). What is the best Watcher Druid counter deckwise, anyway? I've been beating em with P2W/Control Warrior, but I was curious if there are alternatives because those games take ages.
 

FStop7

Banned
Shockadin is a dumb name and the deck is a dumb deck and all of you who use it have dumb faces

I just came here to post about this deck.

It DOES have a dumb name. I refuse to call it that. I say "shock Paladin" or "zoo Paladin."

But I'm pretty sold on the effectiveness of the deck. I just beat a control warrior who got near perfect card draw and played a pretty much ideal game. He got his armor stacked up, he got his big minions in the "correct" order but I still won, and I did not have very good draws.
 

Jrmint

Member
Shockadin is a WoW term for a holy specced paladin that also does dps. It's not original to HS.

But yes it's a dumb deck :).
 
anyone who plays leper gnome has just lost all self respect

there's hearthstone decks and then there's "leper gnome" decks. At least when you see a leper gnome you are pretty much sure what's coming.

I personally love the card-it's iconic in game and well-balanced.

On a side note, I've been thinking on and off during the day about the Hearthstone mulligan system and I'm not sure I like it. It''ll be better once there is a wider card pool that will allow supporting of wider deck types between classes, but right now it favors deck s that want a specific card in a matchup vs. decks that just want a consistent draw. In the short term, this makes aggro decks a bit (but not much) weaker IMO, since those decks tend to lose to specific cards rather than specific overall draws.
 

FStop7

Banned
Still think LG is one of the best cards in the game. A 1 drop that's nearly guaranteed to do 4 damage or force your opponent to spend to stop it.
 
Well, if it was going to be a real Shockadin deck, you'd have Holy Shock and Exorcism and things. You would have more damaging spells and stuff. I always thought that's where Shockadin even came from, Holy Shock.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
The shock comes from seeing a Paladin in Ranked, kappa.
 

de1irium

Member
This stupid shit always happens to me late-game vs Shaman ... please help.

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With all the talk of potential nerfs to Miracle Rogue, I'm pretty happy with the golden Auctioneer I just pulled from a random pack. He'll look great in my miracle deck. But if he does get nerfed before/instead of Leeroy, the 800 free dust will help ease the pain a bit.

I don't see a way the Auctioneer gets nerfed without making it near useless. The Rogue deck is the only deck that can abuse it the way it does due to the low-cost spells and Preparation making cards that are a bit more costly cost even less.

I think the nerfs will come to Preparation, Leeroy, and Shadowstep by making them cost one extra mana.
 

inky

Member
This stupid shit always happens to me late-game vs Shaman ... please help.

I use 2 Starfalls instead of 1 and 1 Starfire. I feel Starfire is much too slow, even with the obvious upsides.

You might want to consider Azure Drakes then instead of something else too (like taz dingos) to compensate for the lost card draw and with the Spell Damage plus. Shaman is a tough matchup for Druid either way. Your spells need to get the most value or clearing the board won't last.
 
Does anyone else use Hearthstone Tracker for Arena/Ranked records. It's awesome, if only to record the rub-ins/salt after a game.

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http://hearthstonetracker.com/

Does *not* direct read memory or packet sniff-it does everything it does via image recognition. It's awesome for automatically keeping tabs of your record with a certain deck.
 
What's a 16HP Aggro Lock?

http://www.hearthhead.com/deck=48555/legend-16hp-must-be-safe-warlock

Neutral (19)

1Abusive Sergeant x2
1Argent Squire x2
1Leper Gnome x2
2Bluegill Warrior x2
2Dire Wolf Alpha x2
2Ironbeak Owl x2
2Knife Juggler x2
3Arcane Golem x2
3Wolfrider x2
4Leeroy Jenkins

Soulfire x2
1Mortal Coil x2
1Power Overwhelming x2
1Flame Imp x2
1Voidwalker x2
4Hellfire

Basically you take the low curve half of zoo with some more aggressive creature choice at 1s and 2s (Leper Gnomes and Bluegills over Shieldbearers and Young Priestess), and replace the "top half" with a combo kill. The deck is called that because people usually feel comfortable vs. zoo at lower HP as long as they have at least some board control, this deck has no problem just dumping a huge pile of damage in the midgame and working through taunts.

