Personally I would have liked them to actually try to make a strong AI that would make the optimal move every time.
Yes, all Blizzard needed to do was to perfect a card game playing AI.
::eyeroll::
Personally I would have liked them to actually try to make a strong AI that would make the optimal move every time.
Yes, all Blizzard needed to do was to perfect a card game playing AI.
::eyeroll::
Roll away lad....
Something as simple as the chess.com mobile app has a really strong ai.
It should really not be that hard to make it stronger.
Making the fights unfair puzzles that become stupid easy with the right deck is just lazy.
Chess... is not only solvable, but already has been solved by mathematicians and computer scientists, building off decades of decades of research and experimentation. Do you think modern chess AIs were made in a day? Christ, no. And chess is a lot simpler because there's no variance whatsoever, information is perfect, players get only one single move per turn, and board states can be quantified quickly and easily.
Furthermore, I highly doubt the Hearthstone team, which is still very small, is employing a dedicated AI programmer with experience developing AI for card games. I don't even know if these kinds of specialists exist. For a small development team, creating a challenging puzzle like the current Heroics is far more cost-effective than hiring an expensive specialist to create an advanced AI for Hearthstone, because the game is supposed to be played by humans. There's no reason to sink time, money and manpower into creating a sophisticated AI if it's not going to generate massive returns. It's a task that's neither cheap nor easy.
That's another problem entirely, I'm not sure what that has to do with this discussion. Unless it's just another "lol Blizzard, amirite guyz?" post.
So how's the new wing?
(can't play myself, at work)
Hearthstone
Software Engineer, Client
Associate Game Designer
Engineering Manager
Contrary to popular belief, bugs don't just disappear by throwing more people onto a project. New hires need to be trained, usually by the people already on the project, slowing down development, which leads to complaints from the userbase (you). Furthermore, their inexperience with the systems involved can lead to even more bugs, resulting in more complaints from users (you, again).
And who says they're not trying to expand? They actually have three job postings right now:
I highly doubt there is a lack of people who want to work for Blizzard, which means they just haven't found the right candidates to fill these spots.
I found these bosses pretty easy, especially the last one. Equality + Conesecration got rid of all the horsemen way too easy.
I found these bosses pretty easy, especially the last one. Equality + Conesecration got rid of all the horsemen way too easy.
Instructor on heroic is crazy as hell, that weapon lol.10 damage 2 durability that does double to the face. Bring out the oozes and harrison jones, corsair pirate guy and delay the kill by 2 turns lol. Seen at least 4 copies of the weapon so far.
I'm surprised, I actually was able to purchase the Military Quarter!
Nothing but fucking zoo decks today. This is getting fucking ridiculous.
At the rate you gain gold in this game I have to win 20-ish games a day and hope I get 60 gold quests at least. Won't be able to play wing 3 until Saturday at the earliest. :/
I completely agree. Yet alot of people actually think its a good thing that blizzard made the heroics into a rng filled puzzle.
Personally I would have liked them to actually try to make a strong AI that would make the optimal move every time.
The heroics now are a freaking joke.
Roll away lad....
Something as simple as the chess.com mobile app has a really strong ai.
It should really not be that hard to make it stronger.
Making the fights unfair puzzles that become stupid easy with the right deck is just lazy.
Zoolock deck just raped the fuck outta me and won by turn 4. THAT is fucking nuts. All the whining on this deck is 100% justified. Communities complain for a reason.
Reincarnate seems really underwhelming, it doesn't seem to do anything that Shamans can't already do, though I suppose using it on chargers isn't particularly inspired and there will be more interesting applications down the line. It does synergize well with the Crusher setup, though.
That minion's so nice, I think I'll spawn him thrice.
How is such a diverse 2 mana spell so underwhelming to people? To me it seems like one of the best cards.
It won't be long I think until people start complaining it's OP in control games where they play some big minion on turn 8, and the Shaman players puts Sylvanas + Reincarnate, stealing it for 8 mana, while also leaving the 5/5 Sylvanas alive and well on the board, ready to take the next thing they drop (potentially with just a second Reincarnate, leaving it alive for stealing a 3rd minion).
How did you get those? Faceless into Rivendare and Reincarnate? Gotta say it's pretty weird if heroic Gothik plays the two legendaries given that Thaddius is the next quarter's boss.
Shaman class challenge.He doesn't play them on heroic so not sure how he got them. I've gotten him to fatigure in heroic(not too hard since he draws twice per turn every turn) and haven't seen either of the legendaries spawning Thaddius. Maybe only happens in normal?
How is such a diverse 2 mana spell so underwhelming to people? To me it seems like one of the best cards.
It won't be long I think until people start complaining it's OP in control games where they play some big minion on turn 8, and the Shaman players puts Sylvanas + Reincarnate, stealing it for 8 mana, while also leaving the 5/5 Sylvanas alive and well on the board, ready to take the next thing they drop (potentially with just a second Reincarnate, leaving it alive for stealing a 3rd minion).
What are the new challenges, Shaman and...?
warlock.
That voidcaller is pretty good from the one time I have seen him in constructed. The warlocked coined him out and got a doomguard when it died...
Shaman class challenge.