the card also has the benefit of thinning your deck
Wow, someone mentioned deck thinning in this thread while evaluating a card!
Amazing.
the card also has the benefit of thinning your deck
Wow, someone mentioned deck thinning in this thread while evaluating a card!
Amazing.
I'm amazed this thread has the level of sophistication to recognize deck thinning at all.
I'm amazed this thread has the level of sophistication to recognize deck thinning at all.
Why would you ever consider zombie chow a dead card? If you care about board control, 1 mana 2/3 is always solid. If my opponent's at 10 life I don't feel bad at all dropping 2 chows onto the board.
Too cool to dust. It's a useful legendary anyways.
They really need to make Savanah Highmane 7 mana. Card is pretty ludicrous.
Secret mages are the bane of my existence. It takes forever to kill them.
Highmane is only 1 total stat more than Cairne in an arguably worse distribution. It's fine.
Some neutrals do but class minions generally tend to have slightly better stats.Thinking about it, don't most beasts have lesser stats because they have the beast class or whatever? Just a curious thought.
Thinking about it, don't most beasts have lesser stats because they have the beast class or whatever? Just a curious thought.
Zoo is a control deck. So yes. It isn't bad in zoo but now they have many more tricks to mix things up.
You can build aggro zoo but by default it really is. Zoo's default game plan is not to kill you quickly. It's game plan is to aggressively control the board with an oppressive force of minions until you've exhausted all your resources. At which point they snowball because the warlock hero power is better than yours once you both are top decking.Zoo is not a control deck...
Zoo is not a control deck...
Yeah, but that's only true at the lower costs. Higher cost cards get more "value" per mana point to make up for being high cost. Although Scar is still really aggressively costed.
Zoo is not a control deck...
It is by definition an aggro-control deck. That's how it was originally designed and every iteration of it gets faster at the board control angle. It has never been a strict aggro deck. It plays aggressively, yes, but that's simply due to Hearthstone's attacker advantaged nature that lets you control the board by being the aggressor.
Deathrattle summons tend to get priced better when it comes to factoring their cost.
How is it a control deck when it has no board clears, hard removals, or silences?
I don't know if it really is all about board control anymore.
Highmane is only 1 total stat more than Cairne in an arguably worse distribution. It's fine.
It is by definition an aggro-control deck. That's how it was originally designed and every iteration of it gets faster at the board control angle. It has never been a strict aggro deck. It plays aggressively, yes, but that's simply due to Hearthstone's attacker advantaged nature that lets you control the board by being the aggressor.
I think, at this point, the terms "Aggro" and "Control" should be redefined for Hearthstone's particular mechanics. It just leads to confusion when half the playerbase are using Magic terminology and Magic theorycraft and applying that to Hearthstone 1:1. Few decks can avoid giving up board control entirely, especially with the slower game pace, and in the future I think every aggressive deck, which is what people think of when they say "aggro" will be gunning for board control, if only to keep tempo.
Rather than call every fast, cheap deck that still likes to trade "Zoo", or "board control", just recontextualize "Aggro" to mean "Fast" and "Control" to mean "Slow". And Midrange is just that, halfway between "Aggro" and "Control".
I think Deathlord might be too risky of an Arena pick, I won two games in my run because of opponents Deathlords. One game I Kodo'd it. It only pulled a Knife Juggler but it's still a 3 minion swing. The other game, I was able to hit my opponents turn 3 Deathlord with a BoK'd minion and it pulled a Tiger. There was no coming back after that.
Few decks can avoid giving up board control entirely, especially with the slower game pace, and in the future I think every aggressive deck, which is what people think of when they say "aggro" will be gunning for board control, if only to keep tempo.
...another uses it to mean "a deck which prioritizes clearing an opponent's board over hitting their face." And yes, 90% of Hearthstone decks qualify as "control" using the second definition. (Personally, I refer to that as a "board control" deck.)
Guess I'll give up on trying to complete my quests today. Seven Zoolocks in a row. Can't win, won't bother.
Any of my decks. Doesn't matter which class. =/
I don't have legendaries/rares/epics to make solid decks. I mostly use basic cards and can't do shit about zoolock.
It appears many people don't realise the effect of Zombie Chow when you have an Auchenai on the board. Been getting a lot of free 5 dmg.