You have some much improved matchups compared to normal zoo (especially handlock, which this deck is very good against) with not a lot of downsides. I felt near the end of last season that the high number of handlocks, shockadins, and token druids made for a critical mass of weak matchups. I'm hoping this build will give me an extra edge because they'll assume I'm "normal" zoo while dramatically improving the handlock matchup.
 

FStop7

Banned
I don't see a way the Auctioneer gets nerfed without making it near useless. The Rogue deck is the only deck that can abuse it the way it does due to the low-cost spells and Preparation making cards that are a bit more costly cost even less.

I think the nerfs will come to Preparation, Leeroy, and Shadowstep by making them cost one extra mana.

Auctioneer solution:

"Sales Tax" of +1 mana cost on each card you get from the Auctioneer.

So now those Preps and Shadowsteps you pull from the Auctioneer will cost 1 and instead of 0.
 

Kenaras

Member
I just came here to post about this deck.

It DOES have a dumb name. I refuse to call it that. I say "shock Paladin" or "zoo Paladin."

But I'm pretty sold on the effectiveness of the deck. I just beat a control warrior who got near perfect card draw and played a pretty much ideal game. He got his armor stacked up, he got his big minions in the "correct" order but I still won, and I did not have very good draws.

Back in Diablo II, players loved to put the "-adin" suffix on every damn Paladin build imaginable. I thought it sounded dumb then, and it still sounds dumb now. Then people started doing it with WoW builds, and now it's started with Hearthstone decks. It's like nails on a chalkboard to me. Even worse, it makes no sense; there's no "Shock" spell of any kind in the deck. The deck has more in common with a Retribution Paladin than it does with a Holy Paladin.

As for playing against it, the main issue is there's almost no opportunity for skillful play on either side. The outcome of most matches is determined by the first few cards drawn by each player.

Why do you all want to erase the only combo deck from HS :(

Not enough zoo in the meta?

Blizzard doesn't like combo decks, because they make the game largely non-interactive. It's the reason Unleash the Hounds was originally changed, even though the deck wasn't dominant at the time. Miracle Rogue feels a bit more interactive than Unleash did, but it's also more dominant than Unleash was. If Blizzard decides Miracle Rogue doesn't have enough opponent interactivity, it will get nerfed, even if it's balanced.
 
Auctioneer solution:

"Sales Tax" of +1 mana cost on each card you get from the Auctioneer.

So now those Preps and Shadowsteps you pull from the Auctioneer will cost 1 and instead of 0.

No one would use it then since that would include minions as well. lol

I honestly am one of the people that believe the Auctioneer shouldn't be nerfed. Like I said, the Rogue deck is just about the only deck that can abuse it due to the low cost of just about every Rogue spell and two of the main spells that get abused (Prep and Shadowstep) cost 0 mana.

Just makes more sense to increase the cost of Prep and Shadowstep by 1 mana, IMO. Increasing Leeroy by 1 would help tone down his usage across a number of decks and would help stop the abuse of the Shadowsteppin' Leeroy.

As a Rogue user, I will miss the abuse. =(
 

Zeliard

Member
Someone got hit by Divine Favor for 5.

That's annoying. More annoying is playing Argent Squire on turn one then coining into a Blood Knight.

If you do this, btw, you are deeply immoral and should take a long, hard look at yourself.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
That's annoying. More annoying is playing Argent Squire on turn one then coining into a Blood Knight.

If you do this, btw, you are deeply immoral and should take a long, hard look at yourself.

The other day, I got to give a Paladin the Dream™:

T1 Him: Argent Squire
T1 Me: Argent Squire
T2 Him: Reinforce, attack face with Squire
T2 Me: Deadly Dagger, kill token, attack face with Squire
T3 Him: "Well Played", 9/9 Blood Knight
 

Ashodin

Member
The other day, I got to give a Paladin the Dream™:

T1 Him: Argent Squire
T1 Me: Argent Squire
T2 Him: Reinforce, attack face with Squire
T2 Me: Deadly Dagger, kill token, attack face with Squire
T3 Him: "Well Played", 9/9 Blood Knight

hee hee. sick
 

Saw TidesofTime with a horrific ragequit the other night. He had lethal next turn, but was afraid the other player had Leeroy (I believe) that would have ended the game. Tides passed the turn and the other guy said "Well Played". Tides lost his shit and turned the game off. After about two minutes Tides logged back in and was put back in the same game. Turns out the guy was bluffing, Tides passed on his next turn because he wasn't online, and the guy finished him off a moment later. The chat was BRUTAL
 
"miracle" druid is actually pretty good, atleast much better than I expected. Force of Nature + Savage Roar is a ton of burst and the draw from azure drakes + gadgetzan + ancients lets you mill through your deck fast enough to get it in good order.
 
I'm LOVING this new meta... My previous "mage buster" Pally is now stomping through just about everyone because the name of the game seems to be "blow your load fast and to the face!" so I let people wail on me, and I heal up and keep their minions down and by turn 7 or 8 most of my opponents seem played out.

Not even mad that you guys destroyed my miracle Rogue that I loved playing so much now :)

(edit)


I really need to come up with a new name for it... The original design came about many patches ago (pre massive mage nerfs) where mages would just freeze you all game then fireball/pyroblast you to death.

It's very much a "mid" game Pally, with the cards more or less being designed to combo either with themselves against a late game deck (druids, hand locks) or to keep you out of "insta death" range (miracle rogue in particular, but works well against most rush decks). Plenty of spot removal and AoE and card draw so you're never starved, and you never have to worry about things like divine favor procing favorably which makes it a lot more consistent than shockadin (IMO).

For being the second day of a new season, I'm rising through ranks fast (just got past 10) and have been on a constant win streak... usually at the start of the season I get a lot more yoyoing. Just feels realll good right now.

(for those without the legendaries, those are very much "win more" cards and can be replaced with argent crusaders and/or Sunwalkers depending on if you're facing people with black knights/aggro/etc)
 

Llyrwenne

Unconfirmed Member
Ugh, please stop this Priest BS.

Cabal Shadow Priest fucks me over every time (Armorsmith / unbuffed Berserker / Acolyte / Taskmaster), Thoughtsteal takes only good cards / combos without fail (LOL Taskmaster + Execute / Ragnaros + Fiery War Axe / Cairne + Armorsmith / Kor'kron Elite + Kor'kron Elite), etc.

There is a reason Priest can't pick those cards by default you know.

I had this Priest down to 12 health, with me at 30 health and 15 armor. Due to him stealing counters to my plays, getting bs-RNG with a stolen Ragnaros (killed my enraged Gromm that would have killed him next turn) and having a ton of healing (Holy Nova x2 / Earthern Ring Farseer x2 / Holy Fire x2 / using his hero power every turn), I eventually lost. I died solely from fatigue while having 30 health + 5 armor.

What a load of bs.
 
Ugh, please stop this Priest BS.

Cabal Shadow Priest fucks me over every time (Armorsmith / unbuffed Berserker / Acolyte / Taskmaster), Thoughtsteal takes only good cards / combos without fail (LOL Taskmaster + Execute / Ragnaros + Fiery War Axe / Cairne + Armorsmith / Kor'kron Elite + Kor'kron Elite), etc.

There is a reason Priest can't pick those cards by default you know.

I had this Priest down to 12 health, with me at 30 health and 15 armor. Due to him stealing counters to my plays, getting bs-RNG with a stolen Ragnaros (killed my enraged Gromm that would have killed him next turn) and having a ton of healing (Holy Nova x2 / Earthern Ring Farseer x2 / Holy Fire x2 / using his hero power every turn), I eventually lost. I died solely from fatigue while having 30 health + 5 armor.

What a load of bs.

HP is a terrible indicator of whether you're winning or not, especially as a control warrior. They are too reliant on stalling till they get their 2-3 winning cards, and if those cards fail or don't get drawn, they lose.
 
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